Adds the selected slot change event to the item container.
加入物品容器选中的槽位改变事件。
This commit is contained in:
parent
1e5b466c6f
commit
5d6d42aa54
|
@ -37,3 +37,4 @@ log_found_item_types,从文件中找到{0}个物品类型,Found {0} item types i
|
||||||
log_register_item,注册物品类型{0}结果为{1},Registered item type {0}; results in {1},登録されたアイテム・タイプ {0} の結果は {1} です。
|
log_register_item,注册物品类型{0}结果为{1},Registered item type {0}; results in {1},登録されたアイテム・タイプ {0} の結果は {1} です。
|
||||||
log_error_when_open_item_regs_dir,尝试打开物品信息目录时发生错误,Error when opening itemRegs dir,アイテム情報カタログを開こうとしてエラーが発生しました。
|
log_error_when_open_item_regs_dir,尝试打开物品信息目录时发生错误,Error when opening itemRegs dir,アイテム情報カタログを開こうとしてエラーが発生しました。
|
||||||
log_wrong_custom_arg,不匹配的参数:类型为{0}而值为{1},Mismatched parameter: type {0} and value {1},パラメータの不一致:型{0}と値{1}。
|
log_wrong_custom_arg,不匹配的参数:类型为{0}而值为{1},Mismatched parameter: type {0} and value {1},パラメータの不一致:型{0}と値{1}。
|
||||||
|
log_item_container_is_null,物品容器为空,Item container is null,アイテム・コンテナが空です
|
|
|
@ -7,7 +7,6 @@ using ColdMint.scripts.debug;
|
||||||
using ColdMint.scripts.health;
|
using ColdMint.scripts.health;
|
||||||
using ColdMint.scripts.inventory;
|
using ColdMint.scripts.inventory;
|
||||||
using ColdMint.scripts.item;
|
using ColdMint.scripts.item;
|
||||||
using ColdMint.scripts.item.itemStacks;
|
|
||||||
using ColdMint.scripts.utils;
|
using ColdMint.scripts.utils;
|
||||||
using ColdMint.scripts.item.weapon;
|
using ColdMint.scripts.item.weapon;
|
||||||
using ColdMint.scripts.loot;
|
using ColdMint.scripts.loot;
|
||||||
|
@ -40,9 +39,20 @@ public partial class CharacterTemplate : CharacterBody2D
|
||||||
|
|
||||||
protected string? CharacterName;
|
protected string? CharacterName;
|
||||||
|
|
||||||
|
protected IItemContainer? ProtectedItemContainer;
|
||||||
|
|
||||||
//Item containers are used to store items.
|
//Item containers are used to store items.
|
||||||
//物品容器用于存储物品。
|
//物品容器用于存储物品。
|
||||||
public IItemContainer? ItemContainer { get; set; }
|
public IItemContainer? ItemContainer
|
||||||
|
{
|
||||||
|
get => ProtectedItemContainer;
|
||||||
|
set
|
||||||
|
{
|
||||||
|
ProtectedItemContainer = value;
|
||||||
|
WhenBindItemContainer(ProtectedItemContainer);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
//Items currently held
|
//Items currently held
|
||||||
//当前持有的物品
|
//当前持有的物品
|
||||||
|
@ -58,6 +68,16 @@ public partial class CharacterTemplate : CharacterBody2D
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// <para>When binding an item container to a character</para>
|
||||||
|
/// <para>当为角色绑定物品容器时</para>
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="itemContainer"></param>
|
||||||
|
protected virtual void WhenBindItemContainer(IItemContainer? itemContainer)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// <para>When the items the character holds are updated</para>
|
/// <para>When the items the character holds are updated</para>
|
||||||
/// <para>当角色持有的物品更新时</para>
|
/// <para>当角色持有的物品更新时</para>
|
||||||
|
@ -618,7 +638,6 @@ public partial class CharacterTemplate : CharacterBody2D
|
||||||
{
|
{
|
||||||
var itemSlotNode = ItemContainer?.GetItemSlotNode(index);
|
