From b018165e3c99915628ac7ed29fef6425137a15a6 Mon Sep 17 00:00:00 2001 From: Cold-Mint Date: Fri, 14 Jun 2024 19:25:48 +0800 Subject: [PATCH 1/3] =?UTF-8?q?Remove=20ambiguous=20comments.=20=E7=A7=BB?= =?UTF-8?q?=E9=99=A4=E6=9C=89=E6=AD=A7=E4=B9=89=E7=9A=84=E6=B3=A8=E9=87=8A?= =?UTF-8?q?=E3=80=82?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- scripts/inventory/ItemSlotNode.cs | 1 - scripts/item/IItem.cs | 4 ---- scripts/item/itemStacks/IItemStack.cs | 4 ++++ 3 files changed, 4 insertions(+), 5 deletions(-) diff --git a/scripts/inventory/ItemSlotNode.cs b/scripts/inventory/ItemSlotNode.cs index 5425825..b1fa2b6 100644 --- a/scripts/inventory/ItemSlotNode.cs +++ b/scripts/inventory/ItemSlotNode.cs @@ -12,7 +12,6 @@ namespace ColdMint.scripts.inventory; /// public partial class ItemSlotNode : MarginContainer { - //private IItem? _item; private IItemStack? _itemStack; private TextureRect? _backgroundTextureRect; private TextureRect? _iconTextureRect; diff --git a/scripts/item/IItem.cs b/scripts/item/IItem.cs index c0cafbe..d155aa0 100644 --- a/scripts/item/IItem.cs +++ b/scripts/item/IItem.cs @@ -71,10 +71,6 @@ public interface IItem /// If this item need a special stack type, return the special item stack instance that contains the item. If else, just leave this null. /// 如果该项目需要特殊的物品堆类型,重写此方法来返回包含该物品的特殊物品堆实例。否则,保留原本的null返回值。 /// - /// - /// DO NOT use this method to create stack from item, use instead - /// 不要使用此方法从一个物品创建堆,请使用 。 - /// /// IItemStack? SpecialStack() => null; } \ No newline at end of file diff --git a/scripts/item/itemStacks/IItemStack.cs b/scripts/item/itemStacks/IItemStack.cs index 5ba7d17..5437473 100644 --- a/scripts/item/itemStacks/IItemStack.cs +++ b/scripts/item/itemStacks/IItemStack.cs @@ -159,6 +159,10 @@ public interface IItemStack /// Create a new ItemStack with the given item as the first item /// 以给定的物品为第一个物品创建物品堆 /// + /// + ///Assuming the item implements the method, then use the return value of the SpecialStack method, otherwise extrapolate from the maximum number of stacks of items. + ///假设物品实现了方法,那么使用SpecialStack方法的返回值,否则根据物品的最大堆叠数量来推断。 + /// public static IItemStack FromItem(IItem item) => item.SpecialStack() ?? ItemTypeManager.MaxStackQuantityOf(item.Id) switch From 4077d77b32850abad2bae93ac6e7b06500189f4c Mon Sep 17 00:00:00 2001 From: Cold-Mint Date: Sat, 15 Jun 2024 00:14:17 +0800 Subject: [PATCH 2/3] =?UTF-8?q?Add=20a=20contributor=20page.=20=E6=B7=BB?= =?UTF-8?q?=E5=8A=A0=E8=B4=A1=E7=8C=AE=E8=80=85=E9=A1=B5=E9=9D=A2=E3=80=82?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- data/itemRegs/packsacks.yaml | 2 +- data/itemRegs/weapons.yaml | 2 +- locals/Log.csv | 1 - locals/UI.csv | 8 + prefab/roomTemplates/dungeon/initialRoom.tscn | 24 +++ prefab/ui/contributorGroup.tscn | 32 ++++ prefab/weapons/staffOfTheUndead.tscn | 4 + scenes/contributor.tscn | 68 ++++++++ scenes/mainMenu.tscn | 6 + scripts/contribute/ContributorData.cs | 26 +++ scripts/contribute/ContributorDataManager.cs | 151 ++++++++++++++++++ scripts/contribute/ContributorType.cs | 54 +++++++ scripts/inventory/IItemContainer.cs | 1 - scripts/item/Packsack.cs | 6 +- .../loader/uiLoader/ContributorGroupLoader.cs | 102 ++++++++++++ scripts/loader/uiLoader/ContributorLoader.cs | 73 +++++++++ .../loader/uiLoader/LevelGraphEditorLoader.cs | 10 +- scripts/loader/uiLoader/MainMenuLoader.cs | 37 ++++- sprites/weapon/staffOfTheUndead.png | Bin 372 -> 1011 bytes 19 files changed, 593 insertions(+), 14 deletions(-) create mode 100644 prefab/ui/contributorGroup.tscn create mode 100644 scenes/contributor.tscn create mode 100644 scripts/contribute/ContributorData.cs create mode 100644 scripts/contribute/ContributorDataManager.cs create mode 100644 scripts/contribute/ContributorType.cs create mode 100644 scripts/loader/uiLoader/ContributorGroupLoader.cs create mode 100644 scripts/loader/uiLoader/ContributorLoader.cs diff --git a/data/itemRegs/packsacks.yaml b/data/itemRegs/packsacks.yaml index 937aea4..20b9eff 100644 --- a/data/itemRegs/packsacks.yaml +++ b/data/itemRegs/packsacks.yaml @@ -1,4 +1,4 @@ - id: packsack scene_path: res://prefab/packsacks/packsack.tscn icon_path: res://sprites/Player.png - max_stack_value: 1 \ No newline at end of file + max_stack_value: 1 diff --git a/data/itemRegs/weapons.yaml b/data/itemRegs/weapons.yaml index 171c341..9637a34 100644 --- a/data/itemRegs/weapons.yaml +++ b/data/itemRegs/weapons.yaml @@ -1,4 +1,4 @@ - id: staff_of_the_undead scene_path: res://prefab/weapons/staffOfTheUndead.tscn icon_path: res://sprites/weapon/staffOfTheUndead.png - max_stack_value: 1 \ No newline at end of file + max_stack_value: 1 diff --git a/locals/Log.csv b/locals/Log.csv index 78c2114..63924a5 100644 --- a/locals/Log.csv +++ b/locals/Log.csv @@ -26,7 +26,6 @@ log_death_info,生物{0}被{1}击败。,"Creature {0} was defeated by {1}.",生 log_loot_list_has_no_entries,ID为{0}的战利品表,没有指定条目。,"Loot list with ID {0}, no entry specified.",ID{0}の戦利品テーブルは、エントリ指定されていません。 log_not_within_the_loot_spawn_range,给定的数值{0}没有在战利品{1}的生成范围{2}内。,The given value {0} is not within the spawn range {2} of loot {1}.,与えられた数値{0}は戦利品{1}の生成範囲{2}内にありません。 log_loot_data_quantity,有{0}个战利品数据被返回。,{0} loot data was returned.,{0}個の戦利品データが返されます。 - log_start_item_register_from_file,开始从文件注册物品信息,Start registering item information from files,アイテム情報をファイルから登録開始 log_item_register_from_file,从文件{0}中注册物品信息,Registering item information from file {0},ファイル{0}からアイテム情報を登録する log_item_register_find_item_in_file,注册发现的物品{0},Register discovered item {0},見つかったアイテム{0}を登録 diff --git a/locals/UI.csv b/locals/UI.csv index 7f407b4..caa5fee 100644 --- a/locals/UI.csv +++ b/locals/UI.csv @@ -25,3 +25,11 @@ ui_room_injection_processor,房间注入处理器,Room injection processor,部 ui_game_over_title,游戏结束!,Game Over!,ゲームオーバー! ui_death_info_describe,死因,death,死因 ui_restart,重新开始,Restart,ぶり返す +ui_contributor_tips,由{0}位贡献者共同打造,Built by {0} contributors,{0}のコントリビューターが共同で作り上げました +ui_contributor,贡献者,contributor,貢献者です +ui_coder,编程,coder,程序设计 +ui_artist,美术,artist,びじゅつ +ui_musician,音乐,musician,音楽 +ui_character_voice,角色配音,character_voice,キャラクターボイスです +ui_translator,翻译,translator,翻訳 +ui_unordered_list_tip,排名不分先后,Ranking is not in order,順位は関係ありません diff --git a/prefab/roomTemplates/dungeon/initialRoom.tscn b/prefab/roomTemplates/dungeon/initialRoom.tscn index 06fa45b..c313f04 100644 --- a/prefab/roomTemplates/dungeon/initialRoom.tscn +++ b/prefab/roomTemplates/dungeon/initialRoom.tscn @@ -45,18 +45,42 @@ script = ExtResource("2_6p8mv") [node