将页面加载逻辑放到启动画面。
This commit is contained in:
parent
2ba5d304a9
commit
aa8c155332
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@ -33,3 +33,4 @@ ui_musician,音乐,musician,音楽
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ui_character_voice,角色配音,character_voice,キャラクターボイスです
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ui_character_voice,角色配音,character_voice,キャラクターボイスです
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ui_translator,翻译,translator,翻訳
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ui_translator,翻译,translator,翻訳
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ui_unordered_list_tip,排名不分先后,Ranking is not in order,順位は関係ありません
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ui_unordered_list_tip,排名不分先后,Ranking is not in order,順位は関係ありません
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ui_loading,正在加载...,Loading...,読み込み中...
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@ -1,5 +1,6 @@
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[gd_scene load_steps=3 format=3 uid="uid://rx7t26ldvonc"]
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[gd_scene load_steps=4 format=3 uid="uid://rx7t26ldvonc"]
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[ext_resource type="Script" path="res://scripts/loader/uiLoader/SplashScreenLoader.cs" id="1_3pcuw"]
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[ext_resource type="Texture2D" uid="uid://cb3gn8xb5r4gm" path="res://sprites/icons/coldmint.png" id="1_0333i"]
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[ext_resource type="Texture2D" uid="uid://cb3gn8xb5r4gm" path="res://sprites/icons/coldmint.png" id="1_0333i"]
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[ext_resource type="Texture2D" uid="uid://b877262di2jp5" path="res://sprites/icons/godot.png" id="2_y25sr"]
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[ext_resource type="Texture2D" uid="uid://b877262di2jp5" path="res://sprites/icons/godot.png" id="2_y25sr"]
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@ -10,6 +11,7 @@ anchor_right = 1.0
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anchor_bottom = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_horizontal = 2
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grow_vertical = 2
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grow_vertical = 2
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script = ExtResource("1_3pcuw")
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[node name="ColorRect" type="ColorRect" parent="."]
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[node name="ColorRect" type="ColorRect" parent="."]
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layout_mode = 1
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layout_mode = 1
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@ -96,7 +98,7 @@ offset_bottom = 74.0
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grow_horizontal = 2
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grow_horizontal = 2
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grow_vertical = 2
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grow_vertical = 2
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[node name="Label" type="Label" parent="."]
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[node name="loadingStateLabel" type="Label" parent="."]
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layout_mode = 1
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layout_mode = 1
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anchors_preset = 8
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anchors_preset = 8
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anchor_left = 0.5
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anchor_left = 0.5
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@ -110,4 +112,5 @@ offset_bottom = 215.5
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grow_horizontal = 2
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grow_horizontal = 2
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grow_vertical = 2
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grow_vertical = 2
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theme_override_font_sizes/font_size = 20
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theme_override_font_sizes/font_size = 20
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text = "Now Loading..."
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text = "ui_loading"
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horizontal_alignment = 1
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@ -31,68 +31,6 @@ public partial class MainMenuLoader : UiLoaderTemplate
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private Button? _levelGraphEditorButton;
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private Button? _levelGraphEditorButton;
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private LinkButton? _contributorButton;
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private LinkButton? _contributorButton;
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public override void InitializeData()
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{
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AppConfigData? appConfigData = AppConfig.LoadFromFile();
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if (appConfigData != null)
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{
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AppConfig.ApplyAppConfig(appConfigData);
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}
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if (Config.IsDebug())
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{
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//Set the minimum log level to Info in debug mode.(Print all logs)
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//在调试模式下将最小日志等级设置为Info。(打印全部日志)
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LogCat.MinLogLevel = LogCat.InfoLogLevel;
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}
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else
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{
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//Disable all logs in the release version.