var itemSlotNode = ItemContainer?.GetItemSlotNode(index);
|
||||||
if (itemSlotNode is null) return;
|
if (itemSlotNode is null) return;
|
||||||
|
|
||||||
if (number < 0)
|
if (number < 0)
|
||||||
{
|
{
|
||||||
while (!itemSlotNode.IsEmpty())
|
while (!itemSlotNode.IsEmpty())
|
||||||
|
|
|
@ -1,9 +1,9 @@
|
||||||
using System;
|
using System;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
using System.Threading.Tasks;
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
using ColdMint.scripts.damage;
|
using ColdMint.scripts.damage;
|
||||||
using ColdMint.scripts.deathInfo;
|
using ColdMint.scripts.deathInfo;
|
||||||
|
using ColdMint.scripts.inventory;
|
||||||
using ColdMint.scripts.item;
|
using ColdMint.scripts.item;
|
||||||
using ColdMint.scripts.map.events;
|
using ColdMint.scripts.map.events;
|
||||||
using ColdMint.scripts.utils;
|
using ColdMint.scripts.utils;
|
||||||
|
@ -62,6 +62,43 @@ public partial class Player : CharacterTemplate
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
protected override void WhenBindItemContainer(IItemContainer? itemContainer)
|
||||||
|
{
|
||||||
|
if (itemContainer == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
//Subscribe to events when the item container is bound to the player.
|
||||||
|
//在物品容器与玩家绑定时订阅事件。
|
||||||
|
itemContainer.SelectedItemSlotChangeEvent += SelectedItemSlotChangeEvent;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void _ExitTree()
|
||||||
|
{
|
||||||
|
base._ExitTree();
|
||||||
|
if (ProtectedItemContainer != null)
|
||||||
|
{
|
||||||
|
//Unsubscribe to events when this object is destroyed.
|
||||||
|
//此节点被销毁时,取消订阅事件。
|
||||||
|
ProtectedItemContainer.SelectedItemSlotChangeEvent -= SelectedItemSlotChangeEvent;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void SelectedItemSlotChangeEvent(SelectedItemSlotChangeEvent selectedItemSlotChangeEvent)
|
||||||
|
{
|
||||||
|
var item = selectedItemSlotChangeEvent.NewItemSlotNode?.GetItemStack()?.GetItem();
|
||||||
|
GameSceneNodeHolder.HideBackpackUiContainerIfVisible();
|
||||||
|
if (item is Node2D node2D)
|
||||||
|
{
|
||||||
|
CurrentItem = node2D;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
CurrentItem = null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// <para>Update operation prompt</para>
|
/// <para>Update operation prompt</para>
|
||||||
/// <para>更新操作提示</para>
|
/// <para>更新操作提示</para>
|
||||||
|
|
|
@ -1,3 +1,4 @@
|
||||||
|
using System;
|
||||||
using ColdMint.scripts.map.events;
|
using ColdMint.scripts.map.events;
|
||||||
using ColdMint.scripts.utils;
|
using ColdMint.scripts.utils;
|
||||||
using Godot;
|
using Godot;
|
||||||
|
@ -12,11 +13,13 @@ public partial class HotBar : HBoxContainer
|
||||||
{
|
{
|
||||||
private IItemContainer? _itemContainer;
|
private IItemContainer? _itemContainer;
|
||||||
|
|
||||||
|
Action<SelectedItemSlotChangeEvent>? SelectedItemSlotChangeEvent { get; set; }
|
||||||
|
|
||||||
public override void _Ready()
|
public override void _Ready()
|
||||||
{
|
{
|
||||||
base._Ready();
|
base._Ready();
|
||||||
_itemContainer = new UniversalItemContainer();
|
_itemContainer = new UniversalItemContainer();
|
||||||
