Remove custom parameters in yaml. Rename the resource file.

移除在yaml内的自定义参数。重命名资源文件。
This commit is contained in:
Cold-Mint 2024-07-31 22:14:40 +08:00
parent c397aff026
commit 219f207472
Signed by: Cold-Mint
GPG Key ID: C5A9BF8A98E0CE99
16 changed files with 54 additions and 91 deletions

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@ -1,4 +1,9 @@
- id: packsack
scene_path: res://prefab/packsacks/packsack.tscn
icon_path: res://sprites/packsack.png
#Register an item container here.
#在这里注册物品容器。
#portable_backpacks
#便携式背包
- id: portable_backpacks
scene_path: res://prefab/packsacks/PortableBackpacks.tscn
icon_path: res://sprites/PortableBackpacks.png
max_stack_value: 1

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@ -1,20 +1,9 @@
- id: staff_of_the_undead
scene_path: res://prefab/weapons/staffOfTheUndead.tscn
icon_path: res://sprites/weapon/staffOfTheUndead_icon.png
max_stack_value: 1
custom_args:
- name: UniqueName
type: string
value: 爱你!
#Register your weapon here.
#在这里注册你的武器。
- id: degraded_staff_of_the_undead
scene_path: res://prefab/weapons/staffOfTheUndead.tscn
icon_path: res://sprites/weapon/staffOfTheUndead_icon.png
#staff_necromancy
#死灵法杖
- id: staff_necromancy
scene_path: res://prefab/weapons/StaffNecromancy.tscn
icon_path: res://sprites/weapon/StaffNecromancy_Icon.png
max_stack_value: 1
custom_args:
- name: FiringIntervalAsMillisecond
type: int
value: 1000
- name: UniqueName
type: string
value: item_staff_of_the_undead_desc

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@ -15,6 +15,7 @@ dest_files=["res://.godot/imported/ark-pixel-12px-proportional-zh_cn.ttf-478ad47
Rendering=null
antialiasing=1
generate_mipmaps=false
disable_embedded_bitmaps=true
multichannel_signed_distance_field=false
msdf_pixel_range=8
msdf_size=48

17
locals/Slogan.csv.import Normal file
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@ -0,0 +1,17 @@
[remap]
importer="csv_translation"
type="Translation"
uid="uid://m1i5vqn3aq7e"
[deps]
files=["res://locals/Slogan.zh.translation", "res://locals/Slogan.en.translation", "res://locals/Slogan.ja.translation"]
source_file="res://locals/Slogan.csv"
dest_files=["res://locals/Slogan.zh.translation", "res://locals/Slogan.en.translation", "res://locals/Slogan.ja.translation"]
[params]
compress=true
delimiter=0

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@ -1,7 +1,7 @@
[gd_scene load_steps=5 format=3 uid="uid://cn10fimoem04m"]
[gd_scene load_steps=5 format=3 uid="uid://bq5d2w22wnxrf"]
[ext_resource type="Script" path="res://scripts/inventory/Packsack.cs" id="1_slakl"]
[ext_resource type="Texture2D" uid="uid://dvx10dfjctn7t" path="res://sprites/packsack.png" id="2_40jca"]
[ext_resource type="Texture2D" uid="uid://di0sw4rgd26y0" path="res://sprites/PortableBackpacks.png" id="2_l0fbh"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_brthl"]
size = Vector2(21, 29)
@ -30,4 +30,4 @@ shape = SubResource("RectangleShape2D_xqyue")
[node name="Packsack" type="Sprite2D" parent="."]
scale = Vector2(0.5, 0.5)
texture = ExtResource("2_40jca")
texture = ExtResource("2_l0fbh")

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@ -1,6 +1,6 @@
[gd_scene load_steps=7 format=3 uid="uid://dnnn2xyayiehk"]
[ext_resource type="Texture2D" uid="uid://e6670ykyq145" path="res://sprites/weapon/staffOfTheUndead.png" id="1_ms3us"]
[ext_resource type="Texture2D" uid="uid://wt50kx6bup51" path="res://sprites/weapon/StaffNecromancy.png" id="1_ms3us"]
[ext_resource type="Script" path="res://scripts/weapon/ProjectileWeapon.cs" id="1_w8hhv"]
[ext_resource type="PackedScene" uid="uid://c01av43yk1q71" path="res://prefab/projectile/curseOfTheUndead.tscn" id="2_34250"]
[ext_resource type="AudioStream" uid="uid://cak6chjjsu7wo" path="res://sounds/fire.wav" id="4_ffr2k"]

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@ -1,6 +1,6 @@
[gd_scene load_steps=2 format=3 uid="uid://ckl23uwxrjat4"]
[ext_resource type="Script" path="res://scripts/loader/uiLoader/LevelGraphEditorLoader.cs" id="1_g1axq"]
[ext_resource type="Script" path="res://scripts/loader/uiLoader/LevelGraphEditorLoader.cs" id="1_qgo7w"]
[node name="LevelGraphEditor" type="Control"]
layout_mode = 3
@ -9,7 +9,7 @@ anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_g1axq")
script = ExtResource("1_qgo7w")
[node name="GraphEdit" type="GraphEdit" parent="."]
layout_mode = 1

