diff --git a/locals/Log.csv b/locals/Log.csv
index 39eaa49..7f6d04c 100644
--- a/locals/Log.csv
+++ b/locals/Log.csv
@@ -37,7 +37,6 @@ log_wrong_custom_arg,不匹配的参数:类型为{0}而值为{1},Mismatched pa
log_item_container_is_null,物品容器为空,Item container is null,アイテム・コンテナが空です
log_item_has_no_owner,物品没有所有者,Item has no owner,アイテムに所有者がいません
log_no_damage_between_camps,没有阵营之间的伤害,No damage between camps,陣営間のダメージはありません
-log_contact_damage_disabled_during_collision,在碰撞期间禁用接触伤害,Contact damage disabled during collision,衝突中に接触ダメージが無効になります
log_owner_of_the_item_is_not_character,物品的所有者不是角色,The owner of the item is not a character,アイテムの所有者はキャラクターではありません
log_try_to_open_state_machine_that_is_on,尝试打开处于运行状态的状态机。,Try to open a state machine that is on.,実行中のステートマシンを開こうとしています。
log_state_machine_does_not_specify_context,状态机没有指定上下文。,The state machine does not specify a context.,ステートマシンはコンテキストを指定していません。
@@ -103,8 +102,6 @@ log_dll_does_not_register_lifecycle_processor,位于{0}的dll文件,未注册
log_mod_lifecycle_handler_not_implement_interface,位于{0}的dll文件,生命周期处理器未实现IModLifecycleHandler接口。,"The DLL file located at {0}, the lifecycle processor does not implement the IModLifecycleHandler interface.",{0}にあるDLLファイル、ライフサイクルプロセッサはIModLifecycleHandlerインターフェースを実装していません。
log_dll_no_parameterless_constructor,位于{0}的dll文件,没有无参构造函数。,"The DLL file located at {0} does not have a parameterless constructor.",{0}にあるDLLファイルにはパラメータのないコンストラクタがありません。
log_dll_type_length,位于{0}的dll文件内,共包含{1}个类型。,"The DLL file located at {0} contains a total of {1} types.",{0}にあるDLLファイルには合計{1}個のタイプが含まれています。
-log_item_pickup_disables_collision_damage,物品捡起禁用碰撞伤害。,Item pickup disables collision damage.,アイテムのピックアップが衝突によるダメージを無効にする
-log_item_thrown_restore_collision_damage,物品扔出恢复碰撞伤害。,Item Throw restores collision damage.,アイテム投げは衝突ダメージを回復する。
log_after_no_longer_in_contact_with_any_tiles,不再与任何瓦片接触后,可以造成伤害。,"After no longer coming into contact with any tiles, it can cause damage",タイルと接触しなくなった後、損傷を引き起こす可能性があります。
log_contact_with_tiles_disables_damage,与瓦片接触禁用伤害。,"Disabling damage on contact with tiles",タイルとの接触によるダメージの無効化
log_hide_all_node,隐藏{0}个节点。,Hide {0} nodes.,{0}ノードを非表示にします。
diff --git a/prefab/items/resignationCertificate.tscn b/prefab/items/resignationCertificate.tscn
index 99a037a..b5a016f 100644
--- a/prefab/items/resignationCertificate.tscn
+++ b/prefab/items/resignationCertificate.tscn
@@ -1,13 +1,9 @@
-[gd_scene load_steps=6 format=3 uid="uid://cj36fjtrlo03t"]
+[gd_scene load_steps=5 format=3 uid="uid://cj36fjtrlo03t"]
[ext_resource type="Script" path="res://scripts/inventory/ResignationCertificate.cs" id="1_nydte"]
[ext_resource type="AudioStream" uid="uid://cak6chjjsu7wo" path="res://sounds/fire.wav" id="2_ei0j2"]
[ext_resource type="Texture2D" uid="uid://dyfqdpdlq286h" path="res://sprites/projectile/resignationCertificate.png" id="3_jwff2"]
-[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_ujexv"]
-radius = 6.0
-height = 21.0
-
[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_xnc20"]
radius = 6.0
height = 21.0
@@ -19,14 +15,6 @@ angular_damp = -1.0
script = ExtResource("1_nydte")
FiringIntervalAsMillisecond = 1000
-[node name="DamageArea2D" type="Area2D" parent="."]
