Animate the splash screen.
为启动画面加入动画。
This commit is contained in:
parent
2ba5d304a9
commit
dd16e14947
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@ -33,3 +33,4 @@ ui_musician,音乐,musician,音楽
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ui_character_voice,角色配音,character_voice,キャラクターボイスです
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ui_translator,翻译,translator,翻訳
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ui_unordered_list_tip,排名不分先后,Ranking is not in order,順位は関係ありません
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ui_loading,正在加载...,Loading...,読み込み中...
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@ -1,8 +1,166 @@
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[gd_scene load_steps=3 format=3 uid="uid://rx7t26ldvonc"]
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[gd_scene load_steps=7 format=3 uid="uid://rx7t26ldvonc"]
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[ext_resource type="Script" path="res://scripts/loader/uiLoader/SplashScreenLoader.cs" id="1_3pcuw"]
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[ext_resource type="Texture2D" uid="uid://cb3gn8xb5r4gm" path="res://sprites/icons/coldmint.png" id="1_0333i"]
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[ext_resource type="Texture2D" uid="uid://b877262di2jp5" path="res://sprites/icons/godot.png" id="2_y25sr"]
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[sub_resource type="Animation" id="Animation_bisl3"]
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length = 0.001
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("ColdMintTextureRect:modulate")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [Color(1, 1, 1, 0)]
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("ColdMintLabel:modulate")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [Color(1, 1, 1, 0)]
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}
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tracks/2/type = "value"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath("GodotLabel:modulate")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [Color(1, 1, 1, 0)]
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}
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tracks/3/type = "value"
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/path = NodePath("GodotTextureRect:modulate")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [Color(1, 1, 1, 0)]
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}
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tracks/4/type = "value"
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tracks/4/imported = false
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tracks/4/enabled = true
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tracks/4/path = NodePath("loadingStateLabel:modulate")
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tracks/4/interp = 1
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tracks/4/loop_wrap = true
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tracks/4/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [Color(1, 1, 1, 0)]
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}
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tracks/5/type = "value"
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tracks/5/imported = false
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tracks/5/enabled = true
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tracks/5/path = NodePath("NameLabel:modulate")
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tracks/5/interp = 1
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tracks/5/loop_wrap = true
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tracks/5/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [Color(1, 1, 1, 0)]
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}
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[sub_resource type="Animation" id="Animation_j4ppv"]
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resource_name = "startup"
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length = 4.5
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("ColdMintTextureRect:modulate")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.5, 1.5, 2),
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"transitions": PackedFloat32Array(1, 1, 1, 1),
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"update": 0,
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"values": [Color(1, 1, 1, 0), Color(1, 1, 1, 1), Color(1, 1, 1, 1), Color(1, 1, 1, 0)]
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("ColdMintLabel:modulate")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0, 0.5, 1.5, 2),
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"transitions": PackedFloat32Array(1, 1, 1, 1),
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"update": 0,
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"values": [Color(1, 1, 1, 0), Color(1, 1, 1, 1), Color(1, 1, 1, 1), Color(1, 1, 1, 0)]
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}
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tracks/2/type = "value"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath("GodotLabel:modulate")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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"times": PackedFloat32Array(2.5, 3, 3.5, 4),
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"transitions": PackedFloat32Array(1, 1, 1, 1),
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"update": 0,
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"values": [Color(1, 1, 1, 0), Color(1, 1, 1, 1), Color(1, 1, 1, 1), Color(1, 1, 1, 0)]
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}
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tracks/3/type = "value"
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/path = NodePath("GodotTextureRect:modulate")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/keys = {
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"times": PackedFloat32Array(2.5, 3, 3.5, 4),
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"transitions": PackedFloat32Array(1, 1, 1, 1),
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"update": 0,
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"values": [Color(1, 1, 1, 0), Color(1, 1, 1, 1), Color(1, 1, 1, 1), Color(1, 1, 1, 0)]
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}
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tracks/4/type = "value"
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tracks/4/imported = false
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tracks/4/enabled = true
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tracks/4/path = NodePath("loadingStateLabel:modulate")
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tracks/4/interp = 1
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tracks/4/loop_wrap = true
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tracks/4/keys = {
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"times": PackedFloat32Array(4, 4.5),
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"transitions": PackedFloat32Array(1, 1),
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"update": 0,
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"values": [Color(1, 1, 1, 0), Color(1, 1, 1, 1)]
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}
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tracks/5/type = "value"
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tracks/5/imported = false
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tracks/5/enabled = true
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tracks/5/path = NodePath("NameLabel:modulate")
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tracks/5/interp = 1
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tracks/5/loop_wrap = true
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tracks/5/keys = {
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"times": PackedFloat32Array(4, 4.5),
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"transitions": PackedFloat32Array(1, 1),
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"update": 0,
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"values": [Color(1, 1, 1, 0), Color(1, 1, 1, 1)]
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_mraly"]
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_data = {
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"RESET": SubResource("Animation_bisl3"),
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"startup": SubResource("Animation_j4ppv")
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}
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[node name="SplashScreen" type="Control"]
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layout_mode = 3
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anchors_preset = 15
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@ -10,6 +168,7 @@ anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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script = ExtResource("1_3pcuw")
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[node name="ColorRect" type="ColorRect" parent="."]
