move Packsack.cs to item namespace
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@ -1,6 +1,6 @@
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[gd_scene load_steps=4 format=3 uid="uid://cn10fimoem04m"]
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[ext_resource type="Script" path="res://scripts/inventory/Packsack.cs" id="1_8ehup"]
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[ext_resource type="Script" path="res://scripts/item/Packsack.cs" id="1_slakl"]
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[ext_resource type="Texture2D" uid="uid://b1twcink38sh0" path="res://sprites/Player.png" id="2_e1ale"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_xqyue"]
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@ -9,8 +9,7 @@ size = Vector2(41, 57)
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[node name="RigidBody2D" type="RigidBody2D"]
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collision_layer = 8
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collision_mask = 38
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script = ExtResource("1_8ehup")
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Id = "packsack"
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script = ExtResource("1_slakl")
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[node name="Player" type="Sprite2D" parent="."]
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texture = ExtResource("2_e1ale")
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@ -1,11 +1,8 @@
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using System;
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using ColdMint.scripts.debug;
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using ColdMint.scripts.item;
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using ColdMint.scripts.inventory;
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using Godot;
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namespace ColdMint.scripts.inventory;
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namespace ColdMint.scripts.item;
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/// <summary>
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/// <para>packsack</para>
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@ -6,6 +6,8 @@ using ColdMint.scripts.inventory;
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using ColdMint.scripts.item.weapon;
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using Godot;
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using Packsack = ColdMint.scripts.item.Packsack;
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namespace ColdMint.scripts.utils;
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/// <summary>
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