Support to delete the selected node, the room template edit box for anti-shake processing.
支持删除选中的节点了,对房间模板编辑框进行防抖处理。
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4d583b6650
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250bd53392
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@ -19,11 +19,12 @@ name,名称,Name,めいしょう
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describe,描述,Describe,ないよう
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creation,创建,Creation,創建
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default_room_name,房间{0},Room{0},部屋{0}です
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room_template_collection_prompt,房间模板集(每一行被认为是一条房间模板地址。),Room template set (Each row is considered to be one room template address.),お部屋テンプレートセット(各行がお部屋テンプレートアドレスとされています。)
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error_specifying_room_template_line,位于{0}错误,文件不存在。,"Located at {0} error, file does not exist.",{0}エラーに位置し、ファイルは存在しません。
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room_template_collection_prompt,房间模板集(传入路径为文件夹,将选择文件夹内的所有子文件),"Room template set (incoming path is folder, all subfiles in folder will be selected)",部屋テンプレートセット(着信経路をフォルダにして、フォルダ内のすべてのサブファイルを選択します。)
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error_specifying_room_template_line,位于{0}错误,文件或文件夹不存在。,"Located at {0} error, file or folder does not exist.",{0}エラーに位置し、ファイルやフォルダが存在しません。
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line_errors_must_start_with_res,位于{0}错误,必须以res://开头。,"Located at {0} error, must start with res://.",{0}エラーに位置し、res://で始めなければなりません。
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open_the_export_directory,打开导出目录,Open the export directory,エクスポートディレクトリを開きます
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save,保存,Save,保留
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filename,文件名,File name,ファイル名
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cancel,取消,Cancel,キャンセル
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load,加载,Load,ろーど
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delete_selected_node,删除选中的节点,Delete selected node,選択されたノードを削除します
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@ -147,7 +147,6 @@ hotbar_previous={
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[internationalization]
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locale/translations=PackedStringArray("res://locals/UI.en.translation", "res://locals/UI.zh.translation", "res://locals/Error.zh.translation", "res://locals/Error.en.translation", "res://locals/slogan.en.translation", "res://locals/slogan.zh.translation", "res://locals/Log.en.translation", "res://locals/Log.zh.translation", "res://locals/Weapon.en.translation", "res://locals/Weapon.zh.translation", "res://locals/InputMapping.en.translation", "res://locals/InputMapping.zh.translation", "res://locals/Error.jp.translation", "res://locals/InputMapping.jp.translation", "res://locals/Log.jp.translation", "res://locals/slogan.jp.translation", "res://locals/UI.jp.translation", "res://locals/Weapon.jp.translation")
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locale/test="jp"
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[layer_names]
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@ -35,7 +35,6 @@ offset_bottom = 32.0
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text = "level_graph_editor"
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[node name="CreateOrEditorPanel" type="Panel" parent="."]
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visible = false
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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@ -152,6 +151,10 @@ offset_right = -15.0
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offset_bottom = 47.0
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grow_horizontal = 0
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[node name="DeleteSelectedNodeButton" type="Button" parent="HBoxContainer"]
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layout_mode = 2
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text = "delete_selected_node"
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[node name="OpenExportFolderButton" type="Button" parent="HBoxContainer"]
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layout_mode = 2
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text = "open_the_export_directory"
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@ -80,6 +80,12 @@ public static class Config
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/// </summary>
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public const int MaxStackQuantity = 99;
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/// <summary>
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/// <para>Text change buffering Time How long does it take to execute the actual event after an event with a text change listener is triggered? (Anti-shake processing time), unit: milliseconds</para>
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/// <para>当添加了文本改变监听器的事件被触发后,多长时间后执行实际事件?(防抖处理时长),单位:毫秒</para>
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/// </summary>
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public const long TextChangesBuffetingDuration = 300;
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/// <summary>
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/// <para>Operation prompts, function key text color</para>
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/// <para>操作提示内,功能键文本颜色</para>
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@ -5,4 +5,6 @@ public class RoomNodeData
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public string? Id { get; set; }
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public string? Title { get; set; }
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public string? Description { get; set; }
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public string[]? RoomTemplateSet { get; set; }
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}
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@ -1,5 +1,7 @@
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using System.Collections.Generic;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using ColdMint.scripts.debug;
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using ColdMint.scripts.levelGraphEditor;
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using ColdMint.scripts.serialization;
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using ColdMint.scripts.utils;
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@ -49,6 +51,14 @@ public partial class LevelGraphEditorLoader : UiLoaderTemplate
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private Label? _saveOrLoadPanelTitleLabel;
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private LineEdit? _fileNameLineEdit;
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private Button? _showLoadPanelButton;
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private Button? _deleteSelectedNodeButton;
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private readonly List<Node> _selectedNodes = new List<Node>();
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/// <summary>
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/// <para>Displays the time to enter the suggestion</para>
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/// <para>显示输入建议的时刻</para>
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/// </summary>
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private DateTime? _displaysTheSuggestedInputTime;
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/// <summary>
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/// <para>Offset to append when a new node is created.</para>
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@ -103,6 +113,7 @@ public partial class LevelGraphEditorLoader : UiLoaderTemplate
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_showSavePanelButton = GetNode<Button>("HBoxContainer/ShowSavePanelButton");
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_roomTemplateCollectionTextEdit = GetNode<TextEdit>("CreateOrEditorPanel/RoomTemplateCollectionTextEdit");
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_graphEdit = GetNode<GraphEdit>("GraphEdit");
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_deleteSelectedNodeButton = GetNode<Button>("HBoxContainer/DeleteSelectedNodeButton");
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_showCreateRoomPanelButton = GetNode<Button>("HBoxContainer/ShowCreateRoomPanelButton");
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_returnButton = GetNode<Button>("HBoxContainer/ReturnButton");
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_createOrEditorPanel = GetNode<Panel>("CreateOrEditorPanel");
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@ -143,14 +154,13 @@ public partial class LevelGraphEditorLoader : UiLoaderTemplate
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return roomNode;
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}
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public override void LoadUiActions()
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/// <summary>
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/// <para>Displays input suggestions for room templates</para>
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/// <para>显示房间模板的输入建议</para>
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/// </summary>
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private void DisplayInputPrompt()
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{
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base.LoadUiActions();
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if (_roomTemplateCollectionTextEdit != null)
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{
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_roomTemplateCollectionTextEdit.TextChanged += () =>
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{
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if (_roomTemplateTipsLabel == null)