-collision_layer = 8
-collision_mask = 102
-
-[node name="CollisionShape2D" type="CollisionShape2D" parent="DamageArea2D"]
-position = Vector2(1, 0.5)
-shape = SubResource("CapsuleShape2D_ujexv")
-
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(1, 0.5)
shape = SubResource("CapsuleShape2D_xnc20")
diff --git a/prefab/magics/curse.tscn b/prefab/magics/curse.tscn
index 4b9f97d..8986580 100644
--- a/prefab/magics/curse.tscn
+++ b/prefab/magics/curse.tscn
@@ -1,12 +1,9 @@
-[gd_scene load_steps=6 format=3 uid="uid://m3tkjcbrrhfj"]
+[gd_scene load_steps=5 format=3 uid="uid://m3tkjcbrrhfj"]
[ext_resource type="Script" path="res://scripts/spell/NodeSpawnOnKillCharacterSpell.cs" id="1_gg5rs"]
[ext_resource type="AudioStream" uid="uid://cak6chjjsu7wo" path="res://sounds/fire.wav" id="2_83n3c"]
[ext_resource type="Texture2D" uid="uid://mb5yijtw7sw5" path="res://sprites/projectile/x3.png" id="3_thtsv"]
-[sub_resource type="RectangleShape2D" id="RectangleShape2D_3eq4k"]
-size = Vector2(30, 30)
-
[sub_resource type="RectangleShape2D" id="RectangleShape2D_i3lbq"]
size = Vector2(30, 31)
@@ -17,13 +14,6 @@ angular_damp = -1.0
script = ExtResource("1_gg5rs")
_packedScenePath = "res://prefab/entitys/BlackenedAboriginalWarrior.tscn"
-[node name="DamageArea2D" type="Area2D" parent="."]
-collision_layer = 8
-collision_mask = 102
-
-[node name="CollisionShape2D" type="CollisionShape2D" parent="DamageArea2D"]
-shape = SubResource("RectangleShape2D_3eq4k")
-
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(0, -0.5)
shape = SubResource("RectangleShape2D_i3lbq")
diff --git a/prefab/magics/curseOfTheUndead.tscn b/prefab/magics/curseOfTheUndead.tscn
index 6bd1640..3e5535b 100644
--- a/prefab/magics/curseOfTheUndead.tscn
+++ b/prefab/magics/curseOfTheUndead.tscn
@@ -1,11 +1,9 @@
-[gd_scene load_steps=6 format=3 uid="uid://crthy8a50a4t"]
+[gd_scene load_steps=5 format=3 uid="uid://crthy8a50a4t"]
[ext_resource type="Script" path="res://scripts/spell/SpellPickAble.cs" id="1_v0grp"]
[ext_resource type="AudioStream" uid="uid://cak6chjjsu7wo" path="res://sounds/fire.wav" id="4_ffr2k"]
[ext_resource type="Texture2D" uid="uid://bbcjkyrsx88av" path="res://sprites/projectile/curseOfTheUndead.png" id="4_y6nkf"]
-[sub_resource type="CircleShape2D" id="CircleShape2D_qgdry"]
-
[sub_resource type="CircleShape2D" id="CircleShape2D_akp3k"]
[node name="curseOfTheUndead" type="RigidBody2D"]
@@ -15,14 +13,6 @@ angular_damp = -1.0
script = ExtResource("1_v0grp")
_projectilePath = "res://prefab/projectile/curseOfTheUndead.tscn"
-[node name="DamageArea2D" type="Area2D" parent="."]
