连接导航网格中。

This commit is contained in:
Cold-Mint 2024-07-19 21:12:53 +08:00
parent 9401913779
commit b0c01cfca0
7 changed files with 243 additions and 186 deletions

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@ -3,22 +3,22 @@ connection_data_list:
to_id: 4ae948ea-82b7-4b2d-bec2-19ed8a9d4c03
from_port: 0
to_port: 0
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to_id: ba32e05c-0c80-4a79-b5ce-5b8150400e05
from_port: 0
to_port: 0
- from_id: 4ae948ea-82b7-4b2d-bec2-19ed8a9d4c03
to_id: 8b3d645a-96c0-407e-871d-6f4a0b69557b
from_port: 0
to_port: 0
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to_id: 7e3ae680-3d7e-4ae9-b82f-5bfbe1c2f613
from_port: 0
to_port: 0
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to_id: 7e3ae680-3d7e-4ae9-b82f-5bfbe1c2f613
from_port: 0
to_port: 0
# - from_id: 4ae948ea-82b7-4b2d-bec2-19ed8a9d4c03
# to_id: ba32e05c-0c80-4a79-b5ce-5b8150400e05
# from_port: 0
# to_port: 0
# - from_id: 4ae948ea-82b7-4b2d-bec2-19ed8a9d4c03
# to_id: 8b3d645a-96c0-407e-871d-6f4a0b69557b
# from_port: 0
# to_port: 0
# - from_id: 8b3d645a-96c0-407e-871d-6f4a0b69557b
# to_id: 7e3ae680-3d7e-4ae9-b82f-5bfbe1c2f613
# from_port: 0
# to_port: 0
# - from_id: ba32e05c-0c80-4a79-b5ce-5b8150400e05
# to_id: 7e3ae680-3d7e-4ae9-b82f-5bfbe1c2f613
# from_port: 0
# to_port: 0
room_node_data_list:
- id: c0255eb6-2c75-44f7-9058-0921fe8fb0d8
title: 起点房间

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@ -14,12 +14,19 @@ public class RoomPlacementData
/// <para>放置的位置</para>
/// </summary>
public Vector2? Position { get; set; }
/// <summary>
/// <para>Place the room template</para>
/// <para>放置的房间模板</para>
/// </summary>
public Room? Room { get; set; }
/// <summary>
/// <para>Parent room</para>
/// <para>父级房间</para>
/// </summary>
public Room? ParentRoom { get; set; }
/// <summary>
/// <para>Parent room slot</para>
/// <para>父级房间的插槽</para>

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@ -16,8 +16,34 @@ public class RoomSlot
/// </summary>
public bool Matched { get; set; }
/// <summary>
/// <para>The starting position of the room slot</para>
/// <para>房间插槽的开始位置</para>
/// </summary>
///<remarks>
///<para>As opposed to a tile map. Convert to local location please call <see cref="TileMap.MapToLocal"/></para>
///<para>相对于瓦片地图而言的。转换为本地位置请调用<see cref="TileMap.MapToLocal"/></para>
/// </remarks>
public Vector2I StartPosition { get; set; }
/// <summary>
/// <para>The midpoint of the slot</para>
/// <para>插槽的中点位置</para>
/// </summary>
///<remarks>
///<para>As opposed to a tile map. Convert to local location please call <see cref="TileMap.MapToLocal"/></para>
///<para>相对于瓦片地图而言的。转换为本地位置请调用<see cref="TileMap.MapToLocal"/></para>
/// </remarks>
public Vector2I MidpointPosition { get; set; }
/// <summary>
/// <para>The end position of the room slot</para>
/// <para>房间插槽的结束位置</para>
/// </summary>
///<remarks>
///<para>As opposed to a tile map. Convert to local location please call <see cref="TileMap.MapToLocal"/></para>
///<para>相对于瓦片地图而言的。转换为本地位置请调用<see cref="TileMap.MapToLocal"/></para>
/// </remarks>
public Vector2I EndPosition { get; set; }
/// <summary>

View File

@ -194,10 +194,12 @@ public class Room
//转为瓦片地图的坐标(中点)
var tileMapStartPosition = tileMap.LocalToMap(startPosition);
var tileMapEndPosition = tileMap.LocalToMap(endPosition);
var midpointPosition = tileMap.LocalToMap(midpointOfRoomSlots);
var roomSlot = new RoomSlot
{
EndPosition = tileMapEndPosition,
StartPosition = tileMapStartPosition,
MidpointPosition = midpointPosition,
//Calculate the orientation of the slot (the midpoint of the room is the origin, the vector pointing to the midpoint of the slot)
//计算槽位的方向(房间中点为原点,指向槽位中点的向量)
DistanceToMidpointOfRoom = CoordinateUtils.VectorToOrientationArray(midpoint, midpointOfRoomSlots)

View File

@ -111,6 +111,27 @@ public class PatchworkRoomPlacementStrategy : IRoomPlacementStrategy
var rootNode = roomPlacementData.Room.RootNode;
mapRoot.AddChild(rootNode);
rootNode.Position = roomPlacementData.Position.Value;
//Place navigation Link
//放置导航Link
//计算旧房间插槽的绝对位置。
if (roomPlacementData.Room != null && roomPlacementData.ParentRoom != null )
{
}
// if (roomPlacementData.NewRoomSlot != null && roomPlacementData.ParentRoomSlot != null &&
// roomPlacementData.Position != null)
// {
// var navigationLink2D = new NavigationLink2D();
// navigationLink2D.Position = roomPlacementData.Position.Value;
// var startPosition = roomPlacementData.ParentRoomSlot.StartPosition;
// var actualStart = startPosition + roomPlacementData.Position.Value;
// navigationLink2D.StartPosition = actualStart;
// navigationLink2D.EndPosition = roomPlacementData.NewRoomSlot.StartPosition;
// mapRoot.AddChild(navigationLink2D);
// }
return Task.FromResult(true);
}
@ -142,7 +163,7 @@ public class PatchworkRoomPlacementStrategy : IRoomPlacementStrategy
//Saves all data in the room template that matches the parent room.
//保存房间模板内所有与父房间匹配的数据。
var useableRoomPlacementData = new List<RoomPlacementData>();
var usableRoomPlacementData = new List<RoomPlacementData>();
foreach (var roomRes in roomResArray)
{
var newRoom = RoomFactory.CreateRoom(roomRes, newRoomNodeData.EnterRoomEventHandlerId,
@ -169,21 +190,22 @@ public class PatchworkRoomPlacementStrategy : IRoomPlacementStrategy
var roomPlacementData = new RoomPlacementData
{
Room = newRoom,
ParentRoom = parentRoomNode,
Position = position,
ParentRoomSlot = mainRoomSlot,
NewRoomSlot = newRoomSlot
};
useableRoomPlacementData.Add(roomPlacementData);
usableRoomPlacementData.Add(roomPlacementData);
}
if (useableRoomPlacementData.Count == 0)
if (usableRoomPlacementData.Count == 0)
{
return null;
}
else
{
var index = randomNumberGenerator.Randi() % useableRoomPlacementData.Count;
var roomPlacementData = useableRoomPlacementData[(int)index];
var index = randomNumberGenerator.Randi() % usableRoomPlacementData.Count;
var roomPlacementData = usableRoomPlacementData[(int)index];
//Be sure to mark its slot as a match when you use it.
//一定要在使用时,将其插槽标记为匹配。
if (roomPlacementData.ParentRoomSlot != null)