name="StaffOfTheUndead" parent="." instance=ExtResource("3_ud0w8")] position = Vector2(231, 116) +_minContactInjury = null +_maxContactInjury = null +_firingIntervalAsMillisecond = null +_recoil = null [node name="StaffOfTheUndead2" parent="." instance=ExtResource("3_ud0w8")] position = Vector2(113, 149) +_minContactInjury = null +_maxContactInjury = null +_firingIntervalAsMillisecond = null +_recoil = null [node name="StaffOfTheUndead5" parent="." instance=ExtResource("3_ud0w8")] position = Vector2(213, 177) +_minContactInjury = null +_maxContactInjury = null +_firingIntervalAsMillisecond = null +_recoil = null [node name="StaffOfTheUndead6" parent="." instance=ExtResource("3_ud0w8")] position = Vector2(290, 167) +_minContactInjury = null +_maxContactInjury = null +_firingIntervalAsMillisecond = null +_recoil = null [node name="StaffOfTheUndead3" parent="." instance=ExtResource("3_ud0w8")] position = Vector2(70, 88) +_minContactInjury = null +_maxContactInjury = null +_firingIntervalAsMillisecond = null +_recoil = null [node name="StaffOfTheUndead4" parent="." instance=ExtResource("3_ud0w8")] position = Vector2(367, 85) +_minContactInjury = null +_maxContactInjury = null +_firingIntervalAsMillisecond = null +_recoil = null diff --git a/prefab/ui/contributorGroup.tscn b/prefab/ui/contributorGroup.tscn new file mode 100644 index 0000000..8f30514 --- /dev/null +++ b/prefab/ui/contributorGroup.tscn @@ -0,0 +1,32 @@ +[gd_scene load_steps=2 format=3 uid="uid://6i7rgx3sdu1k"] + +[ext_resource type="Script" path="res://scripts/loader/uiLoader/ContributorGroupLoader.cs" id="1_xwjh1"] + +[node name="ContributorGroup" type="Control"] +layout_mode = 3 +anchors_preset = 15 +anchor_right = 1.0 +anchor_bottom = 1.0 +grow_horizontal = 2 +grow_vertical = 2 +size_flags_horizontal = 3 +size_flags_vertical = 3 +script = ExtResource("1_xwjh1") + +[node name="TitleLabel" type="Label" parent="."] +layout_mode = 1 +anchors_preset = 10 +anchor_right = 1.0 +offset_bottom = 39.0 +grow_horizontal = 2 +theme_override_font_sizes/font_size = 25 +text = "组名" + +[node name="HFlowContainer" type="HFlowContainer" parent="."] +layout_mode = 1 +anchors_preset = 15 +anchor_right = 1.0 +anchor_bottom = 1.0 +offset_top = 51.0 +grow_horizontal = 2 +grow_vertical = 2 diff --git a/prefab/weapons/staffOfTheUndead.tscn b/prefab/weapons/staffOfTheUndead.tscn index d4732bf..29cebc9 100644 --- a/prefab/weapons/staffOfTheUndead.tscn +++ b/prefab/weapons/staffOfTheUndead.tscn @@ -16,6 +16,10 @@ collision_mask = 34 script = ExtResource("1_w8hhv") ProjectileScenes = [ExtResource("2_34250")] Id = "staff_of_the_undead" +_minContactInjury = null +_maxContactInjury = null +_firingIntervalAsMillisecond = null +_recoil = null metadata/Projectiles = PackedStringArray("res://prefab/projectile/curseOfTheUndead.tscn") [node name="DamageArea2D" type="Area2D" parent="."] diff --git a/scenes/contributor.tscn b/scenes/contributor.tscn new file mode 100644 index 0000000..da7f898 --- /dev/null +++ b/scenes/contributor.tscn @@ -0,0 +1,68 @@ +[gd_scene load_steps=2 format=3 uid="uid://ljvmhhrk1d6j"] + +[ext_resource type="Script" path="res://scripts/loader/uiLoader/ContributorLoader.cs" id="1_ia4x6"] + +[node name="Contributor" type="Control"] +layout_mode = 3 +anchors_preset = 15 +anchor_right = 1.0 +anchor_bottom = 1.0 +grow_horizontal = 2 +grow_vertical = 2 +script = ExtResource("1_ia4x6") + +[node name="Panel" type="Panel" parent="."] +layout_mode = 1 +anchors_preset = 15 +anchor_right = 1.0 +anchor_bottom = 1.0 +grow_horizontal = 2 +grow_vertical = 2 + +[node name="CenterContainer" type="CenterContainer" parent="."] +layout_mode = 1 +anchors_preset = 10 +anchor_right = 1.0 +offset_bottom = 45.0 +grow_horizontal = 2 + +[node name="Label" type="Label" parent="CenterContainer"] +layout_mode = 2 +theme_override_font_sizes/font_size = 30 +text = "ui_contributor" + +[node name="ExitButton" type="Button" parent="."] +layout_mode = 1 +anchors_preset = 1 +anchor_left = 1.0 +anchor_right = 1.0 +offset_left = -86.0 +offset_top = 6.0 +offset_right = -19.0 +offset_bottom = 39.0 +grow_horizontal = 0 +text = "ui_close" + +[node name="VBoxContainer" type="VBoxContainer" parent="."] +layout_mode = 1 +anchors_preset = 15 +anchor_right = 1.0 +anchor_bottom = 1.0 +offset_left = 20.0 +offset_top = 59.0 +offset_right = -18.0 +offset_bottom = -20.0 +grow_horizontal = 2 +grow_vertical = 2 + +[node name="Label" type="Label" parent="."] +layout_mode = 1 +anchors_preset = 2 +anchor_top = 1.0 +anchor_bottom = 1.0 +offset_left = 16.0 +offset_top = -36.0 +offset_right = 168.0 +offset_bottom = -11.0 +grow_vertical = 0 +text = "ui_unordered_list_tip" diff --git a/scenes/mainMenu.tscn b/scenes/mainMenu.tscn index 9e32f9d..6fb0a0a 100644 --- a/scenes/mainMenu.tscn +++ b/scenes/mainMenu.tscn @@ -119,6 +119,12 @@ grow_vertical = 0 layout_mode = 2 horizontal_alignment = 2 +[node name="ContributorButton" type="LinkButton" parent="VBoxContainer2"] +layout_direction = 3 +layout_mode = 2 +text = "ui_contributor_tips" +underline = 1 + [node name="HBoxContainer" type="HBoxContainer" parent="VBoxContainer2"] layout_mode = 2 diff --git a/scripts/contribute/ContributorData.cs b/scripts/contribute/ContributorData.cs new file mode 100644 index 0000000..7857a6e --- /dev/null +++ b/scripts/contribute/ContributorData.cs @@ -0,0 +1,26 @@ +namespace ColdMint.scripts.contribute; + +/// +/// Contributor information +/// 贡献者数据 +/// +public class ContributorData +{ + /// + /// Contributor's name + /// 贡献者的名字 + /// + public string? Name { get; set; } + + /// + /// Links to contributors' home pages + /// 贡献者的主页链接 + /// + public string? Url { get; set; } + + /// + /// Type of contribution + /// 贡献的类型 + /// + public ContributorType[]? ContributorTypes { get; set; } +} \ No newline at end of file diff --git a/scripts/contribute/ContributorDataManager.cs b/scripts/contribute/ContributorDataManager.cs new file mode 100644 index 0000000..e8af8d2 --- /dev/null +++ b/scripts/contribute/ContributorDataManager.cs @@ -0,0 +1,151 @@ +using System; +using System.Collections.Generic; +using ColdMint.scripts.utils; + +namespace ColdMint.scripts.contribute; + +/// +/// Contributor data Manager +/// 贡献者数据管理器 +/// +public static class ContributorDataManager +{ + private static Dictionary>? _contributorTypeDictionary; + + private static readonly ContributorData[] ContributorArray = + [ + new ContributorData + { + Name = "Cold-Mint", + Url = "https://github.com/Cold-Mint", + ContributorTypes = [ContributorType.Coder] + }, + new ContributorData + { + Name = "Web13234", + Url = "https://github.com/Web13234", + ContributorTypes = [ContributorType.Coder] + }, + new ContributorData + { + Name = "HYPERLINK BLOCKED", + Url = "https://www.pixiv.net/users/74412798", + ContributorTypes = [ContributorType.Artist] + } + ]; + + /// + /// Get contributor totals + /// 获取贡献者总数 + /// + /// + public static int GetContributorTotals() + { + return ContributorArray.Length; + } + + /// + /// Gets a dictionary of contribution types to the contributor array + /// 获取贡献类型到贡献者数组的字典 + /// + /// + ///Cache the results after calling this method, as it is very expensive to generate results. + ///调用此方法后请将结果缓存起来,因为生成结果是非常昂贵的。 + /// + /// + /// + public static Dictionary? GetContributorTypeToContributorDataArray() + { + if (_contributorTypeDictionary == null) + { + return null; + } + + var result = new Dictionary(); + foreach (var contributorType in _contributorTypeDictionary.Keys) + { + result[contributorType] = _contributorTypeDictionary[contributorType].ToArray(); + } + + return result; + } + + /// + /// Register all contributor data + /// 注册所有的贡献者数据 + /// + public static void RegisterAllContributorData() + { + if (_contributorTypeDictionary!= null) + { + return; + } + foreach (var contributorData in ContributorArray) + { + RegisterContributorData(contributorData); + } + } + + /// + /// Gets a string description of a contribution type + /// 获取某个贡献类型的字符串描述 + /// + /// + /// + /// + public static string? ContributorTypeToString(ContributorType contributorType) + { + return contributorType switch + { + ContributorType.Coder => TranslationServerUtils.Translate("ui_coder"), + ContributorType.Artist => TranslationServerUtils.Translate("ui_artist"), + ContributorType.Musician => TranslationServerUtils.Translate("ui_musician"), + ContributorType.CharacterVoice => TranslationServerUtils.Translate("ui_character_voice"), + ContributorType.Translator => TranslationServerUtils.Translate("ui_translator"), + _ => throw new ArgumentOutOfRangeException(nameof(contributorType), contributorType, null) + }; + } + + /// + /// Register contributor data to the type dictionary + /// 注册贡献者数据到类型字典 + /// + /// + /// + private static void AddContributorDataToTypeDictionary(ContributorType contributorType, + ContributorData contributorData) + { + if (_contributorTypeDictionary == null) + { + return; + } + + if (_contributorTypeDictionary.ContainsKey(contributorType)) + { + _contributorTypeDictionary[contributorType].Add(contributorData); + } + else + { + _contributorTypeDictionary[contributorType] = [contributorData]; + } + } + + /// + /// Register Contributor data + /// 注册贡献者数据 + /// + /// + private static void RegisterContributorData(ContributorData contributorData) + { + if (contributorData.Name == null || contributorData.ContributorTypes == null) + { + return; + } + + _contributorTypeDictionary ??