From c735851cc3799f17304325fba41cf03f6ec445e5 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=9C=A7=E9=9B=A8=E7=83=A8?= Date: Thu, 13 Jun 2024 21:11:51 +0800 Subject: [PATCH 1/7] Add NuGet lib YamlDotNet to project --- ColdMint.Traveler.csproj | 1 + 1 file changed, 1 insertion(+) diff --git a/ColdMint.Traveler.csproj b/ColdMint.Traveler.csproj index ec53ff3..9ba3342 100644 --- a/ColdMint.Traveler.csproj +++ b/ColdMint.Traveler.csproj @@ -10,5 +10,6 @@ + \ No newline at end of file From 3c33b055ab6a5f79df6952f79df91edcdb8c6147 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=9C=A7=E9=9B=A8=E7=83=A8?= Date: Thu, 13 Jun 2024 23:49:59 +0800 Subject: [PATCH 2/7] Add the feature to load simple item type information from yaml files --- data/itemRegs/packsacks.yaml | 4 ++ data/itemRegs/weapons.yaml | 4 ++ locals/Log.csv | 6 ++- scripts/item/ItemTypeManager.cs | 63 +++++++++++++++++++---- scripts/loader/uiLoader/MainMenuLoader.cs | 7 ++- 5 files changed, 71 insertions(+), 13 deletions(-) create mode 100644 data/itemRegs/packsacks.yaml create mode 100644 data/itemRegs/weapons.yaml diff --git a/data/itemRegs/packsacks.yaml b/data/itemRegs/packsacks.yaml new file mode 100644 index 0000000..2ff0af2 --- /dev/null +++ b/data/itemRegs/packsacks.yaml @@ -0,0 +1,4 @@ +- id: packsack + scene_path: res://prefab/packsacks/packsack.tscn + max_stack_value: 1 + icon_path: res://sprites/Player.png \ No newline at end of file diff --git a/data/itemRegs/weapons.yaml b/data/itemRegs/weapons.yaml new file mode 100644 index 0000000..171c341 --- /dev/null +++ b/data/itemRegs/weapons.yaml @@ -0,0 +1,4 @@ +- id: staff_of_the_undead + scene_path: res://prefab/weapons/staffOfTheUndead.tscn + icon_path: res://sprites/weapon/staffOfTheUndead.png + max_stack_value: 1 \ No newline at end of file diff --git a/locals/Log.csv b/locals/Log.csv index 7a74051..cbd7af2 100644 --- a/locals/Log.csv +++ b/locals/Log.csv @@ -25,4 +25,8 @@ enter_the_room_debug,节点{0}进入房间{1}。,"Node {0} enters room {1}.",ノ death_info,生物{0}被{1}击败。,"Creature {0} was defeated by {1}.",生物{0}が{1}によって打ち負かされました。 loot_list_has_no_entries,ID为{0}的战利品表,没有指定条目。,"Loot list with ID {0}, no entry specified.",ID{0}の戦利品テーブルは、エントリ指定されていません。 not_within_the_loot_spawn_range,给定的数值{0}没有在战利品{1}的生成范围{2}内。,The given value {0} is not within the spawn range {2} of loot {1}.,与えられた数値{0}は戦利品{1}の生成範囲{2}内にありません。 -loot_data_quantity,有{0}个战利品数据被返回。,{0} loot data was returned.,{0}個の戦利品データが返されます。 \ No newline at end of file +loot_data_quantity,有{0}个战利品数据被返回。,{0} loot data was returned.,{0}個の戦利品データが返されます。 + +start_item_register_from_file,开始从文件注册物品信息,Start registering item information from files,アイテム情報をファイルから登録開始 +item_register_from_file,从文件{0}中注册物品信息,Registering item information from file {0},ファイル{0}からアイテム情報を登録する +item_register_find_item_in_file,注册发现的物品{0},Register discovered item {0},見つかったアイテム{0}を登録 \ No newline at end of file diff --git a/scripts/item/ItemTypeManager.cs b/scripts/item/ItemTypeManager.cs index 4d35cfa..210a782 100644 --- a/scripts/item/ItemTypeManager.cs +++ b/scripts/item/ItemTypeManager.cs @@ -1,28 +1,71 @@ using System.Collections.Generic; +using System.Linq; +using ColdMint.scripts.debug; using ColdMint.scripts.utils; using Godot; +using YamlDotNet.Serialization; +using YamlDotNet.Serialization.NamingConventions; + namespace ColdMint.scripts.item; public static class ItemTypeManager { + //Use for yaml deserialization + private record struct ItemTypeInfo(string Id, string ScenePath, string IconPath, int MaxStackValue) { } + + /// + /// Register items from yaml file + /// + public static void RegisterFromFile() + { + LogCat.Log("start_item_register_from_file"); + + // initialize yaml deserializer + var deserializer = new DeserializerBuilder() + .WithNamingConvention(UnderscoredNamingConvention.Instance) // convent snake_case + .Build(); + + // initialize file dir + string itemRegsDirPath = "res://data/itemRegs/"; + var itemRegsDir = DirAccess.Open(itemRegsDirPath); + if (DirAccess.GetOpenError() is not Error.Ok) + { + LogCat.LogError("error_when_open_item_regs_dir"); + } + + // traverse the dir, find files to register + foreach (var file in itemRegsDir.GetFiles()) + { + if (file is null) continue; + LogCat.LogWithFormat("item_register_from_file", file); + + // read file, parse to an IEnumerable of type infos + var yamlFile = FileAccess.Open($"{itemRegsDirPath}/{file}", FileAccess.ModeFlags.Read); + var yamlString = yamlFile.GetAsText(); + var typeInfos = deserializer.Deserialize>(yamlString); + yamlFile.Close(); + + // traverse type infos and register them. + foreach (var typeInfo in typeInfos) + { + LogCat.LogWithFormat("item_register_find_item_in_file", typeInfo.Id); + var