-collision_layer = 8
-collision_mask = 102
-
-[node name="CollisionShape2D" type="CollisionShape2D" parent="DamageArea2D"]
-position = Vector2(0, -0.5)
-shape = SubResource("CircleShape2D_qgdry")
-
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(0, -0.625)
shape = SubResource("CircleShape2D_akp3k")
diff --git a/prefab/magics/x3.tscn b/prefab/magics/x3.tscn
index 2a136dd..1f23761 100644
--- a/prefab/magics/x3.tscn
+++ b/prefab/magics/x3.tscn
@@ -1,12 +1,9 @@
-[gd_scene load_steps=6 format=3 uid="uid://cg75t3fw5c6er"]
+[gd_scene load_steps=5 format=3 uid="uid://cg75t3fw5c6er"]
[ext_resource type="Script" path="res://scripts/spell/MultipleFireSpell.cs" id="1_cnhod"]
[ext_resource type="Texture2D" uid="uid://mb5yijtw7sw5" path="res://sprites/projectile/x3.png" id="3_b3s8h"]
[ext_resource type="AudioStream" uid="uid://cak6chjjsu7wo" path="res://sounds/fire.wav" id="4_ffr2k"]
-[sub_resource type="RectangleShape2D" id="RectangleShape2D_3eq4k"]
-size = Vector2(30, 30)
-
[sub_resource type="RectangleShape2D" id="RectangleShape2D_i3lbq"]
size = Vector2(30, 31)
@@ -16,13 +13,6 @@ collision_mask = 34
angular_damp = -1.0
script = ExtResource("1_cnhod")
-[node name="DamageArea2D" type="Area2D" parent="."]
-collision_layer = 8
-collision_mask = 102
-
-[node name="CollisionShape2D" type="CollisionShape2D" parent="DamageArea2D"]
-shape = SubResource("RectangleShape2D_3eq4k")
-
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(0, -0.5)
shape = SubResource("RectangleShape2D_i3lbq")
diff --git a/prefab/packsacks/PortableBackpacks.tscn b/prefab/packsacks/PortableBackpacks.tscn
index 0e0dff1..548d191 100644
--- a/prefab/packsacks/PortableBackpacks.tscn
+++ b/prefab/packsacks/PortableBackpacks.tscn
@@ -1,11 +1,8 @@
-[gd_scene load_steps=5 format=3 uid="uid://bq5d2w22wnxrf"]
+[gd_scene load_steps=4 format=3 uid="uid://bq5d2w22wnxrf"]
[ext_resource type="Script" path="res://scripts/inventory/Packsack.cs" id="1_slakl"]
[ext_resource type="Texture2D" uid="uid://di0sw4rgd26y0" path="res://sprites/PortableBackpacks.png" id="2_l0fbh"]
-[sub_resource type="RectangleShape2D" id="RectangleShape2D_brthl"]
-size = Vector2(21, 29)
-
[sub_resource type="RectangleShape2D" id="RectangleShape2D_xqyue"]
size = Vector2(21, 29)
@@ -15,14 +12,6 @@ collision_mask = 38
script = ExtResource("1_slakl")
NumberSlots = 30
-[node name="DamageArea2D" type="Area2D" parent="."]
-collision_layer = 8
-collision_mask = 102
-
-[node name="CollisionShape2D" type="CollisionShape2D" parent="DamageArea2D"]
-position = Vector2(-2.5, 1.5)
-shape = SubResource("RectangleShape2D_brthl")
-
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(-2.5, 1.5)
shape = SubResource("RectangleShape2D_xqyue")
diff --git a/prefab/weapons/BeginnerStaff.tscn b/prefab/weapons/BeginnerStaff.tscn
index ef4e660..d6956b5 100644
--- a/prefab/weapons/BeginnerStaff.tscn
+++ b/prefab/weapons/BeginnerStaff.tscn
@@ -1,13 +1,10 @@
-[gd_scene load_steps=7 format=3 uid="uid://cg2jmn7cs8m2c"]
+[gd_scene load_steps=6 format=3 uid="uid://cg2jmn7cs8m2c"]
[ext_resource type="Script" path="res://scripts/weapon/ProjectileWeapon.cs" id="1_w4b6p"]
[ext_resource type="Texture2D" uid="uid://pf2ilanjwino" path="res://sprites/weapon/BeginnerStaff_Icon.png" id="2_ip8xd"]
[ext_resource type="Texture2D" uid="uid://b4g1mkvjf7uns" path="res://sprites/weapon/BeginnerStaff.png" id="3_rhhwp"]
[ext_resource type="AudioStream" uid="uid://cak6chjjsu7wo" path="res://sounds/fire.wav" id="4_p12sk"]
-[sub_resource type="RectangleShape2D" id="RectangleShape2D_obcq2"]
-size = Vector2(48, 5)
-
[sub_resource type="RectangleShape2D" id="RectangleShape2D_14m1g"]
size = Vector2(48, 5)
@@ -21,14 +18,6 @@ FiringIntervalAsMillisecond = 300
_recoilStrength = 5
UniqueIcon = ExtResource("2_ip8xd")
-[node name="DamageArea2D" type="Area2D" parent="."]