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@ -2,7 +2,6 @@ using System;
using System.Collections.Generic;
using ColdMint.scripts.bubble;
using ColdMint.scripts.camp;
using ColdMint.scripts.debug;
using ColdMint.scripts.inventory;
using ColdMint.scripts.stateMachine;
using ColdMint.scripts.utils;

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@ -108,15 +108,6 @@ public static class ItemTypeRegister
//Create init delegate
//创建初始化委托
Action<Node?>? setArgs = null;
if (typeInfo.CustomArgs != null && typeInfo.CustomArgs.Count > 0)
{
foreach (var arg in typeInfo.CustomArgs)
{
setArgs +=
node => node?.SetDeferred(arg.Name, arg.ParseValue());
}
}
//构造项目类型,寄存器
//construct item type, register
var itemType = new ItemType(typeInfo.Id,
@ -146,44 +137,6 @@ public static class ItemTypeRegister
string Id,
string ScenePath,
string IconPath,
int MaxStackValue,
IList<CustomArg>? CustomArgs);
int MaxStackValue);
private readonly record struct CustomArg(string Name, CustomArgType Type, string Value)
{
public Variant ParseValue() =>
Type switch
{
CustomArgType.String => Value,
CustomArgType.Int => int.Parse(Value),
CustomArgType.Float => double.Parse(Value),
CustomArgType.Vector2 => ParseVector2FromString(Value),
CustomArgType.Bool => bool.Parse(Value),
CustomArgType.Texture => ResourceLoader.Load<Texture2D>("res://sprites/" + Value),
_ => throw new ArgumentOutOfRangeException($"Unknown Arg Type {Type}")
};
private Vector2 ParseVector2FromString(string s)
{
var ss = s.Split(',');
if (ss.Length != 2)
{
LogCat.LogErrorWithFormat("wrong_custom_arg", LogCat.LogLabel.Default, LogCat.UploadFormat, "Vector2",
s);
return Vector2.Zero;
}
return new Vector2(float.Parse(ss[0]), float.Parse(ss[1]));
}
}
private enum CustomArgType
{
String,
Int,
Float,
Vector2,
Texture,
Bool,
}
}

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@ -1,4 +1,3 @@
using System;
using System.IO;
using System.Text;
using System.Threading.Tasks;

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@ -2,16 +2,16 @@
importer="texture"
type="CompressedTexture2D"
uid="uid://dvx10dfjctn7t"
path="res://.godot/imported/packsack.png-ba078a68a3754f332c41ffcad073a395.ctex"
uid="uid://di0sw4rgd26y0"
path="res://.godot/imported/PortableBackpacks.png-a6ce21006145ee0b58e687b1801240a6.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://sprites/packsack.png"
dest_files=["res://.godot/imported/packsack.png-ba078a68a3754f332c41ffcad073a395.ctex"]
source_file="res://sprites/PortableBackpacks.png"
dest_files=["res://.godot/imported/PortableBackpacks.png-a6ce21006145ee0b58e687b1801240a6.ctex"]
[params]

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@ -2,16 +2,16 @@
importer="texture"
type="CompressedTexture2D"
uid="uid://e6670ykyq145"
path="res://.godot/imported/staffOfTheUndead.png-9bf2297abccc48c9610807d69d632153.ctex"
uid="uid://wt50kx6bup51"
path="res://.godot/imported/StaffNecromancy.png-82a6bb745d120d5cf5445c4e669e3c6d.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://sprites/weapon/staffOfTheUndead.png"
dest_files=["res://.godot/imported/staffOfTheUndead.png-9bf2297abccc48c9610807d69d632153.ctex"]
source_file="res://sprites/weapon/StaffNecromancy.png"
dest_files=["res://.godot/imported/StaffNecromancy.png-82a6bb745d120d5cf5445c4e669e3c6d.ctex"]
[params]

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@ -3,15 +3,15 @@
importer="texture"
type="CompressedTexture2D"
uid="uid://dg5vwprt66w4j"
path="res://.godot/imported/staffOfTheUndead_icon.png-4ca5c1341e2dac55b2ef4a0fc05b6e6c.ctex"
path="res://.godot/imported/StaffNecromancy_Icon.png-b792107cbd73ce862a81c86021ad2001.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://sprites/weapon/staffOfTheUndead_icon.png"
dest_files=["res://.godot/imported/staffOfTheUndead_icon.png-4ca5c1341e2dac55b2ef4a0fc05b6e6c.ctex"]
source_file="res://sprites/weapon/StaffNecromancy_Icon.png"
dest_files=["res://.godot/imported/StaffNecromancy_Icon.png-b792107cbd73ce862a81c86021ad2001.ctex"]
[params]