EventManager.PlayerInstanceChangeEvent += PlayerInstanceChangeEvent;
|
_itemContainer.SelectedItemSlotChangeEvent += SelectedItemSlotChangeEvent;
|
||||||
NodeUtils.DeleteAllChild(this);
|
NodeUtils.DeleteAllChild(this);
|
||||||
for (var i = 0; i < Config.HotBarSize; i++)
|
for (var i = 0; i < Config.HotBarSize; i++)
|
||||||
{
|
{
|
||||||
|
@ -25,19 +28,6 @@ public partial class HotBar : HBoxContainer
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// <para>When the player instance changes, we update the binding of the item container</para>
|
|
||||||
/// <para>当玩家实例改变时,我们更新物品容器的绑定</para>
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="playerInstanceChangeEvent"></param>
|
|
||||||
private void PlayerInstanceChangeEvent(PlayerInstanceChangeEvent playerInstanceChangeEvent)
|
|
||||||
{
|
|
||||||
if (_itemContainer is UniversalItemContainer universalItemContainer)
|
|
||||||
{
|
|
||||||
universalItemContainer.CharacterTemplate = GameSceneNodeHolder.Player;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void _Process(double delta)
|
public override void _Process(double delta)
|
||||||
{
|
{
|
||||||
base._Process(delta);
|
base._Process(delta);
|
||||||
|
@ -45,7 +35,6 @@ public partial class HotBar : HBoxContainer
|
||||||
{
|
{
|
||||||
//Mouse wheel down
|
//Mouse wheel down
|
||||||
//鼠标滚轮向下
|
//鼠标滚轮向下
|
||||||
GameSceneNodeHolder.HideBackpackUiContainerIfVisible();
|
|
||||||
_itemContainer?.SelectTheNextItemSlot();
|
_itemContainer?.SelectTheNextItemSlot();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -53,7 +42,6 @@ public partial class HotBar : HBoxContainer
|
||||||
{
|
{
|
||||||
//Mouse wheel up
|
//Mouse wheel up
|
||||||
//鼠标滚轮向上
|
//鼠标滚轮向上
|
||||||
GameSceneNodeHolder.HideBackpackUiContainerIfVisible();
|
|
||||||
_itemContainer?.SelectThePreviousItemSlot();
|
_itemContainer?.SelectThePreviousItemSlot();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -112,11 +100,11 @@ public partial class HotBar : HBoxContainer
|
||||||
/// <param name="shortcutKeyIndex"></param>
|
/// <param name="shortcutKeyIndex"></param>
|
||||||
private void SelectItemSlotByHotBarShortcutKey(int shortcutKeyIndex)
|
private void SelectItemSlotByHotBarShortcutKey(int shortcutKeyIndex)
|
||||||
{
|
{
|
||||||
GameSceneNodeHolder.HideBackpackUiContainerIfVisible();
|
|
||||||
if (_itemContainer == null)
|
if (_itemContainer == null)
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
_itemContainer.SelectItemSlot(shortcutKeyIndex);
|
_itemContainer.SelectItemSlot(shortcutKeyIndex);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -128,6 +116,9 @@ public partial class HotBar : HBoxContainer
|
||||||
public override void _ExitTree()
|
public override void _ExitTree()
|
||||||
{
|
{
|
||||||
base._ExitTree();
|
base._ExitTree();
|
||||||
EventManager.PlayerInstanceChangeEvent -= PlayerInstanceChangeEvent;
|
if (_itemContainer != null)
|
||||||
|
{
|
||||||
|
_itemContainer.SelectedItemSlotChangeEvent -= SelectedItemSlotChangeEvent;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -2,6 +2,7 @@ using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using ColdMint.scripts.item;
|
using ColdMint.scripts.item;
|
||||||