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layout_mode = 1
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@ -21,93 +180,107 @@ grow_vertical = 2
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color = Color(0.129412, 0.129412, 0.129412, 1)
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[node name="ColdMintTextureRect" type="TextureRect" parent="."]
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modulate = Color(1, 1, 1, 0)
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layout_mode = 1
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anchors_preset = 8
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anchor_left = 0.5
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anchor_top = 0.5
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anchor_right = 0.5
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anchor_bottom = 0.5
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offset_left = 104.0
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offset_left = -96.0
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offset_top = -196.0
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offset_right = 296.0
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offset_bottom = -4.0
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offset_right = 96.0002
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offset_bottom = -3.99969
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grow_horizontal = 2
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grow_vertical = 2
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texture = ExtResource("1_0333i")
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[node name="GodotTextureRect" type="TextureRect" parent="."]
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modulate = Color(1, 1, 1, 0)
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layout_mode = 1
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anchors_preset = 8
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anchor_left = 0.5
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anchor_top = 0.5
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anchor_right = 0.5
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anchor_bottom = 0.5
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offset_left = -296.0
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offset_left = -96.0
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offset_top = -196.0
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offset_right = -104.0
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offset_right = 96.0
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offset_bottom = -4.0
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grow_horizontal = 2
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grow_vertical = 2
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texture = ExtResource("2_y25sr")
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[node name="ColdMintLabel" type="Label" parent="."]
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modulate = Color(1, 1, 1, 0)
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layout_mode = 1
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anchors_preset = 8
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anchor_left = 0.5
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anchor_top = 0.5
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anchor_right = 0.5
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anchor_bottom = 0.5
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offset_left = 131.0
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offset_top = 28.0
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offset_right = 260.0
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offset_bottom = 77.0
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offset_left = -64.5
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offset_top = 25.5
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offset_right = 64.5
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offset_bottom = 74.5
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grow_horizontal = 2
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grow_vertical = 2
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theme_override_font_sizes/font_size = 32
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text = "ColdMint"
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[node name="GodotLabel" type="Label" parent="."]
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modulate = Color(1, 1, 1, 0)
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layout_mode = 1
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anchors_preset = 8
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anchor_left = 0.5
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anchor_top = 0.5
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anchor_right = 0.5
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anchor_bottom = 0.5
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offset_left = -286.0
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offset_top = 22.0
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offset_right = -96.0
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offset_bottom = 71.0
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offset_left = -95.0
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offset_top = 25.5
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offset_right = 95.0
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offset_bottom = 74.5
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grow_horizontal = 2
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grow_vertical = 2
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theme_override_font_sizes/font_size = 32
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text = "Godot Engine"
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[node name="ColorRect2" type="ColorRect" parent="."]
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[node name="loadingStateLabel" type="Label" parent="."]
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modulate = Color(1, 1, 1, 0)
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layout_mode = 1
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anchors_preset = 8
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anchor_left = 0.5
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anchors_preset = 14
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anchor_top = 0.5
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anchor_right = 0.5
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anchor_right = 1.0
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anchor_bottom = 0.5
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offset_left = -0.5
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offset_top = -196.0
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offset_right = 0.5
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offset_bottom = 74.0
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offset_top = 53.0
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offset_bottom = 98.0
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grow_horizontal = 2
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grow_vertical = 2
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theme_override_font_sizes/font_size = 24
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text = "ui_loading"
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horizontal_alignment = 1
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vertical_alignment = 1
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[node name="Label" type="Label" parent="."]
