Items held by the player upon death are also destroyed.
玩家死亡后持有的物品也会被销毁。
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5ad4c1f09d
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@ -35,6 +35,7 @@ offset_top = 215.0
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offset_right = 50.5
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offset_bottom = 248.0
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grow_horizontal = 2
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disabled = true
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text = "ui_settings"
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[node name="levelGraphEditorButton" type="Button" parent="."]
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@ -120,8 +120,11 @@ public interface IItemContainer
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/// <para>清理物品</para>
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/// </summary>
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/// <param name="index"></param>
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/// <returns></returns>
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bool ClearItem(int index);
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/// <returns>
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///<para>Returns the item to be cleaned, or null if the item to be cleaned cannot be found</para>
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///<para>返回要清理的物品,如果找不到要清理的物品则返回null</para>
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/// </returns>
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IItem? ClearItem(int index);
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/// <summary>
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/// <para>ClearAllItems</para>
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@ -304,15 +304,16 @@ public class UniversalItemContainer(int totalCapacity) : IItemContainer
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}
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public bool ClearItem(int index)
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public IItem? ClearItem(int index)
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{
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if (!_itemDictionary.TryGetValue(index, out var item))
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{
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return false;
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return null;
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}
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var result = _itemDictionary.Remove(index);
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if (result)
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if (!_itemDictionary.Remove(index))
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{
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return null;
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}
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ItemDataChangeEvent?.Invoke(new ItemDataChangeEvent
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{
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NewItem = null,
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@ -332,15 +333,20 @@ public class UniversalItemContainer(int totalCapacity) : IItemContainer
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OldItem = null
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});
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}
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}
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return result;
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return item;
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}
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public void ClearAllItems()
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{
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foreach (var itemDictionaryKey in _itemDictionary.Keys)
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{
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ClearItem(itemDictionaryKey);
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var item = ClearItem(itemDictionaryKey);
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if (item == null)
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{
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continue;
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}
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item.SelfItemContainer?.ClearAllItems();
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item.QueueFreeSelf();
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}
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}
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