using ColdMint.scripts.item.itemStacks;
|
using ColdMint.scripts.item.itemStacks;
|
||||||
|
using ColdMint.scripts.map.events;
|
||||||
using Godot;
|
using Godot;
|
||||||
|
|
||||||
namespace ColdMint.scripts.inventory;
|
namespace ColdMint.scripts.inventory;
|
||||||
|
@ -16,6 +17,12 @@ namespace ColdMint.scripts.inventory;
|
||||||
/// </remarks>
|
/// </remarks>
|
||||||
public interface IItemContainer : IEnumerable<ItemSlotNode>
|
public interface IItemContainer : IEnumerable<ItemSlotNode>
|
||||||
{
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// <para>This event is triggered when the selected item slot changes</para>
|
||||||
|
/// <para>当选中的物品槽改变时,触发此事件</para>
|
||||||
|
/// </summary>
|
||||||
|
Action<SelectedItemSlotChangeEvent>? SelectedItemSlotChangeEvent { get; set; }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// <para>Can the specified item be added to the container?</para>
|
/// <para>Can the specified item be added to the container?</para>
|
||||||
/// <para>指定的物品是否可添加到容器内?</para>
|
/// <para>指定的物品是否可添加到容器内?</para>
|
||||||
|
|
|
@ -2,9 +2,9 @@
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using ColdMint.scripts.character;
|
|
||||||
using ColdMint.scripts.item;
|
using ColdMint.scripts.item;
|
||||||
using ColdMint.scripts.item.itemStacks;
|
using ColdMint.scripts.item.itemStacks;
|
||||||
|
using ColdMint.scripts.map.events;
|
||||||
using ColdMint.scripts.utils;
|
using ColdMint.scripts.utils;
|
||||||
using Godot;
|
using Godot;
|
||||||
using JetBrains.Annotations;
|
using JetBrains.Annotations;
|
||||||
|
@ -21,11 +21,6 @@ public class UniversalItemContainer : IItemContainer
|
||||||
|
|
||||||
private readonly List<ItemSlotNode>? _itemSlotNodes = [];
|
private readonly List<ItemSlotNode>? _itemSlotNodes = [];
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// <para>Character</para>
|
|
||||||
/// <para>角色</para>
|
|
||||||
/// </summary>
|
|
||||||
public CharacterTemplate? CharacterTemplate { get; set; }
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// <para>UnknownIndex</para>
|
/// <para>UnknownIndex</para>
|
||||||
|
@ -39,6 +34,8 @@ public class UniversalItemContainer : IItemContainer
|
||||||
|
|
||||||
public bool SupportSelect { get; set; } = true;
|
public bool SupportSelect { get; set; } = true;
|
||||||
|
|
||||||
|
public Action<SelectedItemSlotChangeEvent>? SelectedItemSlotChangeEvent { get; set; }
|
||||||
|
|
||||||
public bool CanAddItem(IItem item)
|
public bool CanAddItem(IItem item)
|
||||||
{
|
{
|
||||||
return Match(item) != null;
|
return Match(item) != null;
|
||||||
|
@ -274,32 +271,6 @@ public class UniversalItemContainer : IItemContainer
|
||||||
}
|
}
|
||||||
|
|
||||||
_itemSlotNodes.Add(itemSlotNode);
|
_itemSlotNodes.Add(itemSlotNode);
|
||||||
// itemSlotNode.ItemStackChangeEvent += @event =>
|
|
||||||
// {
|
|
||||||
// if (_itemSlotNodes == null)
|
|
||||||
// {
|
|
||||||
// return;
|
|
||||||
// }
|
|
||||||
//
|
|
||||||
// var index = _itemSlotNodes.IndexOf(itemSlotNode);
|
|
||||||
// // LogCat.Log("位于" + index + "的堆改变了。" + _selectIndex + "空的吗" + (@event.ItemStack == null));
|
|
||||||
// if (index == -1)
|
|
||||||
// {
|
|
||||||
// return;