= new Dictionary>(); + foreach (var contributorDataContributorType in contributorData.ContributorTypes) + { + AddContributorDataToTypeDictionary(contributorDataContributorType, contributorData); + } + } +} \ No newline at end of file diff --git a/scripts/contribute/ContributorType.cs b/scripts/contribute/ContributorType.cs new file mode 100644 index 0000000..57bbfb4 --- /dev/null +++ b/scripts/contribute/ContributorType.cs @@ -0,0 +1,54 @@ +namespace ColdMint.scripts.contribute; + +/// +/// Contribution type +/// 贡献类型 +/// +public enum ContributorType +{ + /// + /// Coder + /// 程序员 + /// + /// + ///Contributed code to the project + ///为项目贡献了代码 + /// + Coder, + /// + /// Artist + /// 美术 + /// + /// + ///Contributed art assets to the project + ///为项目贡献了美术资产 + /// + Artist, + /// + /// Musician + /// 音乐家 + /// + /// + ///Contributed music, sound assets to the project + ///为项目贡献了音乐,音效资产 + /// + Musician, + /// + /// CharacterVoice + /// 角色配音 + /// + /// + ///Contributed voice to the game character + ///为游戏角色贡献了语音 + /// + CharacterVoice, + /// + /// Translator + /// 翻译者 + /// + /// + ///Contribute to localization of the project(specified language) + ///为项目的本地化做出贡献(指定的语言) + /// + Translator +} \ No newline at end of file diff --git a/scripts/inventory/IItemContainer.cs b/scripts/inventory/IItemContainer.cs index 1a5a36b..81b2778 100644 --- a/scripts/inventory/IItemContainer.cs +++ b/scripts/inventory/IItemContainer.cs @@ -210,7 +210,6 @@ public interface IItemContainer : IEnumerable /// IEnumerable for the item slot matched to, will be empty if there's no slot satisfies the predicate /// 包含匹配到的槽位的IEnumerable,当没有满足条件的槽位时为空 /// - /// IEnumerable MatchAll(Func predicate); diff --git a/scripts/item/Packsack.cs b/scripts/item/Packsack.cs index 6ac8e91..5d70057 100644 --- a/scripts/item/Packsack.cs +++ b/scripts/item/Packsack.cs @@ -1,6 +1,5 @@ using ColdMint.scripts.inventory; using ColdMint.scripts.item.itemStacks; - using Godot; namespace ColdMint.scripts.item; @@ -37,7 +36,7 @@ public partial class Packsack : RigidBody2D, IItem public bool CanStackWith(IItem item) => false; - public IItemStack? SpecialStack() + public IItemStack SpecialStack() { return new PacksackStack(this); } @@ -49,8 +48,5 @@ public partial class Packsack : RigidBody2D, IItem { base._Ready(); ItemContainer = new UniversalItemContainer(); - - //Test: Add one ItemSlot for pack - ItemContainer.AddItemSlot(this); } } \ No newline at end of file diff --git a/scripts/loader/uiLoader/ContributorGroupLoader.cs b/scripts/loader/uiLoader/ContributorGroupLoader.cs new file mode 100644 index 0000000..4c35f58 --- /dev/null +++ b/scripts/loader/uiLoader/ContributorGroupLoader.cs @@ -0,0 +1,102 @@ +using ColdMint.scripts.contribute; +using ColdMint.scripts.utils; +using Godot; + +namespace ColdMint.scripts.loader.uiLoader; + +/// +/// Contributor group loader +/// 贡献者组加载器 +/// +public partial class ContributorGroupLoader : UiLoaderTemplate +{ + private string? _title; + private ContributorData[]? _contributorDataArray; + + /// + /// Contributor array + /// 贡献者数组 + /// + public ContributorData[]? ContributorDataArray + { + get => _contributorDataArray; + set + { + _contributorDataArray = value; + SetContributorData(value); + } + } + + /// + /// The title of the contribution group + /// 贡献组的标题 + /// + public string? Title + { + get => _title; + set + { + _title = value; + SetTitle(value); + } + } + + private Label? _titleLabel; + private HFlowContainer? _flowContainer; + + public override void InitializeUi() + { + _titleLabel = GetNode