连接导航网格中。

This commit is contained in:
Cold-Mint 2024-07-19 21:12:53 +08:00
parent 9401913779
commit b0c01cfca0
7 changed files with 243 additions and 186 deletions

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@ -3,22 +3,22 @@ connection_data_list:
to_id: 4ae948ea-82b7-4b2d-bec2-19ed8a9d4c03 to_id: 4ae948ea-82b7-4b2d-bec2-19ed8a9d4c03
from_port: 0 from_port: 0
to_port: 0 to_port: 0
- from_id: 4ae948ea-82b7-4b2d-bec2-19ed8a9d4c03 # - from_id: 4ae948ea-82b7-4b2d-bec2-19ed8a9d4c03
to_id: ba32e05c-0c80-4a79-b5ce-5b8150400e05 # to_id: ba32e05c-0c80-4a79-b5ce-5b8150400e05
from_port: 0 # from_port: 0
to_port: 0 # to_port: 0
- from_id: 4ae948ea-82b7-4b2d-bec2-19ed8a9d4c03 # - from_id: 4ae948ea-82b7-4b2d-bec2-19ed8a9d4c03
to_id: 8b3d645a-96c0-407e-871d-6f4a0b69557b # to_id: 8b3d645a-96c0-407e-871d-6f4a0b69557b
from_port: 0 # from_port: 0
to_port: 0 # to_port: 0
- from_id: 8b3d645a-96c0-407e-871d-6f4a0b69557b # - from_id: 8b3d645a-96c0-407e-871d-6f4a0b69557b
to_id: 7e3ae680-3d7e-4ae9-b82f-5bfbe1c2f613 # to_id: 7e3ae680-3d7e-4ae9-b82f-5bfbe1c2f613
from_port: 0 # from_port: 0
to_port: 0 # to_port: 0
- from_id: ba32e05c-0c80-4a79-b5ce-5b8150400e05 # - from_id: ba32e05c-0c80-4a79-b5ce-5b8150400e05
to_id: 7e3ae680-3d7e-4ae9-b82f-5bfbe1c2f613 # to_id: 7e3ae680-3d7e-4ae9-b82f-5bfbe1c2f613
from_port: 0 # from_port: 0
to_port: 0 # to_port: 0
room_node_data_list: room_node_data_list:
- id: c0255eb6-2c75-44f7-9058-0921fe8fb0d8 - id: c0255eb6-2c75-44f7-9058-0921fe8fb0d8
title: 起点房间 title: 起点房间

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@ -14,12 +14,19 @@ public class RoomPlacementData
/// <para>放置的位置</para> /// <para>放置的位置</para>
/// </summary> /// </summary>
public Vector2? Position { get; set; } public Vector2? Position { get; set; }
/// <summary> /// <summary>
/// <para>Place the room template</para> /// <para>Place the room template</para>
/// <para>放置的房间模板</para> /// <para>放置的房间模板</para>
/// </summary> /// </summary>
public Room? Room { get; set; } public Room? Room { get; set; }
/// <summary>
/// <para>Parent room</para>
/// <para>父级房间</para>
/// </summary>
public Room? ParentRoom { get; set; }
/// <summary> /// <summary>
/// <para>Parent room slot</para> /// <para>Parent room slot</para>
/// <para>父级房间的插槽</para> /// <para>父级房间的插槽</para>

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@ -16,8 +16,34 @@ public class RoomSlot
/// </summary> /// </summary>
public bool Matched { get; set; } public bool Matched { get; set; }
/// <summary>
/// <para>The starting position of the room slot</para>
/// <para>房间插槽的开始位置</para>
/// </summary>
///<remarks>
///<para>As opposed to a tile map. Convert to local location please call <see cref="TileMap.MapToLocal"/></para>
///<para>相对于瓦片地图而言的。转换为本地位置请调用<see cref="TileMap.MapToLocal"/></para>
/// </remarks>
public Vector2I StartPosition { get; set; } public Vector2I StartPosition { get; set; }
/// <summary>
/// <para>The midpoint of the slot</para>
/// <para>插槽的中点位置</para>
/// </summary>
///<remarks>
///<para>As opposed to a tile map. Convert to local location please call <see cref="TileMap.MapToLocal"/></para>
///<para>相对于瓦片地图而言的。转换为本地位置请调用<see cref="TileMap.MapToLocal"/></para>
/// </remarks>
public Vector2I MidpointPosition { get; set; }
/// <summary>
/// <para>The end position of the room slot</para>
/// <para>房间插槽的结束位置</para>
/// </summary>
///<remarks>
///<para>As opposed to a tile map. Convert to local location please call <see cref="TileMap.MapToLocal"/></para>
///<para>相对于瓦片地图而言的。转换为本地位置请调用<see cref="TileMap.MapToLocal"/></para>
/// </remarks>
public Vector2I EndPosition { get; set; } public Vector2I EndPosition { get; set; }
/// <summary> /// <summary>