scene = ResourceLoader.Load(typeInfo.ScenePath); + var icon = ResourceLoader.Load(typeInfo.IconPath); + var itemType = new ItemType(typeInfo.Id, () => scene.Instantiate(), icon, typeInfo.MaxStackValue); + Register(itemType); + } + } + } + /// /// Register items statically here /// public static void StaticRegister() { - var staffOfTheUndeadScene = ResourceLoader.Load("res://prefab/weapons/staffOfTheUndead.tscn"); - var staffOfTheUndeadIcon = ResourceLoader.Load("res://sprites/weapon/staffOfTheUndead.png"); - var staffOfTheUndead = - new ItemType("staff_of_the_undead", () => staffOfTheUndeadScene.Instantiate(), staffOfTheUndeadIcon, 1); - Register(staffOfTheUndead); - - var packsackScene = ResourceLoader.Load("res://prefab/packsacks/packsack.tscn"); - var packsackIcon = ResourceLoader.Load("res://sprites/Player.png"); - var packsack = new ItemType("packsack", () => packsackScene.Instantiate(), packsackIcon, 1); - Register(packsack); + } private static Dictionary Registry { get; } = []; diff --git a/scripts/loader/uiLoader/MainMenuLoader.cs b/scripts/loader/uiLoader/MainMenuLoader.cs index 4eede2e..5bad091 100644 --- a/scripts/loader/uiLoader/MainMenuLoader.cs +++ b/scripts/loader/uiLoader/MainMenuLoader.cs @@ -95,8 +95,11 @@ public partial class MainMenuLoader : UiLoaderTemplate CampManager.AddCamp(aborigines); _gameScene = (PackedScene)GD.Load("res://scenes/game.tscn"); - //Temp: Register ItemType - //临时:注册物品类型 + //Register ItemTypes from file + //从文件注册物品类型 + ItemTypeManager.RegisterFromFile(); + //Hardcoded ItemTypes Register + //硬编码注册物品类型 ItemTypeManager.StaticRegister(); } From 9558829d15cae72786a523e121b4df873c761db3 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=9C=A7=E9=9B=A8=E7=83=A8?= Date: Thu, 13 Jun 2024 23:54:41 +0800 Subject: [PATCH 3/7] Add the prefix "log_" to the translation items for the log function. --- locals/Log.csv | 61 +++++++++++++++++++++-------------------- scripts/debug/LogCat.cs | 2 +- 2 files changed, 32 insertions(+), 31 deletions(-) diff --git a/locals/Log.csv b/locals/Log.csv index cbd7af2..78c2114 100644 --- a/locals/Log.csv +++ b/locals/Log.csv @@ -1,32 +1,33 @@ id,zh,en,ja -map_generator_is_running,地图生成器正在运行中,请稍后重试。,"Map Generator is running, please try again later.",マップ生成器が動作中ですので、後ほどリトライしてください。 -missing_parameters,缺少参数。,Missing parameters.,パラメータが不足しています。 -room_root_node_must_be_node2d,房间根节点必须是 Node2D。,Room root node must be an instance of Node2D.,ルートノードはNode2Dでなければなりません。 -width_or_height_of_room_slot_must_be_1,房间槽的宽度或高度必须为1。,The width or height of the room slot must be 1.,部屋の溝の幅または高さは1でなければなりません。 -connected_room_timeout,连接房间超时。,Timeout when connecting rooms.,接続部屋はタイムアウトです。 -projectiles_is_empty,未设置抛射体。,The projectile is not set.,射出体は設置されていません。 -map_generator_missing_parameters,地图生成器缺少参数。,Map generator missing parameters.,マップジェネレータが不足しています。 -map_generator_attempts_to_parse_empty_layout_diagrams,地图生成器尝试解析空的布局图。,Map generator attempts to parse empty layout diagrams.,マップジェネレータは空のレイアウト図を解析しようとしています。 -map_generator_has_no_starting_room_data,地图生成器没有起点房间数据。,Map generator has no starting room data.,マップ生成器に起点部屋データはありません。 -room_placement_strategy_terminates_map_generation,房间的放置策略终止了地图生成。,The room placement strategy terminates map generation.,部屋の配置ポリシーはマップ作成を終了します。 -start_room_placement_information_returns_empty,起始房间放置信息返回空。,Start room placement information returns empty.,スタートルーム放置情報は空に戻ります。 -start_room_placement_failed,起始房间放置失败。,Start room placement failed.,スタートルーム放置失敗です。 -room_data_missing,房间数据缺失。,Missing room data.,部屋データが欠落しています。 -failed_to_calculate_the_room_location,计算房间{0}位置时失败。,Failed to calculate the location of room {0}.,部屋{0}の位置を計算するのに失敗します。 -place_existing_rooms,放置已存在的房间{0}。,Place existing rooms {0}.,既存の部屋を置きます{0}。 -room_placement_failed,房间{0}放置失败。,Room {0} placement failed.,部屋{0}の放置に失敗します。 -room_placement_information,房间{0}已被成功放置在{1}。,Room {0} has been successfully placed in {1}.,部屋{0}を{1}に配置しました。 -room_injection_processor_does_not_exist,找不到房间注入处理器{0},请检测是否在MapGenerator内注册。,"Room injection processor {0} not found, check to see if it is registered in MapGenerator.",部屋注入プロセッサ{0}が見つかりません、MapGenerator内に登録されているかどうか検出してください。 -time_range_debug,当前时间:{0}起始时间:{1},结束时间{2},是否在范围内{3},"Current time: {0} Start time: {1}, end time {2}, whether in range {3}",現在時間:{0}開始時間:{1}終了時間{2}範囲内かどうか{3}です -player_spawn_debug,玩家{0}生成在{1}。,"Player {0} spawned at {1}.",プレイヤー{0}が{1}に生成されました。 -player_packed_scene_not_exist,玩家预制场景不存在。,Player packed scene does not exist.,プレイヤーのパックされたシーンが存在しません。 -exit_the_room_debug,节点{0}退出房间{1}。,"Node {0} exits room {1}.",ノード{0}が部屋{1}を退出します。 -enter_the_room_debug,节点{0}进入房间{1}。