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//在发行版禁用所有日志。
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LogCat.MinLogLevel = LogCat.DisableAllLogLevel;
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}
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ContributorDataManager.RegisterAllContributorData();
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DeathInfoGenerator.RegisterDeathInfoHandler(new SelfDeathInfoHandler());
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MapGenerator.RegisterRoomInjectionProcessor(new ChanceRoomInjectionProcessor());
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MapGenerator.RegisterRoomInjectionProcessor(new TimeIntervalRoomInjectorProcessor());
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//Register the corresponding encoding provider to solve the problem of garbled Chinese path of the compressed package
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//注册对应的编码提供程序,解决压缩包中文路径乱码问题
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Encoding.RegisterProvider(CodePagesEncodingProvider.Instance);
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//创建游戏数据文件夹
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var dataPath = Config.GetGameDataDirectory();
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if (!Directory.Exists(dataPath))
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{
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Directory.CreateDirectory(dataPath);
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}
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//Registered camp
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//注册阵营
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var defaultCamp = new Camp(Config.CampId.Default)
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{
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FriendInjury = true
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};
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CampManager.SetDefaultCamp(defaultCamp);
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var mazoku = new Camp(Config.CampId.Mazoku);
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CampManager.AddCamp(mazoku);
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var aborigines = new Camp(Config.CampId.Aborigines);
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CampManager.AddCamp(aborigines);
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_gameScene = GD.Load<PackedScene>("res://scenes/game.tscn");
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_contributor = GD.Load<PackedScene>("res://scenes/contributor.tscn");
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_levelGraphEditor = GD.Load<PackedScene>("res://scenes/levelGraphEditor.tscn");
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//Register ItemTypes from file
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//从文件注册物品类型
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ItemTypeRegister.RegisterFromFile();
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//Hardcoded ItemTypes Register
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//硬编码注册物品类型
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ItemTypeRegister.StaticRegister();
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//静态注册掉落表
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LootRegister.StaticRegister();
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}
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public override void InitializeUi()
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public override void InitializeUi()
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{
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{
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_contributorButton = GetNode<LinkButton>("VBoxContainer2/ContributorButton");
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_contributorButton = GetNode<LinkButton>("VBoxContainer2/ContributorButton");
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97
scripts/loader/uiLoader/SplashScreenLoader.cs
Normal file
97
scripts/loader/uiLoader/SplashScreenLoader.cs
Normal file
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@ -0,0 +1,97 @@
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using System;
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using System.IO;
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using System.Text;
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using System.Threading.Tasks;
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using ColdMint.scripts.camp;
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using ColdMint.scripts.contribute;
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using ColdMint.scripts.deathInfo;
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using ColdMint.scripts.debug;
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using ColdMint.scripts.inventory;
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using ColdMint.scripts.loot;
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using ColdMint.scripts.map;
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using ColdMint.scripts.map.roomInjectionProcessor;
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using Godot;
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namespace ColdMint.scripts.loader.uiLoader;
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/// <summary>
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/// <para>SplashScreenLoader</para>
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/// <para>启动画面加载器</para>
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/// </summary>
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public partial class SplashScreenLoader : UiLoaderTemplate
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{
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private Label? _loadingLabel;
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private PackedScene? _mainMenuScene;
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public override void InitializeData()
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{
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_mainMenuScene = GD.Load<PackedScene>("res://scenes/mainMenu.tscn");
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}
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public override async void InitializeUi()
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{
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_loadingLabel = GetNode<Label>("loadingStateLabel");
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await LoadingGlobalData();
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if (_mainMenuScene == null)
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{
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return;
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}
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GetTree().ChangeSceneToPacked(_mainMenuScene);
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}
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/// <summary>
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/// <para>Load the game's global data</para>
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/// <para>加载游戏的全局数据</para>
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/// </summary>
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private async Task LoadingGlobalData()
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{
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//Loading App configuration
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//加载App配置
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var appConfigData = AppConfig.LoadFromFile();
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if (appConfigData != null)
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{
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AppConfig.ApplyAppConfig(appConfigData);
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}
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//Set the minimum log level to Info in debug mode.(Print all logs)
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//在调试模式下将最小日志等级设置为Info。(打印全部日志)
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//Disable all logs in the release version.
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//在发行版禁用所有日志。
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LogCat.MinLogLevel = Config.IsDebug() ? LogCat.InfoLogLevel : LogCat.DisableAllLogLevel;
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ContributorDataManager.RegisterAllContributorData();
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DeathInfoGenerator.RegisterDeathInfoHandler(new SelfDeathInfoHandler());
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MapGenerator.RegisterRoomInjectionProcessor(new ChanceRoomInjectionProcessor());
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MapGenerator.RegisterRoomInjectionProcessor(new TimeIntervalRoomInjectorProcessor());
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//Register the corresponding encoding provider to solve the problem of garbled Chinese path of the compressed package
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//注册对应的编码提供程序,解决压缩包中文路径乱码问题
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Encoding.RegisterProvider(CodePagesEncodingProvider.Instance);
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//创建游戏数据文件夹
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var dataPath = Config.GetGameDataDirectory();
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if (!Directory.Exists(dataPath))
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{
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Directory.CreateDirectory(dataPath);
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}
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//Registered camp
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//注册阵营
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var defaultCamp = new Camp(Config.CampId.Default)
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{
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FriendInjury = true
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};
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CampManager.SetDefaultCamp(defaultCamp);
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var mazoku = new Camp(Config.CampId.Mazoku);
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CampManager.AddCamp(mazoku);
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var aborigines = new Camp(Config.CampId.Aborigines);
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CampManager.AddCamp(aborigines);
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//Register ItemTypes from file
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//从文件注册物品类型
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ItemTypeRegister.RegisterFromFile();
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//Hardcoded ItemTypes Register
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//硬编码注册物品类型
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ItemTypeRegister.StaticRegister();
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//静态注册掉落表
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LootRegister.StaticRegister();
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await Task.Delay(TimeSpan.FromMilliseconds(500));
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}
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}
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