Add the splash screen.
加入启动屏幕。
This commit is contained in:
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e454d4cedc
commit
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@ -12,9 +12,9 @@ config_version=5
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config/name="Traveler"
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config/name="Traveler"
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config/version="0.0.1"
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config/version="0.0.1"
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run/main_scene="res://scenes/mainMenu.tscn"
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run/main_scene="res://scenes/splashScreen.tscn"
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config/features=PackedStringArray("4.2", "C#", "Mobile")
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config/features=PackedStringArray("4.2", "C#", "Mobile")
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boot_splash/bg_color=Color(0.141176, 0.141176, 0.141176, 1)
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boot_splash/show_image=false
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config/icon="res://icon.svg"
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config/icon="res://icon.svg"
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[dotnet]
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[dotnet]
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113
scenes/splashScreen.tscn
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113
scenes/splashScreen.tscn
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@ -0,0 +1,113 @@
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[gd_scene load_steps=3 format=3 uid="uid://rx7t26ldvonc"]
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[ext_resource type="Texture2D" uid="uid://cb3gn8xb5r4gm" path="res://sprites/icons/coldmint.png" id="1_0333i"]
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[ext_resource type="Texture2D" uid="uid://b877262di2jp5" path="res://sprites/icons/godot.png" id="2_y25sr"]
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[node name="SplashScreen" type="Control"]
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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[node name="ColorRect" type="ColorRect" parent="."]
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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color = Color(0.129412, 0.129412, 0.129412, 1)
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[node name="ColdMintTextureRect" type="TextureRect" parent="."]
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layout_mode = 1
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anchors_preset = 8
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anchor_left = 0.5
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anchor_top = 0.5
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anchor_right = 0.5
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anchor_bottom = 0.5
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offset_left = 104.0
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offset_top = -196.0
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offset_right = 296.0
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offset_bottom = -4.0
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grow_horizontal = 2
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grow_vertical = 2
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texture = ExtResource("1_0333i")
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[node name="GodotTextureRect" type="TextureRect" parent="."]
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layout_mode = 1
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anchors_preset = 8
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anchor_left = 0.5
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anchor_top = 0.5
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anchor_right = 0.5
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anchor_bottom = 0.5
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offset_left = -296.0
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offset_top = -196.0
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offset_right = -104.0
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offset_bottom = -4.0
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grow_horizontal = 2
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grow_vertical = 2
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texture = ExtResource("2_y25sr")
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[node name="ColdMintLabel" type="Label" parent="."]
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layout_mode = 1
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anchors_preset = 8
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anchor_left = 0.5
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anchor_top = 0.5
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anchor_right = 0.5
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anchor_bottom = 0.5
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offset_left = 131.0
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offset_top = 28.0
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offset_right = 260.0
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offset_bottom = 77.0
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grow_horizontal = 2
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grow_vertical = 2
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theme_override_font_sizes/font_size = 32
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text = "ColdMint"
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[node name="GodotLabel" type="Label" parent="."]
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layout_mode = 1
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anchors_preset = 8
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anchor_left = 0.5
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anchor_top = 0.5
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anchor_right = 0.5
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anchor_bottom = 0.5
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offset_left = -286.0
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offset_top = 22.0
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offset_right = -96.0
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offset_bottom = 71.0
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grow_horizontal = 2
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grow_vertical = 2
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theme_override_font_sizes/font_size = 32
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text = "Godot Engine"
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[node name="ColorRect2" type="ColorRect" parent="."]
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layout_mode = 1
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anchors_preset = 8
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anchor_left = 0.5
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anchor_top = 0.5
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anchor_right = 0.5
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anchor_bottom = 0.5
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offset_left = -0.5
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offset_top = -196.0
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offset_right = 0.5
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offset_bottom = 74.0
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grow_horizontal = 2
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grow_vertical = 2
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[node name="Label" type="Label" parent="."]
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layout_mode = 1
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anchors_preset = 8
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anchor_left = 0.5
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anchor_top = 0.5
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anchor_right = 0.5
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anchor_bottom = 0.5
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offset_left = -66.0
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offset_top = 184.5
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offset_right = 66.0
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offset_bottom = 215.5
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grow_horizontal = 2
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grow_vertical = 2
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theme_override_font_sizes/font_size = 20
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text = "Now Loading..."
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BIN
sprites/icons/coldmint.png
Normal file
BIN
sprites/icons/coldmint.png
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Binary file not shown.
After Width: | Height: | Size: 58 KiB |
34
sprites/icons/coldmint.png.import
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34
sprites/icons/coldmint.png.import
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@ -0,0 +1,34 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://cb3gn8xb5r4gm"
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path="res://.godot/imported/coldmint.png-60f4ea4d35667d41233ba113782da34d.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://sprites/icons/coldmint.png"
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dest_files=["res://.godot/imported/coldmint.png-60f4ea4d35667d41233ba113782da34d.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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BIN
sprites/icons/godot.png
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BIN
sprites/icons/godot.png
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Binary file not shown.
After Width: | Height: | Size: 11 KiB |
34
sprites/icons/godot.png.import
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34
sprites/icons/godot.png.import
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@ -0,0 +1,34 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://b877262di2jp5"
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path="res://.godot/imported/godot.png-a4b706c7cd800e68db88737cd54e5395.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://sprites/icons/godot.png"
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dest_files=["res://.godot/imported/godot.png-a4b706c7cd800e68db88737cd54e5395.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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