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if (_roomTemplateTipsLabel == null || _roomTemplateCollectionTextEdit == null)
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{
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return;
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}
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@ -185,8 +195,9 @@ public partial class LevelGraphEditorLoader : UiLoaderTemplate
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return;
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}
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var exists = FileAccess.FileExists(lastLine);
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if (!exists)
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var fileExists = FileAccess.FileExists(lastLine);
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var dirExists = DirAccess.DirExistsAbsolute(lastLine);
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if (!fileExists && !dirExists)
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{
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var lineError = TranslationServer.Translate("error_specifying_room_template_line");
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if (lineError == null)
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@ -200,11 +211,39 @@ public partial class LevelGraphEditorLoader : UiLoaderTemplate
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_roomTemplateTipsLabel.Text = string.Empty;
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}
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}
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public override void _Process(double delta)
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{
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base._Process(delta);
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if (_displaysTheSuggestedInputTime != null && DateTime.Now > _displaysTheSuggestedInputTime)
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{
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//Performs the actual input field text change event.
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//执行实际的输入框文本改变事件。
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DisplayInputPrompt();
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_displaysTheSuggestedInputTime = null;
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}
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}
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public override void LoadUiActions()
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{
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base.LoadUiActions();
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if (_roomTemplateCollectionTextEdit != null)
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{
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_roomTemplateCollectionTextEdit.TextChanged += () =>
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{
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//Add anti-shake treatment.
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//添加防抖处理。
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//Higher frequency events are executed last time.
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//频率较高的事件中,执行最后一次。
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_displaysTheSuggestedInputTime = DateTime.Now.Add(TimeSpan.FromMilliseconds(Config.TextChangesBuffetingDuration));
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};
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}
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if (_graphEdit != null)
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{
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_graphEdit.NodeSelected += node => { _selectedNodes.Add(node); };
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_graphEdit.NodeDeselected += node => { _selectedNodes.Remove(node); };
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_graphEdit.ConnectionRequest += (fromNode, fromPort, toNode, toPort) =>
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{
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_graphEdit.ConnectNode(fromNode, (int)fromPort, toNode, (int)toPort);
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@ -223,6 +262,35 @@ public partial class LevelGraphEditorLoader : UiLoaderTemplate
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};
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}
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if (_deleteSelectedNodeButton != null)
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{
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_deleteSelectedNodeButton.Pressed += () =>
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{
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if (_graphEdit == null)
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{
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return;
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}
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if (_selectedNodes.Count == 0)
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{
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return;
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}
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var nodes = _selectedNodes.ToArray();
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foreach (var node in nodes)
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{
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if (node is not RoomNode roomNode)
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{
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continue;
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}
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_graphEdit.RemoveChild(node);
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roomNode.QueueFree();
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_selectedNodes.Remove(node);
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}
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};
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}
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if (_showCreateRoomPanelButton != null)
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{
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_showCreateRoomPanelButton.Pressed += () =>
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@ -246,8 +314,6 @@ public partial class LevelGraphEditorLoader : UiLoaderTemplate
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{
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_hBoxContainer.Visible = false;
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}
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_showCreateRoomPanelButton.Visible = false;
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};
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}
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@ -268,7 +334,20 @@ public partial class LevelGraphEditorLoader : UiLoaderTemplate
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{
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_createRoomButton.Pressed += () =>
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{
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if (_roomNameLineEdit == null || _roomDescriptionLineEdit == null)
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if (_roomNameLineEdit == null || _roomDescriptionLineEdit == null ||
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_roomTemplateCollectionTextEdit == null)
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{
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return;
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}
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var roomTemplateData = _roomTemplateCollectionTextEdit.Text;
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if (string.IsNullOrEmpty(roomTemplateData))
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{
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return;
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}
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var roomTemplateArray = roomTemplateData.Split('\n');
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if (roomTemplateArray.Length == 0)
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{
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return;
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}
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@ -277,7 +356,8 @@ public partial class LevelGraphEditorLoader : UiLoaderTemplate
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{
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Id = GuidUtils.GetGuid(),
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Title = _roomNameLineEdit.Text,
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Description = _roomDescriptionLineEdit.Text
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Description = _roomDescriptionLineEdit.Text,
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RoomTemplateSet = roomTemplateArray
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};
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var roomNode = CreateRoomNode(roomNodeData);
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if (roomNode != null)
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@ -638,10 +718,5 @@ public partial class LevelGraphEditorLoader : UiLoaderTemplate
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{
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_hBoxContainer.Visible = true;
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}
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if (_showCreateRoomPanelButton != null)
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{
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_showCreateRoomPanelButton.Visible = true;
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}
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}
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}
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