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@ -194,10 +194,12 @@ public class Room
//转为瓦片地图的坐标(中点) //转为瓦片地图的坐标(中点)
var tileMapStartPosition = tileMap.LocalToMap(startPosition); var tileMapStartPosition = tileMap.LocalToMap(startPosition);
var tileMapEndPosition = tileMap.LocalToMap(endPosition); var tileMapEndPosition = tileMap.LocalToMap(endPosition);
var midpointPosition = tileMap.LocalToMap(midpointOfRoomSlots);
var roomSlot = new RoomSlot var roomSlot = new RoomSlot
{ {
EndPosition = tileMapEndPosition, EndPosition = tileMapEndPosition,
StartPosition = tileMapStartPosition, StartPosition = tileMapStartPosition,
MidpointPosition = midpointPosition,
//Calculate the orientation of the slot (the midpoint of the room is the origin, the vector pointing to the midpoint of the slot) //Calculate the orientation of the slot (the midpoint of the room is the origin, the vector pointing to the midpoint of the slot)
//计算槽位的方向(房间中点为原点,指向槽位中点的向量) //计算槽位的方向(房间中点为原点,指向槽位中点的向量)
DistanceToMidpointOfRoom = CoordinateUtils.VectorToOrientationArray(midpoint, midpointOfRoomSlots) DistanceToMidpointOfRoom = CoordinateUtils.VectorToOrientationArray(midpoint, midpointOfRoomSlots)

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@ -111,6 +111,27 @@ public class PatchworkRoomPlacementStrategy : IRoomPlacementStrategy
var rootNode = roomPlacementData.Room.RootNode; var rootNode = roomPlacementData.Room.RootNode;
mapRoot.AddChild(rootNode); mapRoot.AddChild(rootNode);
rootNode.Position = roomPlacementData.Position.Value; rootNode.Position = roomPlacementData.Position.Value;
//Place navigation Link
//放置导航Link
//计算旧房间插槽的绝对位置。
if (roomPlacementData.Room != null && roomPlacementData.ParentRoom != null )
{
}
// if (roomPlacementData.NewRoomSlot != null && roomPlacementData.ParentRoomSlot != null &&
// roomPlacementData.Position != null)
// {
// var navigationLink2D = new NavigationLink2D();
// navigationLink2D.Position = roomPlacementData.Position.Value;
// var startPosition = roomPlacementData.ParentRoomSlot.StartPosition;
// var actualStart = startPosition + roomPlacementData.Position.Value;
// navigationLink2D.StartPosition = actualStart;
// navigationLink2D.EndPosition = roomPlacementData.NewRoomSlot.StartPosition;
// mapRoot.AddChild(navigationLink2D);
// }
return Task.FromResult(true); return Task.FromResult(true);
} }
@ -142,7 +163,7 @@ public class PatchworkRoomPlacementStrategy : IRoomPlacementStrategy
//Saves all data in the room template that matches the parent room. //Saves all data in the room template that matches the parent room.
//保存房间模板内所有与父房间匹配的数据。 //保存房间模板内所有与父房间匹配的数据。
var useableRoomPlacementData = new List<RoomPlacementData>(); var usableRoomPlacementData = new List<RoomPlacementData>();
foreach (var roomRes in roomResArray) foreach (var roomRes in roomResArray)
{ {
var newRoom = RoomFactory.CreateRoom(roomRes, newRoomNodeData.EnterRoomEventHandlerId, var newRoom = RoomFactory.CreateRoom(roomRes, newRoomNodeData.EnterRoomEventHandlerId,
@ -169,21 +190,22 @@ public class PatchworkRoomPlacementStrategy : IRoomPlacementStrategy
var roomPlacementData = new RoomPlacementData var roomPlacementData = new RoomPlacementData
{ {
Room = newRoom, Room = newRoom,
ParentRoom = parentRoomNode,
Position = position, Position = position,
ParentRoomSlot = mainRoomSlot, ParentRoomSlot = mainRoomSlot,
NewRoomSlot = newRoomSlot NewRoomSlot = newRoomSlot
}; };
useableRoomPlacementData.Add(roomPlacementData); usableRoomPlacementData.Add(roomPlacementData);
} }
if (useableRoomPlacementData.Count == 0) if (usableRoomPlacementData.Count == 0)
{ {
return null; return null;
} }
else else
{ {
var index = randomNumberGenerator.Randi() % useableRoomPlacementData.Count; var index = randomNumberGenerator.Randi() % usableRoomPlacementData.Count;
var roomPlacementData = useableRoomPlacementData[(int)index]; var roomPlacementData = usableRoomPlacementData[(int)index];
//Be sure to mark its slot as a match when you use it. //Be sure to mark its slot as a match when you use it.
//一定要在使用时,将其插槽标记为匹配。 //一定要在使用时,将其插槽标记为匹配。
if (roomPlacementData.ParentRoomSlot != null) if (roomPlacementData.ParentRoomSlot != null)