Allows players to drag items onto the item container for quick storage.
允许玩家将物品拖到物品容器上以便快速入库。
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@ -51,22 +51,22 @@ public interface IItem
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/// </summary>
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bool IsSelect { get; set; }
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/// <summary>
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/// <para>Whether this item can also hold other items</para>
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/// <para>此物品是否还能容纳其他物品</para>
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/// </summary>
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/// <remarks>
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///<para>For example, a backpack is an object that can hold other objects.</para>
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///<para>例如,背包是一个物品,他可以容纳其他物品。</para>
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/// </remarks>
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bool CanContainItems { get; set; }
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/// <summary>
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/// <para>The container in which the item is located</para>
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/// <para>物品所在的物品容器</para>
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/// </summary>
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IItemContainer? ItemContainer { get; set; }
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/// <summary>
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/// <para>Its own container of items</para>
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/// <para>自身的物品容器</para>
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/// </summary>
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/// <remarks>
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/// <para>Returns a non-null value if the item itself can hold other items</para>
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/// <para>物品本身可容纳其他物品,则返回非空值</para>
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/// </remarks>
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public IItemContainer? SelfItemContainer { get; set; }
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/// <summary>
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/// <para>Calculate how many items can be merged with other items</para>
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/// <para>计算当前物品可与其他物品合并多少个</para>
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@ -78,6 +78,20 @@ public partial class ItemSlotNode : MarginContainer, IItemDisplay
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}
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return placeholderItemContainer.CanReplaceItem(placeholderItem.Index, sourceItem);
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default:
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var sourceItemSelfContainer = sourceItem.SelfItemContainer;
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if (sourceItemSelfContainer != null)
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{
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//Place the container on the item.
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//将容器放在物品上。
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return sourceItemSelfContainer.CanAddItem(Item);
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}
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var itemSelfContainer = Item.SelfItemContainer;
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if (itemSelfContainer != null)
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{
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//Drag the item onto the container.
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//将物品拖到容器上。
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return itemSelfContainer.CanAddItem(sourceItem);
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}
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return Item.MergeableItemCount(sourceItem, sourceItem.Quantity) > 0;
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}
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}
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@ -102,6 +116,48 @@ public partial class ItemSlotNode : MarginContainer, IItemDisplay
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return;
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}
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if (Item.SelfItemContainer != null)
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{
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//Use items and place them on the container.
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//用物品,在物品容器上放置。
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var oldIndex = sourceItem.Index;
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var oldItemContainer = sourceItem.ItemContainer;
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var addNumber = Item.SelfItemContainer.AddItem(sourceItem);
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if (addNumber >= 0)
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{
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if (addNumber == sourceItem.Quantity)
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{
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oldItemContainer?.ClearItem(oldIndex);
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}
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else
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{
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oldItemContainer?.RemoveItem(oldIndex, addNumber);
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}
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}
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return;
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}
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if (sourceItem.SelfItemContainer != null)
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{
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//Use containers and place on top of items.
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//用容器物品,在物品上放置。
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var oldIndex = Item.Index;
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var oldItemContainer = Item.ItemContainer;
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var addNumber = sourceItem.SelfItemContainer.AddItem(Item);
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if (addNumber >= 0)
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{
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if (addNumber == Item.Quantity)
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{
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oldItemContainer?.ClearItem(oldIndex);
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}
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else
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{
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oldItemContainer?.RemoveItem(oldIndex, addNumber);
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}
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}
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return;
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}
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if (Item is PlaceholderItem placeholderItem)
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{
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var placeholderItemContainer = placeholderItem.ItemContainer;
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@ -13,7 +13,6 @@ public partial class Packsack : PickAbleTemplate
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{
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private const string Path = "res://prefab/ui/packsackUI.tscn";
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[Export] public int NumberSlots { get; set; }
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public override bool CanContainItems { get; set; } = true;
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public override void Use(Node2D? owner, Vector2 targetGlobalPosition)
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{
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GameSceneDepend.DynamicUiGroup?.ShowControl(Path, control =>
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@ -35,7 +34,6 @@ public partial class Packsack : PickAbleTemplate
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}
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}
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public IItemContainer? SelfItemContainer { get; set; }
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public override void _Ready()
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{
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@ -18,6 +18,7 @@ public class PlaceholderItem : IItem
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public bool IsSelect { get; set; }
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public bool CanContainItems { get; set; } = false;
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public IItemContainer? ItemContainer { get; set; }
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public IItemContainer? SelfItemContainer { get; set; }
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public int MergeableItemCount(IItem other, int unallocatedQuantity)
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{
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@ -37,7 +37,7 @@ public class UniversalItemContainer(int totalCapacity) : IItemContainer
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public bool CanAddItem(IItem item)
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{
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if (item.CanContainItems && !CanContainContainer)
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if (item.SelfItemContainer != null && !CanContainContainer)
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{
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//The item to be added can hold other items, and this item container does not allow item containers.
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//要添加的物品能够容纳其他物品,且此物品容器不允许放置物品容器。
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@ -132,16 +132,17 @@ public class UniversalItemContainer(int totalCapacity) : IItemContainer
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//There can be more than one item, try to share equally.
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//物品可有多个,尝试均摊。
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var originalQuantity = item.Quantity;
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var temporarilyQuantity = item.Quantity;
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var index = 0;
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foreach (var unitItem in _itemDictionary.Values)
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{
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var number = unitItem.MergeableItemCount(item, item.Quantity);
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var number = unitItem.MergeableItemCount(item, temporarilyQuantity);
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if (number == 0)
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{
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continue;
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}
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item.Quantity -= number;
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temporarilyQuantity -= number;
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unitItem.Quantity += number;
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ItemDataChangeEvent?.Invoke(new ItemDataChangeEvent
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{
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@ -165,7 +166,7 @@ public class UniversalItemContainer(int totalCapacity) : IItemContainer
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{
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//The capacity is full. The remaining capacity cannot be stored.
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//容量已满,无法存放剩余。
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return originalQuantity - item.Quantity;
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return originalQuantity - temporarilyQuantity;
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}
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//Add the rest to the container.
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@ -237,7 +238,7 @@ public class UniversalItemContainer(int totalCapacity) : IItemContainer
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public bool CanReplaceItem(int index, IItem item)
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{
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if (item.CanContainItems && !CanContainContainer)
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if (item.SelfItemContainer != null && !CanContainContainer)
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{
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return false;
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}
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@ -77,8 +77,8 @@ public partial class PickAbleTemplate : RigidBody2D, IItem
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public int MaxQuantity { get; set; } = 1;
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public bool IsSelect { get; set; }
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public virtual bool CanContainItems { get; set; }
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public IItemContainer? ItemContainer { get; set; }
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public IItemContainer? SelfItemContainer { get; set; }
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private Label? _tipLabel;
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