-collision_layer = 8
-collision_mask = 102
-
-[node name="CollisionShape2D" type="CollisionShape2D" parent="DamageArea2D"]
-position = Vector2(26, 0.5)
-shape = SubResource("RectangleShape2D_obcq2")
-
[node name="StaffOfTheUndead2" type="Sprite2D" parent="."]
position = Vector2(30, 0)
texture = ExtResource("3_rhhwp")
diff --git a/prefab/weapons/IronAxe.tscn b/prefab/weapons/IronAxe.tscn
index f17afba..9922c3f 100644
--- a/prefab/weapons/IronAxe.tscn
+++ b/prefab/weapons/IronAxe.tscn
@@ -1,12 +1,9 @@
-[gd_scene load_steps=7 format=3 uid="uid://g1jrthe4ojdd"]
+[gd_scene load_steps=6 format=3 uid="uid://g1jrthe4ojdd"]
[ext_resource type="Script" path="res://scripts/weapon/MeleeWeapon.cs" id="1_snmy1"]
[ext_resource type="Texture2D" uid="uid://wt50kx6bup51" path="res://sprites/weapon/StaffNecromancy.png" id="3_cm7e6"]
[ext_resource type="AudioStream" uid="uid://cak6chjjsu7wo" path="res://sounds/fire.wav" id="4_qimud"]
-[sub_resource type="RectangleShape2D" id="RectangleShape2D_obcq2"]
-size = Vector2(49, 5)
-
[sub_resource type="RectangleShape2D" id="RectangleShape2D_14m1g"]
size = Vector2(49, 5.25)
@@ -19,14 +16,6 @@ collision_mask = 34
angular_damp = -1.0
script = ExtResource("1_snmy1")
-[node name="DamageArea2D" type="Area2D" parent="."]
-collision_layer = 8
-collision_mask = 102
-
-[node name="CollisionShape2D" type="CollisionShape2D" parent="DamageArea2D"]
-position = Vector2(25.5, 0.5)
-shape = SubResource("RectangleShape2D_obcq2")
-
[node name="StaffOfTheUndead2" type="Sprite2D" parent="."]
position = Vector2(30, 0)
texture = ExtResource("3_cm7e6")
diff --git a/prefab/weapons/StaffNecromancy.tscn b/prefab/weapons/StaffNecromancy.tscn
index 938ba57..35dd763 100644
--- a/prefab/weapons/StaffNecromancy.tscn
+++ b/prefab/weapons/StaffNecromancy.tscn
@@ -1,13 +1,10 @@
-[gd_scene load_steps=7 format=3 uid="uid://dnnn2xyayiehk"]
+[gd_scene load_steps=6 format=3 uid="uid://dnnn2xyayiehk"]
[ext_resource type="Texture2D" uid="uid://wt50kx6bup51" path="res://sprites/weapon/StaffNecromancy.png" id="1_ms3us"]
[ext_resource type="Script" path="res://scripts/weapon/ProjectileWeapon.cs" id="1_w8hhv"]
[ext_resource type="Texture2D" uid="uid://dg5vwprt66w4j" path="res://sprites/weapon/StaffNecromancy_Icon.png" id="3_31iau"]
[ext_resource type="AudioStream" uid="uid://cak6chjjsu7wo" path="res://sounds/fire.wav" id="4_ffr2k"]
-[sub_resource type="RectangleShape2D" id="RectangleShape2D_obcq2"]
-size = Vector2(49, 5)
-
[sub_resource type="RectangleShape2D" id="RectangleShape2D_14m1g"]
size = Vector2(49, 5.25)
@@ -22,15 +19,6 @@ FiringIntervalAsMillisecond = 300
_recoilStrength = 5
UniqueIcon = ExtResource("3_31iau")
-[node name="DamageArea2D" type="Area2D" parent="."]