,"Node {0} enters room {1}.",ノード{0}が部屋{1}に入ります。 -death_info,生物{0}被{1}击败。,"Creature {0} was defeated by {1}.",生物{0}が{1}によって打ち負かされました。 -loot_list_has_no_entries,ID为{0}的战利品表,没有指定条目。,"Loot list with ID {0}, no entry specified.",ID{0}の戦利品テーブルは、エントリ指定されていません。 -not_within_the_loot_spawn_range,给定的数值{0}没有在战利品{1}的生成范围{2}内。,The given value {0} is not within the spawn range {2} of loot {1}.,与えられた数値{0}は戦利品{1}の生成範囲{2}内にありません。 -loot_data_quantity,有{0}个战利品数据被返回。,{0} loot data was returned.,{0}個の戦利品データが返されます。 +log_map_generator_is_running,地图生成器正在运行中,请稍后重试。,"Map Generator is running, please try again later.",マップ生成器が動作中ですので、後ほどリトライしてください。 +log_missing_parameters,缺少参数。,Missing parameters.,パラメータが不足しています。 +log_room_root_node_must_be_node2d,房间根节点必须是 Node2D。,Room root node must be an instance of Node2D.,ルートノードはNode2Dでなければなりません。 +log_width_or_height_of_room_slot_must_be_1,房间槽的宽度或高度必须为1。,The width or height of the room slot must be 1.,部屋の溝の幅または高さは1でなければなりません。 +log_connected_room_timeout,连接房间超时。,Timeout when connecting rooms.,接続部屋はタイムアウトです。 +log_projectiles_is_empty,未设置抛射体。,The projectile is not set.,射出体は設置されていません。 +log_map_generator_missing_parameters,地图生成器缺少参数。,Map generator missing parameters.,マップジェネレータが不足しています。 +log_map_generator_attempts_to_parse_empty_layout_diagrams,地图生成器尝试解析空的布局图。,Map generator attempts to parse empty layout diagrams.,マップジェネレータは空のレイアウト図を解析しようとしています。 +log_map_generator_has_no_starting_room_data,地图生成器没有起点房间数据。,Map generator has no starting room data.,マップ生成器に起点部屋データはありません。 +log_room_placement_strategy_terminates_map_generation,房间的放置策略终止了地图生成。,The room placement strategy terminates map generation.,部屋の配置ポリシーはマップ作成を終了します。 +log_start_room_placement_information_returns_empty,起始房间放置信息返回空。,Start room placement information returns empty.,スタートルーム放置情報は空に戻ります。 +log_start_room_placement_failed,起始房间放置失败。,Start room placement failed.,スタートルーム放置失敗です。 +log_room_data_missing,房间数据缺失。,Missing room data.,部屋データが欠落しています。 +log_failed_to_calculate_the_room_location,计算房间{0}位置时失败。,Failed to calculate the location of room {0}.,部屋{0}の位置を計算するのに失敗します。 +log_place_existing_rooms,放置已存在的房间{0}。,Place existing rooms {0}.,既存の部屋を置きます{0}。 +log_room_placement_failed,房间{0}放置失败。,Room {0} placement failed.,部屋{0}の放置に失敗します。 +log_room_placement_information,房间{0}已被成功放置在{1}。,Room {0} has been successfully placed in {1}.,部屋{0}を{1}に配置しました。 +log_room_injection_processor_does_not_exist,找不到房间注入处理器{0},请检测是否在MapGenerator内注册。,"Room injection processor {0} not found, check to see if it is registered in MapGenerator.",部屋注入プロセッサ{0}が見つかりません、MapGenerator内に登録されているかどうか検出してください。 +log_time_range_debug,当前时间:{0}起始时间:{1},结束时间{2},是否在范围内{3},"Current time: {0} Start time: {1}, end time {2}, whether in range {3}",現在時間:{0}開始時間:{1}終了時間{2}範囲内かどうか{3}です +log_player_spawn_debug,玩家{0}生成在{1}。,"Player {0} spawned at {1}.",プレイヤー{0}が{1}に生成されました。 +log_player_packed_scene_not_exist,玩家预制场景不存在。,Player packed scene does not exist.,プレイヤーのパックされたシーンが存在しません。 +log_exit_the_room_debug,节点{0}退出房间{1}。,"Node {0} exits room {1}.",ノード{0}が部屋{1}を退出します。 +log_enter_the_room_debug,节点{0}进入房间{1}。,"Node {0} enters room {1}.",ノード{0}が部屋{1}に入ります。 +log_death_info,生物{0}被{1}击败。,"Creature {0} was defeated by {1}.",生物{0}が{1}によって打ち負かされました。 +log_loot_list_has_no_entries,ID为{0}的战利品表,没有指定条目。,"Loot list with ID {0}, no entry specified.",ID{0}の戦利品テーブルは、エントリ指定されていません。 +log_not_within_the_loot_spawn_range,给定的数值{0}没有在战利品{1}的生成范围{2}内。,The given value {0} is not within the spawn range {2} of loot {1}.,与えられた数値{0}は戦利品{1}の生成範囲{2}内にありません。 +log_loot_data_quantity,有{0}个战利品数据被返回。,{0} loot data was returned.,{0}個の戦利品データが返されます。 -start_item_register_from_file,开始从文件注册物品信息,Start registering item information from files,アイテム情報をファイルから登録開始 -item_register_from_file,从文件{0}中注册物品信息,Registering item information from file {0},ファイル{0}からアイテム情報を登録する -item_register_find_item_in_file,注册发现的物品{0},Register discovered item {0},見つかったアイテム{0}を登録 \ No newline at end of file +log_start_item_register_from_file,开始从文件注册物品信息,Start registering item information from files,アイテム情報をファイルから登録開始 +log_item_register_from_file,从文件{0}中注册物品信息,Registering item information from file {0},ファイル{0}からアイテム情報を登録する +log_item_register_find_item_in_file,注册发现的物品{0},Register discovered item {0},見つかったアイテム{0}を登録 +log_error_when_open_item_regs_dir,尝试打开物品信息目录时发生错误,Error when opening itemRegs dir,アイテム情報カタログを開こうとしてエラーが発生しました。 \ No newline at end of file diff --git a/scripts/debug/LogCat.cs b/scripts/debug/LogCat.cs index 66adaa5..08468ab 100644 --- a/scripts/debug/LogCat.cs +++ b/scripts/debug/LogCat.cs @@ -70,7 +70,7 @@ public static class LogCat } StringBuilder.Append(DateTime.Now.ToString(" yyyy-M-d HH:mm:ss : ")); - StringBuilder.Append(TranslationServerUtils.Translate(message)); + StringBuilder.Append(TranslationServerUtils.Translate($"log_{message}")); return StringBuilder; } From e26db6079044ed320f336434974847c9c632ee01 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=9C=A7=E9=9B=A8=E7=83=A8?