Fixed an issue where the UI would not refresh properly when placing a weapon in slot 1 in the spell editor.
修复将槽位为1的武器放到法术编辑器上UI无法正常刷新的问题。
This commit is contained in:
parent
8bd7113153
commit
e370009b18
|
@ -107,4 +107,8 @@ log_projectile_generate_magic_is_null,没有装填可提供抛射体的法术。
|
|||
log_projectile_scene_is_null,抛射体场景为空。,Projectile scene is empty.,射出体は空です。
|
||||
log_projectile_is_null,抛射体为空。,Projectile scene is empty.,射出シーンは空です。
|
||||
log_projectile_weapon_range,加载法术范围{0}顺序模式吗{1}上次发射法术时采用的索引{2}。,Load spell range {0} Sequential mode {1} Index used when the spell was last fired {2}.,スペル範囲{0}順序モードですか{1}前回スペルを送信した時のインデックス{2}。
|
||||
log_no_platform_detection_raycast_found,缺少必要的平台检测射线。,Lack of necessary platform detection rays.,放射線を検出するのに必要なプラットフォームが不足しています。
|
||||
log_no_platform_detection_raycast_found,缺少必要的平台检测射线。,Lack of necessary platform detection rays.,放射線を検出するのに必要なプラットフォームが不足しています。
|
||||
log_hide_display_item,项目{0}被隐藏了。,Item {0} is hidden.,アイテム{0}は非表示にされます。
|
||||
log_add_display_item,添加项目{0}。,Add item {0}.,項目{0}を追加します。
|
||||
log_update_display_item,更新项目{0}。,Update item {0}.,更新項目{0}です。
|
||||
log_batch_update_data,批量更新数据开始为{0}结束为{1}.,Batch update data starts with {0} and ends with {1}.,一括更新データの開始を{0}、終了を{1}とします。
|
|
|
@ -16,6 +16,12 @@ public static class LogCat
|
|||
/// </summary>
|
||||
public const string Default = "Default";
|
||||
public const string Debug = "Debug";
|
||||
|
||||
/// <summary>
|
||||
/// <para>ItemContainerDisplay</para>
|
||||
/// <para>项目容器显示器</para>
|
||||
/// </summary>
|
||||
public const string ItemContainerDisplay = "ItemContainerDisplay";
|
||||
|
||||
/// <summary>
|
||||
/// <para>LookForWeaponProcessor</para>
|
||||
|
|
|
@ -1,6 +1,7 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Threading.Tasks;
|
||||
using ColdMint.scripts.debug;
|
||||
using ColdMint.scripts.map.events;
|
||||
|
||||
namespace ColdMint.scripts.inventory;
|
||||
|
@ -28,8 +29,10 @@ public abstract class ItemContainerDisplayTemplate : IItemContainerDisplay
|
|||
{
|
||||
//Set empty items container to hide all ui.
|
||||
//设置空物品容器,隐藏全部ui。
|
||||
foreach (var itemDisplay in ItemDisplayList)
|
||||
for (var i = 0; i < ItemDisplayList.Count; i++)
|
||||
{
|
||||
var itemDisplay = ItemDisplayList[i];
|
||||
LogCat.LogWithFormat("hide_display_item", LogCat.LogLabel.ItemContainerDisplay, i);
|
||||
itemDisplay.Update(null);
|
||||
itemDisplay.HideSelf();
|
||||
}
|
||||
|
@ -40,13 +43,13 @@ public abstract class ItemContainerDisplayTemplate : IItemContainerDisplay
|
|||
var totalCapacity = itemContainer.GetTotalCapacity();
|
||||
var currentCapacity = ItemDisplayList.Count;
|
||||
var capacityDifference = totalCapacity - currentCapacity;
|
||||
var adjustedEndIndex = totalCapacity;
|
||||
if (capacityDifference > 0)
|
||||
{
|
||||
//There are those that need to be added, and we create them.
|
||||
//有需要添加的,我们创建他们。
|
||||
for (var i = 0; i < capacityDifference; i++)
|
||||
{
|
||||
LogCat.LogWithFormat("add_display_item", LogCat.LogLabel.ItemContainerDisplay, i);
|
||||
AddItemDisplay();
|
||||
}
|
||||
}
|
||||
|
@ -54,10 +57,9 @@ public abstract class ItemContainerDisplayTemplate : IItemContainerDisplay
|
|||
{
|
||||
//There are things that need to be hidden
|
||||
//有需要被隐藏的
|
||||
adjustedEndIndex += capacityDifference;
|
||||
var loopEndIndex = currentCapacity + capacityDifference;
|
||||
for (var i = currentCapacity - 1; i >= loopEndIndex; i--)
|
||||
for (var i = currentCapacity - 1; i >= totalCapacity; i--)
|
||||
{
|
||||
LogCat.LogWithFormat("hide_display_item", LogCat.LogLabel.ItemContainerDisplay, i);
|
||||
var itemDisplay = ItemDisplayList[i];
|
||||
itemDisplay.Update(null);
|
||||
itemDisplay.HideSelf();
|
||||
|
@ -65,7 +67,7 @@ public abstract class ItemContainerDisplayTemplate : IItemContainerDisplay
|
|||
}
|
||||
|
||||
await Task.Yield();
|
||||
UpdateData(itemContainer, adjustedEndIndex);
|
||||
UpdateData(itemContainer, totalCapacity);
|
||||
}
|
||||
|
||||
private void OnItemDataChangeEvent(ItemDataChangeEvent itemDataChangeEvent)
|
||||
|
@ -111,6 +113,7 @@ public abstract class ItemContainerDisplayTemplate : IItemContainerDisplay
|
|||
/// </param>
|
||||
private void UpdateData(IItemContainer itemContainer, int endIndex, int startIndex = 0)
|
||||
{
|
||||
LogCat.LogWithFormat("batch_update_data", LogCat.LogLabel.ItemContainerDisplay, startIndex, endIndex);
|
||||
for (var i = startIndex; i < endIndex; i++)
|
||||
{
|
||||
UpdateDataForSingleLocation(itemContainer, i);
|
||||
|
@ -125,6 +128,7 @@ public abstract class ItemContainerDisplayTemplate : IItemContainerDisplay
|
|||
/// <param name="index"></param>
|
||||
private void UpdateDataForSingleLocation(IItemContainer itemContainer, int index)
|
||||
{
|
||||
LogCat.LogWithFormat("update_display_item", LogCat.LogLabel.ItemContainerDisplay, index);
|
||||
var itemDisplay = ItemDisplayList[index];
|
||||
var item = itemContainer.GetItem(index);
|
||||
if (item == null)
|
||||
|
|
Loading…
Reference in New Issue
Block a user