|
|
||||||
// }
|
|
||||||
//
|
|
||||||
// if (index == _selectIndex)
|
|
||||||
// {
|
|
||||||
// if (@event.ItemStack == null)
|
|
||||||
// {
|
|
||||||
// HideItem(index);
|
|
||||||
// }
|
|
||||||
// else
|
|
||||||
// {
|
|
||||||
// DisplayItem(index);
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
// };
|
|
||||||
return itemSlotNode;
|
return itemSlotNode;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -371,25 +342,22 @@ public class UniversalItemContainer : IItemContainer
|
||||||
/// </summary>
|
/// </summary>
|
||||||
private void PrivateSelectItemSlot(int oldSelectIndex, int newSelectIndex)
|
private void PrivateSelectItemSlot(int oldSelectIndex, int newSelectIndex)
|
||||||
{
|
{
|
||||||
if (!SupportSelect)
|
if (!SupportSelect || _itemSlotNodes == null || oldSelectIndex == newSelectIndex)
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (oldSelectIndex == newSelectIndex)
|
var oldItemSlotNode = _itemSlotNodes[oldSelectIndex];
|
||||||
{
|
oldItemSlotNode.IsSelect = false;
|
||||||
return;
|
var newItemSlotNode = _itemSlotNodes[newSelectIndex];
|
||||||
}
|
newItemSlotNode.IsSelect = true;
|
||||||
|
|
||||||
if (_itemSlotNodes == null)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
_itemSlotNodes[oldSelectIndex].IsSelect = false;
|
|
||||||
_itemSlotNodes[newSelectIndex].IsSelect = true;
|
|
||||||
HideItem(oldSelectIndex);
|
HideItem(oldSelectIndex);
|
||||||
DisplayItem(newSelectIndex);
|
DisplayItem(newSelectIndex);
|
||||||
|
SelectedItemSlotChangeEvent?.Invoke(new SelectedItemSlotChangeEvent
|
||||||
|
{
|
||||||
|
NewItemSlotNode = newItemSlotNode,
|
||||||
|
OldItemSlotNode = oldItemSlotNode
|
||||||
|
});
|
||||||
_selectIndex = newSelectIndex;
|
_selectIndex = newSelectIndex;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -400,18 +368,11 @@ public class UniversalItemContainer : IItemContainer
|
||||||
/// <param name="index"></param>
|
/// <param name="index"></param>
|
||||||
private void HideItem(int index)
|
private void HideItem(int index)
|
||||||
{
|
{
|
||||||
if (_itemSlotNodes == null)
|
var oldItem = _itemSlotNodes?[index].GetItemStack()?.GetItem();
|
||||||
{
|
if (oldItem is not Node2D oldNode2D) return;
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
var oldItem = _itemSlotNodes[index].GetItemStack()?.GetItem();
|
|
||||||
if (oldItem is Node2D oldNode2D)
|
|
||||||
{
|
|
||||||
oldNode2D.ProcessMode = Node.ProcessModeEnum.Disabled;
|
oldNode2D.ProcessMode = Node.ProcessModeEnum.Disabled;
|
||||||
oldNode2D.Hide();
|
oldNode2D.Hide();
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// <para>Displays the items in an item slot</para>
|
/// <para>Displays the items in an item slot</para>
|
||||||
|
@ -424,44 +385,10 @@ public class UniversalItemContainer : IItemContainer
|
||||||
/// <param name="index"></param>
|
/// <param name="index"></param>
|
||||||
private void DisplayItem(int index)
|
private void DisplayItem(int index)
|
||||||
{
|
{
|
||||||
if (_itemSlotNodes == null)
|
var item = _itemSlotNodes?[index].GetItemStack()?.GetItem();
|
||||||
{
|
if (item is not Node2D newNode2D) return;
|
||||||
return;
|
newNode2D.ProcessMode = Node.ProcessModeEnum.Inherit;