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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libraries = {
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"": SubResource("AnimationLibrary_mraly")
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}
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autoplay = "startup"
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[node name="NameLabel" type="Label" parent="."]
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modulate = Color(1, 1, 1, 0)
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layout_mode = 1
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anchors_preset = 8
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anchor_left = 0.5
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anchors_preset = 14
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anchor_top = 0.5
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anchor_right = 0.5
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anchor_right = 1.0
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anchor_bottom = 0.5
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offset_left = -66.0
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offset_top = 184.5
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offset_right = 66.0
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offset_bottom = 215.5
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offset_left = 1.0
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offset_top = -141.0
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offset_right = 1.0
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offset_bottom = -94.0
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grow_horizontal = 2
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grow_vertical = 2
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theme_override_font_sizes/font_size = 20
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text = "Now Loading..."
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theme_override_font_sizes/font_size = 34
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text = "ui_product_name"
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horizontal_alignment = 1
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vertical_alignment = 1
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@ -1,14 +1,7 @@
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using System;
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using System.IO;
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using System.Text;
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using ColdMint.scripts.camp;
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using ColdMint.scripts.contribute;
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using ColdMint.scripts.deathInfo;
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using ColdMint.scripts.debug;
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using ColdMint.scripts.inventory;
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using ColdMint.scripts.loot;
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using ColdMint.scripts.map;
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using ColdMint.scripts.map.roomInjectionProcessor;
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using ColdMint.scripts.utils;
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using Godot;
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@ -33,64 +26,9 @@ public partial class MainMenuLoader : UiLoaderTemplate
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public override void InitializeData()
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{
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AppConfigData? appConfigData = AppConfig.LoadFromFile();
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if (appConfigData != null)
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{
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AppConfig.ApplyAppConfig(appConfigData);
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}
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if (Config.IsDebug())
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{
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//Set the minimum log level to Info in debug mode.(Print all logs)
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//在调试模式下将最小日志等级设置为Info。(打印全部日志)
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LogCat.MinLogLevel = LogCat.InfoLogLevel;
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}
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else
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{
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//Disable all logs in the release version.
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//在发行版禁用所有日志。
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LogCat.MinLogLevel = LogCat.DisableAllLogLevel;
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}
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ContributorDataManager.RegisterAllContributorData();
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DeathInfoGenerator.RegisterDeathInfoHandler(new SelfDeathInfoHandler());
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MapGenerator.RegisterRoomInjectionProcessor(new ChanceRoomInjectionProcessor());
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MapGenerator.RegisterRoomInjectionProcessor(new TimeIntervalRoomInjectorProcessor());
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//Register the corresponding encoding provider to solve the problem of garbled Chinese path of the compressed package
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//注册对应的编码提供程序,解决压缩包中文路径乱码问题
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Encoding.RegisterProvider(CodePagesEncodingProvider.Instance);
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//创建游戏数据文件夹
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var dataPath = Config.GetGameDataDirectory();
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if (!Directory.Exists(dataPath))
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{
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Directory.CreateDirectory(dataPath);
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}
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//Registered camp
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//注册阵营
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var defaultCamp = new Camp(Config.CampId.Default)
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{
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FriendInjury = true
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};
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CampManager.SetDefaultCamp(defaultCamp);
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var mazoku = new Camp(Config.CampId.Mazoku);
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CampManager.AddCamp(mazoku);
