Ban Packsack nesting

禁止背包嵌套
This commit is contained in:
霧雨烨 2024-06-14 19:12:06 +08:00
parent 0f9e7d0283
commit bb44d77805

View File

@ -4,7 +4,6 @@ using Godot;
namespace ColdMint.scripts.item.itemStacks; namespace ColdMint.scripts.item.itemStacks;
/// <summary> /// <summary>
/// <para>ItemStack for <see cref="Packsack"/> item. Can add items into pack by stack them to this stack.</para> /// <para>ItemStack for <see cref="Packsack"/> item. Can add items into pack by stack them to this stack.</para>
/// <para>用于<see cref="Packsack"/>物品的堆栈。可以将物品堆叠到此堆栈中,从而将物品添加到背包中。</para> /// <para>用于<see cref="Packsack"/>物品的堆栈。可以将物品堆叠到此堆栈中,从而将物品添加到背包中。</para>
@ -19,13 +18,30 @@ public class PacksackStack(Packsack packsack) : IItemStack
public string Name => packsack.Name; public string Name => packsack.Name;
public string? Description => packsack.Description; public string? Description => packsack.Description;
public bool CanAddItem(IItem item) => packsack.ItemContainer?.CanAddItem(item) ?? false; //todo: 只拒绝是背包的物品是权宜之计,应该为物品加入一个“是否可以放入背包”的属性来实现这个判断。
public bool CanAddItem(IItem item)
{
if (item is Packsack) return false;
return packsack.ItemContainer?.CanAddItem(item) ?? false;
}
public bool AddItem(IItem item) => packsack.ItemContainer?.AddItem(item) ?? false; public bool AddItem(IItem item)
{
if (item is Packsack) return false;
return packsack.ItemContainer?.AddItem(item) ?? false;
}
public int CanTakeFrom(IItemStack itemStack) => packsack.ItemContainer?.CanAddItemStack(itemStack) ?? 0; public int CanTakeFrom(IItemStack itemStack)
{
if (itemStack.GetItem() is Packsack) return 0;
return packsack.ItemContainer?.CanAddItemStack(itemStack) ?? 0;
}
public bool TakeFrom(IItemStack itemStack) => packsack.ItemContainer?.AddItemStack(itemStack) ?? false; public bool TakeFrom(IItemStack itemStack)
{
if (itemStack.GetItem() is Packsack) return false;
return packsack.ItemContainer?.AddItemStack(itemStack) ?? false;
}
public IItem? GetItem() public IItem? GetItem()
{ {