diff --git a/scripts/inventory/IItemContainer.cs b/scripts/inventory/IItemContainer.cs index e10b9bd..5adcedb 100644 --- a/scripts/inventory/IItemContainer.cs +++ b/scripts/inventory/IItemContainer.cs @@ -16,7 +16,7 @@ namespace ColdMint.scripts.inventory; ///Item containers can store items. Things like backpacks and Hotbars are containers with visual pages. ///物品容器可以储存物品。像背包和hotbar是具有可视化页面的容器。 /// -public interface IItemContainer +public interface IItemContainer : IEnumerable { /// /// Can the specified item be added to the container? @@ -58,7 +58,7 @@ public interface IItemContainer /// /// ItemSlotNode? GetSelectItemSlotNode(); - + /// /// If present, remove an item from the slot at the currently selected location and return it. /// 如果存在,移除当前选中位置的槽位中的一个物品并将其返回 @@ -75,7 +75,7 @@ public interface IItemContainer /// 要取出的数量,小于0的输入代表全部物品 /// /// - IItemStack? PickItemsFromItemSlotBySelectIndex( int value); + IItemStack? PickItemsFromItemSlotBySelectIndex(int value); /// /// Removes an item from the inventory at the currently selected location @@ -110,6 +110,14 @@ public interface IItemContainer /// ItemSlotNode? GetItemSlotNode(int index); + /// + /// Gets the item slot for the specified location, equals to + /// 获取指定位置的物品槽,等同于 + /// + /// + /// + ItemSlotNode? this[int index] => GetItemSlotNode(index); + /// /// If present, remove an item from the slot in the specified location and return it. /// 如果存在,移除指定位置的槽位中的一个物品并将其返回 @@ -128,7 +136,7 @@ public interface IItemContainer /// /// IItemStack? PickItemsFromItemSlot(int itemSlotIndex, int value); - + /// /// Removes an item from the item slot in the specified location /// 在指定位置的物品槽内移除物品 diff --git a/scripts/inventory/UniversalItemContainer.cs b/scripts/inventory/UniversalItemContainer.cs index 6532bac..998cda1 100644 --- a/scripts/inventory/UniversalItemContainer.cs +++ b/scripts/inventory/UniversalItemContainer.cs @@ -1,4 +1,5 @@ using System; +using System.Collections; using System.Collections.Generic; using System.Linq; @@ -9,6 +10,8 @@ using ColdMint.scripts.utils; using Godot; +using JetBrains.Annotations; + namespace ColdMint.scripts.inventory; /// @@ -348,4 +351,17 @@ public class UniversalItemContainer : IItemContainer _selectIndex = newSelectIndex; } + + + [MustDisposeResource] + public IEnumerator GetEnumerator() + { + return _itemSlotNodes?.GetEnumerator() ?? Enumerable.Empty().GetEnumerator(); + } + + [MustDisposeResource] + IEnumerator IEnumerable.GetEnumerator() + { + return GetEnumerator(); + } } \ No newline at end of file