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var aborigines = new Camp(Config.CampId.Aborigines);
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CampManager.AddCamp(aborigines);
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_gameScene = GD.Load<PackedScene>("res://scenes/game.tscn");
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_contributor = GD.Load<PackedScene>("res://scenes/contributor.tscn");
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_levelGraphEditor = GD.Load<PackedScene>("res://scenes/levelGraphEditor.tscn");
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//Register ItemTypes from file
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//从文件注册物品类型
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ItemTypeRegister.RegisterFromFile();
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//Hardcoded ItemTypes Register
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//硬编码注册物品类型
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ItemTypeRegister.StaticRegister();
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//静态注册掉落表
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LootRegister.StaticRegister();
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}
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public override void InitializeUi()
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|
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104
scripts/loader/uiLoader/SplashScreenLoader.cs
Normal file
104
scripts/loader/uiLoader/SplashScreenLoader.cs
Normal file
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@ -0,0 +1,104 @@
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using System;
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using System.IO;
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using System.Text;
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using System.Threading.Tasks;
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using ColdMint.scripts.camp;
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using ColdMint.scripts.contribute;
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using ColdMint.scripts.deathInfo;
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using ColdMint.scripts.debug;
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using ColdMint.scripts.inventory;
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using ColdMint.scripts.loot;
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using ColdMint.scripts.map;
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using ColdMint.scripts.map.roomInjectionProcessor;
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using Godot;
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namespace ColdMint.scripts.loader.uiLoader;
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/// <summary>
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/// <para>SplashScreenLoader</para>
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/// <para>启动画面加载器</para>
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/// </summary>
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public partial class SplashScreenLoader : UiLoaderTemplate
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{
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private Label? _loadingLabel;
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private PackedScene? _mainMenuScene;
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private AnimationPlayer? _animationPlayer;
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public override void InitializeData()
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{
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_mainMenuScene = GD.Load<PackedScene>("res://scenes/mainMenu.tscn");
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}
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public override void InitializeUi()
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{
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_loadingLabel = GetNode<Label>("loadingStateLabel");
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_animationPlayer = GetNode<AnimationPlayer>("AnimationPlayer");
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_animationPlayer.AnimationFinished += AnimationFinished;
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}
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private async void AnimationFinished(StringName name)
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{
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await LoadingGlobalData();
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if (_mainMenuScene == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
GetTree().ChangeSceneToPacked(_mainMenuScene);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// <para>Load the game's global data</para>
|
||||
/// <para>加载游戏的全局数据</para>
|
||||
/// </summary>
|
||||
private async Task LoadingGlobalData()
|
||||
{
|
||||
//Loading App configuration
|
||||
//加载App配置
|
||||
var appConfigData = AppConfig.LoadFromFile();
|
||||
if (appConfigData != null)
|
||||
{
|
||||
AppConfig.ApplyAppConfig(appConfigData);
|
||||
}
|
||||
|
||||
//Set the minimum log level to Info in debug mode.(Print all logs)
|
||||
//在调试模式下将最小日志等级设置为Info。(打印全部日志)
|
||||
//Disable all logs in the release version.
|
||||
//在发行版禁用所有日志。
|
||||
LogCat.MinLogLevel = Config.IsDebug() ? LogCat.InfoLogLevel : LogCat.DisableAllLogLevel;
|
||||
ContributorDataManager.RegisterAllContributorData();
|
||||
DeathInfoGenerator.RegisterDeathInfoHandler(new SelfDeathInfoHandler());
|
||||
MapGenerator.RegisterRoomInjectionProcessor(new ChanceRoomInjectionProcessor());
|
||||
MapGenerator.RegisterRoomInjectionProcessor(new TimeIntervalRoomInjectorProcessor());
|
||||
//Register the corresponding encoding provider to solve the problem of garbled Chinese path of the compressed package
|
||||
//注册对应的编码提供程序,解决压缩包中文路径乱码问题
|
||||
Encoding.RegisterProvider(CodePagesEncodingProvider.Instance);
|
||||
//创建游戏数据文件夹
|
||||
var dataPath = Config.GetGameDataDirectory();
|
||||
if (!Directory.Exists(dataPath))
|
||||
{
|
||||
Directory.CreateDirectory(dataPath);
|
||||
}
|
||||
|
||||
//Registered camp
|
||||
//注册阵营
|
||||
var defaultCamp = new Camp(Config.CampId.Default)
|
||||
{
|
||||
FriendInjury = true
|
||||
};
|
||||
CampManager.SetDefaultCamp(defaultCamp);
|
||||
var mazoku = new Camp(Config.CampId.Mazoku);
|
||||
CampManager.AddCamp(mazoku);
|
||||
var aborigines = new Camp(Config.CampId.Aborigines);
|
||||
CampManager.AddCamp(aborigines);
|
||||
//Register ItemTypes from file
|
||||
//从文件注册物品类型
|
||||
ItemTypeRegister.RegisterFromFile();
|
||||
//Hardcoded ItemTypes Register
|
||||
//硬编码注册物品类型
|
||||
ItemTypeRegister.StaticRegister();
|
||||
//静态注册掉落表
|
||||
LootRegister.StaticRegister();
|
||||
await Task.Delay(TimeSpan.FromMilliseconds(500));
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user