|
||||||
}
|
newNode2D.Show();
|
||||||
|
|
||||||
var item = _itemSlotNodes[index].GetItemStack()?.GetItem();
|
|
||||||
switch (item)
|
|
||||||
{
|
|
||||||
case null:
|
|
||||||
{
|
|
||||||
if (CharacterTemplate != null)
|
|
||||||
{
|
|
||||||
CharacterTemplate.CurrentItem = null;
|
|
||||||
}
|
|
||||||
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
case Node2D node2D:
|
|
||||||
{
|
|
||||||
node2D.ProcessMode = Node.ProcessModeEnum.Inherit;
|
|
||||||
node2D.Show();
|
|
||||||
if (CharacterTemplate != null)
|
|
||||||
{
|
|
||||||
CharacterTemplate.CurrentItem = node2D;
|
|
||||||
}
|
|
||||||
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
default:
|
|
||||||
{
|
|
||||||
if (CharacterTemplate != null)
|
|
||||||
{
|
|
||||||
CharacterTemplate.CurrentItem = null;
|
|
||||||
}
|
|
||||||
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -1,4 +1,5 @@
|
||||||
using ColdMint.scripts.character;
|
using System;
|
||||||
|
using ColdMint.scripts.character;
|
||||||
using ColdMint.scripts.debug;
|
using ColdMint.scripts.debug;
|
||||||
using ColdMint.scripts.map.events;
|
using ColdMint.scripts.map.events;
|
||||||
using ColdMint.scripts.utils;
|
using ColdMint.scripts.utils;
|
||||||
|
@ -58,7 +59,16 @@ public partial class PlayerSpawn : Marker2D
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
playerNode.ItemContainer = GameSceneNodeHolder.HotBar?.GetItemContainer();
|
|
||||||
|
var itemContainer = GameSceneNodeHolder.HotBar?.GetItemContainer();
|
||||||
|
if (itemContainer == null)
|
||||||
|
{
|
||||||
|
//Throws an exception when the item container is empty.
|
||||||
|
//当物品容器为空时,抛出异常。
|
||||||
|
throw new NullReferenceException(TranslationServerUtils.Translate("log_item_container_is_null"));
|
||||||
|
}
|
||||||
|
|
||||||
|
playerNode.ItemContainer = itemContainer;
|
||||||
GameSceneNodeHolder.Player = playerNode;
|
GameSceneNodeHolder.Player = playerNode;
|
||||||
playerNode.Position = GlobalPosition;
|
playerNode.Position = GlobalPosition;
|
||||||
LogCat.LogWithFormat("player_spawn_debug", playerNode.ReadOnlyCharacterName, playerNode.Position);
|
LogCat.LogWithFormat("player_spawn_debug", playerNode.ReadOnlyCharacterName, playerNode.Position);
|
||||||
|
|
22
scripts/map/events/SelectedItemSlotChangeEvent.cs
Normal file
22
scripts/map/events/SelectedItemSlotChangeEvent.cs
Normal file
|
@ -0,0 +1,22 @@
|
||||||
|
using ColdMint.scripts.inventory;
|
||||||
|
|
||||||
|
namespace ColdMint.scripts.map.events;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// <para>Selected item slot changes event</para>
|
||||||
|
/// <para>选中的物品槽改变事件</para>
|
||||||
|
/// </summary>
|
||||||
|
public class SelectedItemSlotChangeEvent
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// <para></para>
|
||||||
|
/// <para>新选中的物品槽</para>
|
||||||
|
/// </summary>
|
||||||
|
public ItemSlotNode? NewItemSlotNode { get; set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// <para>Lost the selected item slot</para>
|
||||||
|
/// <para>失去选中的物品槽</para>
|
||||||
|
/// </summary>
|
||||||
|
public ItemSlotNode? OldItemSlotNode { get; set; }
|
||||||
|
}
|
Loading…
Reference in New Issue
Block a user