= Date: Fri, 14 Jun 2024 00:12:06 +0800 Subject: [PATCH 4/7] Add the prefix "ui_" to the translation items for game UI. Maybe did not cover all usage, sry for that. --- data/itemRegs/packsacks.yaml | 4 +- locals/UI.csv | 72 +++++++++---------- prefab/ui/RoomNode.tscn | 2 +- scenes/LevelGraphEditor.tscn | 14 ++-- scenes/game.tscn | 2 +- scenes/gameOverMenu.tscn | 6 +- scenes/mainMenu.tscn | 10 +-- scripts/loader/sceneLoader/GameSceneLoader.cs | 2 +- 8 files changed, 56 insertions(+), 56 deletions(-) diff --git a/data/itemRegs/packsacks.yaml b/data/itemRegs/packsacks.yaml index 2ff0af2..937aea4 100644 --- a/data/itemRegs/packsacks.yaml +++ b/data/itemRegs/packsacks.yaml @@ -1,4 +1,4 @@ - id: packsack scene_path: res://prefab/packsacks/packsack.tscn - max_stack_value: 1 - icon_path: res://sprites/Player.png \ No newline at end of file + icon_path: res://sprites/Player.png + max_stack_value: 1 \ No newline at end of file diff --git a/locals/UI.csv b/locals/UI.csv index 0289d47..97ea839 100644 --- a/locals/UI.csv +++ b/locals/UI.csv @@ -1,37 +1,37 @@ id,zh,en,ja -product_name,异界旅人,A traveler from another world,異界の旅人です -start_game,开始游戏,Start game,ゲームを始めます -settings,设置,Settings,備え付け -pick_up,拾捡,Pick up ,拾います -move_left,向左移动,Move left,左に移動します -move_right,向右移动,Move right,右に移動します -jump,跳跃,Jump,飛 -throw,抛出,Throw a ,ほうしゅつ -use_item,使用,Use,しよう -jump_down,跳下平台,Jump off platform,踊り場から飛び降ります -de,的,"'s",の -default_player_name,白纸,blankPaper,しらかみ -item_prompt_debug,ID:{0}\n名称:{1}\n数量:{2}\n最大叠加数量:{3}\n数据类型:{4}\n描述:{5},ID: {0}\nName: {1}\nQuantity: {2}\nMaximum stacking quantity: {3}\nData type: {4}\nDescription:{5},id:{0}\n名称:{1}\nの数は最大{2}\nシナジー数:{3}\nデータタイプ:{4}\n述べ表わす:{5} -level_graph_editor,关卡图编辑器,Level graph editor,ステージマップエディター -create_room,创建房间,Create room,部屋を作ります -close,关闭,Close,閉じます -name,名称,Name,めいしょう -describe,描述,Describe,ないよう -creation,创建,Creation,創建 -default_room_name,房间{0},Room{0},部屋{0}です -room_template_collection_prompt,房间模板集(传入路径为文件夹,将选择文件夹内的所有子文件),"Room template set (incoming path is folder, all subfiles in folder will be selected)",部屋テンプレートセット(着信経路をフォルダにして、フォルダ内のすべてのサブファイルを選択します。) -error_specifying_room_template_line,位于{0}错误,文件或文件夹不存在。,"Located at {0} error, file or folder does not exist.",{0}エラーに位置し、ファイルやフォルダが存在しません。 -line_errors_must_start_with_res,位于{0}错误,必须以res://开头。,"Located at {0} error, must start with res://.",{0}エラーに位置し、res://で始めなければなりません。 -open_the_export_directory,打开导出目录,Open the export directory,エクスポートディレクトリを開きます -save,保存,Save,保留 -filename,文件名,File name,ファイル名 -cancel,取消,Cancel,キャンセル -load,加载,Load,ろーど -delete_selected_node,删除选中的节点,Delete selected node,選択されたノードを削除します -re_create_map,重新创建地图,Re-create map,地図を再作成します -seed_info,种子:{0},Seed: {0},シード:{0} -tags,标签,Tags,と呼ぶ -room_injection_processor,房间注入处理器,Room injection processor,部屋注入処理器 -game_over_title,游戏结束!,Game Over!,ゲームオーバー! -death_info_describe,死因,death,死因 -restart,重新开始,Restart,ぶり返す +ui_product_name,异界旅人,A traveler from another world,異界の旅人です +ui_start_game,开始游戏,Start game,ゲームを始めます +ui_settings,设置,Settings,備え付け +ui_pick_up,拾捡,Pick up ,拾います +ui_move_left,向左移动,Move left,左に移動します +ui_move_right,向右移动,Move right,右に移動します +ui_jump,跳跃,Jump,飛 +ui_throw,抛出,Throw a ,ほうしゅつ +ui_use_item,使用,Use,しよう +ui_jump_down,跳下平台,Jump off platform,踊り場から飛び降ります +ui_de,的,"'s",の +ui_default_player_name,白纸,blankPaper,しらかみ +ui_item_prompt_debug,ID:{0}\n名称:{1}\n数量:{2}\n最大叠加数量:{3}\n数据类型:{4}\n描述:{5},ID: {0}\nName: {1}\nQuantity: {2}\nMaximum stacking quantity: {3}\nData type: {4}\nDescription:{5},id:{0}\n名称:{1}\nの数は最大{2}\nシナジー数:{3}\nデータタイプ:{4}\n述べ表わす:{5} +ui_level_graph_editor,关卡图编辑器,Level graph editor,ステージマップエディター +ui_create_room,创建房间,Create room,部屋を作ります +ui_close,关闭,Close,閉じます +ui_name,名称,Name,めいしょう +ui_describe,描述,Describe,ないよう +ui_creation,创建,Creation,創建 +ui_default_room_name,房间{0},Room{0},部屋{0}です +ui_room_template_collection_prompt,房间模板集(传入路径为文件夹,将选择文件夹内的所有子文件),"Room template set (incoming path is folder, all subfiles in folder will be selected)",部屋テンプレートセット(着信経路をフォルダにして、フォルダ内のすべてのサブファイルを選択します。) +ui_error_specifying_room_template_line,位于{0}错误,文件或文件夹不存在。,"Located at {0} error, file or folder does not exist.",{0}エラーに位置し、ファイルやフォルダが存在しません。 +ui_line_errors_must_start_with_res,位于{0}错误,必须以res://开头。,"Located at {0} error, must start with res://.",{0}エラーに位置し、res://で始めなければなりません。 +ui_open_the_export_directory,打开导出目录,Open the export directory,エクスポートディレクトリを開きます +ui_save,保存,Save,セーブ +ui_filename,文件名,File name,ファイル名 +ui_cancel,取消,Cancel,キャンセル +ui_load,加载,Load,ロード +ui_delete_selected_node,删除选中的节点,Delete selected node,選択されたノードを削除します +ui_re_create_map,重新创建地图,Re-create map,地図を再作成します +ui_seed_info,种子:{0},Seed: {0},シード:{0} +ui_tags,标签,Tags,と呼ぶ +ui_room_injection_processor,房间注入处理器,Room injection processor,部屋注入処理器 +ui_game_over_title,游戏结束!,Game Over!,ゲームオーバー! +ui_death_info_describe,死因,death,死因 +ui_restart,重新开始,Restart,ぶり返す diff --git a/prefab/ui/RoomNode.tscn b/prefab/ui/RoomNode.tscn index 89f86c0..ce9b02f 100644 --- a/prefab/ui/RoomNode.tscn +++ b/prefab/ui/RoomNode.tscn @@ -18,4 +18,4 @@ script = ExtResource("1_jiu7r") [node name="DescribeLabel" type="Label" parent="."] layout_mode = 2 -text = "describe" +text = "ui_describe" diff --git a/scenes/LevelGraphEditor.tscn b/scenes/LevelGraphEditor.tscn index 2811dd6..a09ba4e 100644 --- a/scenes/LevelGraphEditor.tscn +++ b/scenes/LevelGraphEditor.tscn @@ -32,7 +32,7 @@ offset_left = 11.0 offset_top = 7.0 offset_right = 143.0 offset_bottom = 32.0 -text = "level_graph_editor" +text = "ui_level_graph_editor" [node name="CreateOrEditorPanel" type="Panel" parent="."] visible = false @@ -193,27 +193,27 @@ grow_horizontal = 0 [node name="DeleteSelectedNodeButton" type="Button" parent="HBoxContainer"] layout_mode = 2 -text = "delete_selected_node" +text = "ui_delete_selected_node" [node name="OpenExportFolderButton" type="Button" parent="HBoxContainer"] layout_mode = 2 -text = "open_the_export_directory" +text = "ui_open_the_export_directory" [node name="ShowSavePanelButton" type="Button" parent="HBoxContainer"] layout_mode = 2 -text = "save" +text = "ui_save" [node name="ShowLoadPanelButton" type="Button" parent="HBoxContainer"] layout_mode = 2 -text = "load" +text = "ui_load" [node name="ShowCreateRoomPanelButton" type="Button" parent="HBoxContainer"] layout_mode = 2 -text = "create_room" +text = "ui_create_room" [node name="ReturnButton" type="Button" parent="HBoxContainer"] layout_mode = 2 -text = "close" +text = "ui_close" [node name="SaveOrLoadPanel" type="Panel" parent="."] visible = false diff --git a/scenes/game.tscn b/scenes/game.tscn index b07ed07..7d03926 100644 --- a/scenes/game.tscn +++ b/scenes/game.tscn @@ -72,7 +72,7 @@ script = ExtResource("5_dis4v") layout_mode = 0 offset_right = 8.0 offset_bottom = 8.0 -text = "re_create_map" +text = "ui_re_create_map" [node name="SeedLabel" type="Label" parent="CanvasLayer/Control"] layout_mode = 1 diff --git a/scenes/gameOverMenu.tscn b/scenes/gameOverMenu.tscn index 5dfefd4..5b8e2a7 100644 --- a/scenes/gameOverMenu.tscn +++ b/scenes/gameOverMenu.tscn @@ -37,7 +37,7 @@ layout_mode = 2 [node name="GameOverLabel" type="Label" parent="CenterContainer/VBoxContainer/CenterContainer"] layout_mode = 2 theme_override_font_sizes/font_size = 30 -text = "game_over_title" +text = "ui_game_over_title" [node name="MarginContainer" type="MarginContainer" parent="CenterContainer/VBoxContainer"] layout_mode = 2 @@ -48,7 +48,7 @@ layout_mode = 2 [node name="DeathInfoLabel" type="Label" parent="CenterContainer/VBoxContainer/MarginContainer/CenterContainer2"] layout_mode = 2 -text = "death_info_describe" +text = "ui_death_info_describe" [node name="MarginContainer2" type="MarginContainer" parent="CenterContainer/VBoxContainer"] layout_mode = 2 @@ -57,4 +57,4 @@ theme_override_constants/margin_bottom = 150 [node name="RestartButton" type="Button" parent="CenterContainer/VBoxContainer/MarginContainer2"] layout_mode = 2 -text = "restart" +text = "ui_restart" diff --git a/scenes/mainMenu.tscn b/scenes/mainMenu.tscn index 8b1cf45..9e32f9d 100644 --- a/scenes/mainMenu.tscn +++ b/scenes/mainMenu.tscn @@ -23,7 +23,7 @@ offset_top = 170.0 offset_right = 47.5 offset_bottom = 201.0 grow_horizontal = 2 -text = "start_game" +text = "ui_start_game" [node name="SettingsButton" type="Button" parent="."] layout_mode = 1 @@ -35,7 +35,7 @@ offset_top = 215.0 offset_right = 50.5 offset_bottom = 248.0 grow_horizontal = 2 -text = "settings" +text = "ui_settings" [node name="levelGraphEditorButton" type="Button" parent="."] layout_mode = 1 @@ -47,7 +47,7 @@ offset_top = 269.0 offset_right = 50.5 offset_bottom = 302.0 grow_horizontal = 2 -text = "level_graph_editor" +text = "ui_level_graph_editor" [node name="VBoxContainer" type="VBoxContainer" parent="."] layout_mode = 1 @@ -87,7 +87,7 @@ grow_horizontal = 2 [node name="Label" type="Label" parent="CenterContainer"] layout_mode = 2 theme_override_font_sizes/font_size = 45 -text = "product_name" +text = "ui_product_name" [node name="CenterContainer2" type="CenterContainer" parent="."] layout_mode = 1 @@ -99,7 +99,7 @@ grow_horizontal = 2 [node name="SloganLabel" type="Label" parent="CenterContainer2"] layout_mode = 2 -text = "slogan" +text = "ui_slogan" [node name="VBoxContainer2" type="VBoxContainer" parent="."] layout_mode = 1 diff --git a/scripts/loader/sceneLoader/GameSceneLoader.cs b/scripts/loader/sceneLoader/GameSceneLoader.cs index dd290f2..6352775 100644 --- a/scripts/loader/sceneLoader/GameSceneLoader.cs +++ b/scripts/loader/sceneLoader/GameSceneLoader.cs @@ -84,7 +84,7 @@ public partial class GameSceneLoader : SceneLoaderTemplate { //If you have a seedLabel, then set the seed to it. //如果有seedLabel,那么将种子设置上去。 - var seedInfo = TranslationServerUtils.TranslateWithFormat("seed_info", MapGenerator.Seed); + var seedInfo = TranslationServerUtils.TranslateWithFormat("ui_seed_info", MapGenerator.Seed); _seedLabel.Text = seedInfo ?? $"Seed: {MapGenerator.Seed}"; } await MapGenerator.GenerateMap(); From b35fb5007348b7892c9d1314c8d3b18818be7178 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=9C=A7=E9=9B=A8=E7=83=A8?= Date: Fri, 14 Jun 2024 00:43:31 +0800 Subject: [PATCH 5/7] Subdivision of Misc and Action from UI translation files. --- locals/Action.csv | 8 ++++++++ locals/Action.csv.import | 17 +++++++++++++++++ locals/Misc.csv | 4 ++++ locals/Misc.csv.import | 17 +++++++++++++++++ locals/UI.csv | 10 ---------- project.godot | 2 +- scripts/character/Player.cs | 14 +++++++------- .../loader/uiLoader/LevelGraphEditorLoader.cs | 14 +++++++------- 8 files changed, 61 insertions(+), 25 deletions(-) create mode 100644 locals/Action.csv create mode 100644 locals/Action.csv.import create mode 100644 locals/Misc.csv create mode 100644 locals/Misc.csv.import diff --git a/locals/Action.csv b/locals/Action.csv new file mode 100644 index 0000000..9c072c2 --- /dev/null +++ b/locals/Action.csv @@ -0,0 +1,8 @@ +id,zh,en,ja +action_pick_up,拾捡,Pick up ,拾います +action_move_left,向左移动,Move left,左に移動します +action_move_right,向右移动,Move right,右に移動します +action_jump,跳跃,Jump,飛 +action_throw,抛出,Throw a ,ほうしゅつ +action_use_item,使用,Use,しよう +action_jump_down,跳下平台,Jump off platform,踊り場から飛び降ります \ No newline at end of file diff --git a/locals/Action.csv.import b/locals/Action.csv.import new file mode 100644 index 0000000..c34e892 --- /dev/null +++ b/locals/Action.csv.import @@ -0,0 +1,17 @@ +[remap] + +importer="csv_translation" +type="Translation" +uid="uid://b0hqoab2n241u" + +[deps] + +files=["res://locals/Action.zh.translation", "res://locals/Action.en.translation", "res://locals/Action.ja.translation"] + +source_file="res://locals/Action.csv" +dest_files=["res://locals/Action.zh.translation", "res://locals/Action.en.translation", "res://locals/Action.ja.translation"] + +[params] + +compress=true +delimiter=0 diff --git a/locals/Misc.csv b/locals/Misc.csv new file mode 100644 index 0000000..1d3370e --- /dev/null +++ b/locals/Misc.csv @@ -0,0 +1,4 @@ +id,zh,en,ja +de,的,"'s",の +default_player_name,白纸,blankPaper,しらかみ +item_prompt_debug,ID:{0}\n名称:{1}\n数量:{2}\n最大叠加数量:{3}\n数据类型:{4}\n描述:{5},ID: {0}\nName: {1}\nQuantity: {2}\nMaximum stacking quantity: {3}\nData type: {4}\nDescription:{5},id:{0}\n名称:{1}\nの数は最大{2}\nシナジー数:{3}\nデータタイプ:{4}\n述べ表わす:{5} \ No newline at end of file diff --git a/locals/Misc.csv.import b/locals/Misc.csv.import new file mode 100644 index 0000000..c2d2d11 --- /dev/null +++ b/locals/Misc.csv.import @@ -0,0 +1,17 @@ +[remap] + +importer="csv_translation" +type="Translation" +uid="uid://bdyf1nkmm3h6c" + +[deps] + +files=["res://locals/Misc.zh.translation", "res://locals/Misc.en.translation", "res://locals/Misc.ja.translation"] + +source_file="res://locals/Misc.csv" +dest_files=["res://locals/Misc.zh.translation", "res://locals/Misc.en.translation", "res://locals/Misc.ja.translation"] + +[params] + +compress=true +delimiter=0 diff --git a/locals/UI.csv b/locals/UI.csv index 97ea839..7f407b4 100644 --- a/locals/UI.csv +++ b/locals/UI.csv @@ -2,16 +2,6 @@ id,zh,en,ja ui_product_name,异界旅人,A traveler from another world,異界の旅人です ui_start_game,开始游戏,Start game,ゲームを始めます ui_settings,设置,Settings,備え付け -ui_pick_up,拾捡,Pick up ,拾います -ui_move_left,向左移动,Move left,左に移動します -ui_move_right,向右移动,Move right,右に移動します -ui_jump,跳跃,Jump,飛 -ui_throw,抛出,Throw a ,ほうしゅつ -ui_use_item,使用,Use,しよう -ui_jump_down,跳下平台,Jump off platform,踊り場から飛び降ります -ui_de,的,"'s",の -ui_default_player_name,白纸,blankPaper,しらかみ -ui_item_prompt_debug,ID:{0}\n名称:{1}\n数量:{2}\n最大叠加数量:{3}\n数据类型:{4}\n描述:{5},ID: {0}\nName: {1}\nQuantity: {2}\nMaximum stacking quantity: {3}\nData type: {4}\nDescription:{5},id:{0}\n名称:{1}\nの数は最大{2}\nシナジー数:{3}\nデータタイプ:{4}\n述べ表わす:{5} ui_level_graph_editor,关卡图编辑器,Level graph editor,ステージマップエディター ui_create_room,创建房间,Create room,部屋を作ります ui_close,关闭,Close,閉じます diff --git a/project.godot b/project.godot index 0fcb4f3..933865e 100644 --- a/project.godot +++ b/project.godot @@ -146,7 +146,7 @@ hotbar_previous={ [internationalization] -locale/translations=PackedStringArray("res://locals/DeathInfo.en.translation", "res://locals/DeathInfo.ja.translation", "res://locals/DeathInfo.zh.translation", "res://locals/InputMapping.en.translation", "res://locals/InputMapping.ja.translation", "res://locals/InputMapping.zh.translation", "res://locals/Log.en.translation", "res://locals/Log.ja.translation", "res://locals/Log.zh.translation", "res://locals/Slogan.en.translation", "res://locals/Slogan.ja.translation", "res://locals/Slogan.zh.translation", "res://locals/UI.en.translation", "res://locals/UI.ja.translation", "res://locals/UI.zh.translation", "res://locals/Item.en.translation", "res://locals/Item.ja.translation", "res://locals/Item.zh.translation") +locale/translations=PackedStringArray("res://locals/DeathInfo.en.translation", "res://locals/DeathInfo.ja.translation", "res://locals/DeathInfo.zh.translation", "res://locals/InputMapping.en.translation", "res://locals/InputMapping.ja.translation", "res://locals/InputMapping.zh.translation", "res://locals/Log.en.translation", "res://locals/Log.ja.translation", "res://locals/Log.zh.translation", "res://locals/Slogan.en.translation", "res://locals/Slogan.ja.translation", "res://locals/Slogan.zh.translation", "res://locals/UI.en.translation", "res://locals/UI.ja.translation", "res://locals/UI.zh.translation", "res://locals/Item.en.translation", "res://locals/Item.ja.translation", "res://locals/Item.zh.translation", "res://locals/Action.en.translation", "res://locals/Action.ja.translation", "res://locals/Action.zh.translation", "res://locals/Misc.en.translation", "res://locals/Misc.ja.translation", "res://locals/Misc.zh.translation") [layer_names] diff --git a/scripts/character/Player.cs b/scripts/character/Player.cs index 6a291f0..a965b5c 100644 --- a/scripts/character/Player.cs +++ b/scripts/character/Player.cs @@ -82,21 +82,21 @@ public partial class Player : CharacterTemplate operationTipBuilder.Append(']'); operationTipBuilder.Append(TranslationServerUtils.Translate(InputMap.ActionGetEvents("ui_left")[0].AsText())); operationTipBuilder.Append("[/color]"); - operationTipBuilder.Append(TranslationServerUtils.Translate("move_left")); + operationTipBuilder.Append(TranslationServerUtils.Translate("action_move_left")); operationTipBuilder.Append(' '); operationTipBuilder.Append("[color="); operationTipBuilder.Append(Config.OperationTipActionColor); operationTipBuilder.Append(']'); operationTipBuilder.Append(TranslationServerUtils.Translate(InputMap.ActionGetEvents("ui_right")[0].AsText())); operationTipBuilder.Append("[/color]"); - operationTipBuilder.Append(TranslationServerUtils.Translate("move_right")); + operationTipBuilder.Append(TranslationServerUtils.Translate("action_move_right")); operationTipBuilder.Append(' '); operationTipBuilder.Append("[color="); operationTipBuilder.Append(Config.OperationTipActionColor); operationTipBuilder.Append(']'); operationTipBuilder.Append(TranslationServerUtils.Translate(InputMap.ActionGetEvents("ui_up")[0].AsText())); operationTipBuilder.Append("[/color]"); - operationTipBuilder.Append(TranslationServerUtils.Translate("jump")); + operationTipBuilder.Append(TranslationServerUtils.Translate("action_jump")); if (_collidingWithPlatform) { operationTipBuilder.Append(' '); @@ -106,7 +106,7 @@ public partial class Player : CharacterTemplate operationTipBuilder.Append( TranslationServerUtils.Translate(InputMap.ActionGetEvents("ui_down")[0].AsText())); operationTipBuilder.Append("[/color]"); - operationTipBuilder.Append(TranslationServerUtils.Translate("jump_down")); + operationTipBuilder.Append(TranslationServerUtils.Translate("action_jump_down")); } //If the PickingRangeBodiesList is not null and the length is greater than 0 @@ -120,7 +120,7 @@ public partial class Player : CharacterTemplate operationTipBuilder.Append( TranslationServerUtils.Translate(InputMap.ActionGetEvents("pick_up")[0].AsText())); operationTipBuilder.Append("[/color]"); - operationTipBuilder.Append(TranslationServerUtils.Translate("pick_up")); + operationTipBuilder.Append(TranslationServerUtils.Translate("action_pick_up")); operationTipLabel.Text = operationTipBuilder.ToString(); } @@ -132,7 +132,7 @@ public partial class Player : CharacterTemplate operationTipBuilder.Append(']'); operationTipBuilder.Append(TranslationServerUtils.Translate(InputMap.ActionGetEvents("throw")[0].AsText())); operationTipBuilder.Append("[/color]"); - operationTipBuilder.Append(TranslationServerUtils.Translate("throw")); + operationTipBuilder.Append(TranslationServerUtils.Translate("action_throw")); if (CurrentItem is IItem item) { operationTipBuilder.Append(TranslationServerUtils.Translate(item.Name)); @@ -143,7 +143,7 @@ public partial class Player : CharacterTemplate operationTipBuilder.Append( TranslationServerUtils.Translate(InputMap.ActionGetEvents("use_item")[0].AsText())); operationTipBuilder.Append("[/color]"); - operationTipBuilder.Append(TranslationServerUtils.Translate("use_item")); + operationTipBuilder.Append(TranslationServerUtils.Translate("action_use_item")); operationTipBuilder.Append(TranslationServerUtils.Translate(item.Name)); } } diff --git a/scripts/loader/uiLoader/LevelGraphEditorLoader.cs b/scripts/loader/uiLoader/LevelGraphEditorLoader.cs index b10804a..3d20953 100644 --- a/scripts/loader/uiLoader/LevelGraphEditorLoader.cs +++ b/scripts/loader/uiLoader/LevelGraphEditorLoader.cs @@ -60,7 +60,7 @@ public partial class LevelGraphEditorLoader : UiLoaderTemplate { base.InitializeData(); _roomNodeScene = (PackedScene)GD.Load("res://prefab/ui/RoomNode.tscn"); - _defaultRoomName = TranslationServerUtils.Translate("default_room_name"); + _defaultRoomName = TranslationServerUtils.Translate("ui_default_room_name"); var folder = Config.GetLevelGraphExportDirectory(); if (!Directory.Exists(folder)) { @@ -148,7 +148,7 @@ public partial class LevelGraphEditorLoader : UiLoaderTemplate { if (!lastLine.StartsWith("res://")) { - var lineError = TranslationServer.Translate("line_errors_must_start_with_res"); + var lineError = TranslationServer.Translate("ui_line_errors_must_start_with_res"); if (lineError == null) { return; @@ -162,7 +162,7 @@ public partial class LevelGraphEditorLoader : UiLoaderTemplate var dirExists = DirAccess.DirExistsAbsolute(lastLine); if (!fileExists && !dirExists) { - var lineError = TranslationServerUtils.Translate("error_specifying_room_template_line"); + var lineError = TranslationServerUtils.Translate("ui_error_specifying_room_template_line"); if (lineError == null) { return; @@ -404,7 +404,7 @@ public partial class LevelGraphEditorLoader : UiLoaderTemplate if (_nodeBinding.ActionButton != null) { - _nodeBinding.ActionButton.Text = TranslationServerUtils.Translate("load"); + _nodeBinding.ActionButton.Text = TranslationServerUtils.Translate("ui_load"); } if (_nodeBinding.FileNameLineEdit != null) @@ -414,7 +414,7 @@ public partial class LevelGraphEditorLoader : UiLoaderTemplate if (_nodeBinding.SaveOrLoadPanelTitleLabel != null) { - _nodeBinding.SaveOrLoadPanelTitleLabel.Text = TranslationServerUtils.Translate("load"); + _nodeBinding.SaveOrLoadPanelTitleLabel.Text = TranslationServerUtils.Translate("ui_load"); } _saveMode = false; @@ -432,7 +432,7 @@ public partial class LevelGraphEditorLoader : UiLoaderTemplate if (_nodeBinding.ActionButton != null) { - _nodeBinding.ActionButton.Text = TranslationServerUtils.Translate("save"); + _nodeBinding.ActionButton.Text = TranslationServerUtils.Translate("ui_save"); } if (_nodeBinding.FileNameLineEdit != null) @@ -442,7 +442,7 @@ public partial class LevelGraphEditorLoader : UiLoaderTemplate if (_nodeBinding.SaveOrLoadPanelTitleLabel != null) { - _nodeBinding.SaveOrLoadPanelTitleLabel.Text = TranslationServerUtils.Translate("save"); + _nodeBinding.SaveOrLoadPanelTitleLabel.Text = TranslationServerUtils.Translate("ui_save"); } _saveMode = true; From 6745324855f0c2098b5cd2f363acc91b9a342b12 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=9C=A7=E9=9B=A8=E7=83=A8?= Date: Fri, 14 Jun 2024 00:44:41 +0800 Subject: [PATCH 6/7] Fixed a bug that packsack scenarios did not have item ids set resulting in not being able to pick up the packs. MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit 修复了packsack场景没有设置物品id导致无法捡起背包的bug --- prefab/packsacks/packsack.tscn | 1 + 1 file changed, 1 insertion(+) diff --git a/prefab/packsacks/packsack.tscn b/prefab/packsacks/packsack.tscn index a6ec43c..8160034 100644 --- a/prefab/packsacks/packsack.tscn +++ b/prefab/packsacks/packsack.tscn @@ -10,6 +10,7 @@ size = Vector2(41, 57) collision_layer = 8 collision_mask = 38 script = ExtResource("1_slakl") +Id = "packsack" [node name="Player" type="Sprite2D" parent="."] texture = ExtResource("2_e1ale") From edbafdcbda0b4cb9766ad144140d3424d232f4ef Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=9C=A7=E9=9B=A8=E7=83=A8?= Date: Fri, 14 Jun 2024 00:47:23 +0800 Subject: [PATCH 7/7] Add gitignore of *.Dotsettings & *.user --- .gitignore | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/.gitignore b/.gitignore index cbaf961..267c058 100644 --- a/.gitignore +++ b/.gitignore @@ -3,4 +3,6 @@ export_presets.cfg .idea/ .vs/ -*.translation \ No newline at end of file +*.translation +*.user +*.DotSettings