-visible = false
-collision_layer = 8
-collision_mask = 102
-
-[node name="CollisionShape2D" type="CollisionShape2D" parent="DamageArea2D"]
-position = Vector2(25.5, 0.5)
-shape = SubResource("RectangleShape2D_obcq2")
-
[node name="StaffOfTheUndead2" type="Sprite2D" parent="."]
position = Vector2(30, 0)
texture = ExtResource("1_ms3us")
diff --git a/scripts/character/CharacterTemplate.cs b/scripts/character/CharacterTemplate.cs
index d228b9d..0af663b 100644
--- a/scripts/character/CharacterTemplate.cs
+++ b/scripts/character/CharacterTemplate.cs
@@ -70,11 +70,6 @@ public partial class CharacterTemplate : CharacterBody2D
}
protected const float JumpVelocity = -240;
-
- //How long it takes for an item to recover from a collision with the ground and platform after being thrown (in seconds)
- //物品被扔出后多长时间恢复与地面和平台的碰撞(单位:秒)
- private readonly double _itemCollisionRecoveryTime = 0.045f;
-
public string? ReadOnlyCharacterName => TranslationServerUtils.Translate(CharacterName);
[Export] public string? CharacterName;
@@ -442,8 +437,6 @@ public partial class CharacterTemplate : CharacterBody2D
pickAbleTemplate.Picked = true;
pickAbleTemplate.Freeze = true;
pickAbleTemplate.DisabledCollisionShape2D();
- pickAbleTemplate.EnableContactInjury = false;
- LogCat.Log("item_pickup_disables_collision_damage", LogCat.LogLabel.ContactInjury);
}
if (pickAbleItemNode2D is ProjectileWeapon projectileWeapon)
@@ -812,20 +805,6 @@ public partial class CharacterTemplate : CharacterBody2D
pickAbleTemplate.LinearVelocity = Vector2.Zero;
pickAbleTemplate.EnabledCollisionShape2D();
pickAbleTemplate.Freeze = false;
- var timer = new Timer();
- pickAbleTemplate.AddChild(timer);
- timer.WaitTime = _itemCollisionRecoveryTime;
- timer.Autostart = true;
- timer.OneShot = true;
- timer.Timeout += () =>
- {
- //We cannot immediately resume the physical collision when the weapon is discharged, which will cause the weapon to collide with the ground and platform earlier, preventing the weapon from flying.
- //仍出武器时,我们不能立即恢复物理碰撞,立即恢复会导致武器更早的与地面和平台碰撞,阻止武器的飞行。
- pickAbleTemplate.EnableContactInjury = true;
- LogCat.Log("item_thrown_restore_collision_damage", LogCat.LogLabel.ContactInjury);
- timer.QueueFree();
- };
-
break;
}
diff --git a/scripts/pickable/PickAbleTemplate.cs b/scripts/pickable/PickAbleTemplate.cs
index f542831..1747e77 100644
--- a/scripts/pickable/PickAbleTemplate.cs
+++ b/scripts/pickable/PickAbleTemplate.cs
@@ -53,15 +53,6 @@ public partial class PickAbleTemplate : RigidBody2D, IItem
///
public new Node2D? Owner { get; set; }
- ///
- /// Enabled contact injury
- /// 启用接触伤害
- ///
- public virtual bool EnableContactInjury { get; set; }
-
- [Export] private int _minContactInjury = 1;
- [Export] private int _maxContactInjury = 2;
-
public string Description
{
get
@@ -73,24 +64,6 @@ public partial class PickAbleTemplate : RigidBody2D, IItem
public int Quantity { get; set; } = 1;
- ///
- /// The number of tile maps that come into contact with this item
- /// 与此物品接触的瓦片地图数量
- ///
- private int _tileMapNumber;
-
- ///
- /// This area represents the collision range of the weapon, and when other nodes enter this area, they will deal damage.
- /// 这个区域表示武器的碰撞范围,当其他节点进入此区域时,会造成伤害。
- ///
- private Area2D? _damageArea2D;
-
- ///
- /// Damage collision shape
- /// 伤害的碰撞形状
- ///
- private CollisionShape2D? _damageAreaCollisionShape2D;
-
///
/// Whether the item is currently picked up
/// 当前物品是否被捡起了
@@ -218,10 +191,6 @@ public partial class PickAbleTemplate : RigidBody2D, IItem
{
return;
}
- _damageArea2D = GetNode("DamageArea2D");
- _damageAreaCollisionShape2D = _damageArea2D.GetNode("CollisionShape2D");
- _damageArea2D.BodyEntered += OnBodyEnter;
- _damageArea2D.BodyExited += OnBodyExited;
_tipLabel = GetNodeOrNull