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Cold-Mint 2024-07-14 15:02:50 +08:00
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open_observe:
address: [address]
access_token: [token]

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data/*
```
## Configuring Openobserve
> This is optional, and the game will work even if you do not configure Openobserve.
openobserve is used to continuously collect logs and alarm information after a game has been released.
#### Set up the openobserve server
see[openobserve](https://github.com/openobserve/openobserve)
#### Write configuration
After you have set up an openobserve server, follow the following steps to configure the file:
1. Create a configuration file named **AppConfig.yaml** in the root directory of your project.
2. Fill in the information for the remote server.
```yaml
open_observe:
address: [address]
access_token: [token]
```
address Indicates the address of the server in the format of http(s)://www.example.com. (Support http and https)
## Participate in translation
The project is prepared for localization at the beginning of writing. You can edit the csv file in the locals directory. To modify and add new translations.

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data/*
```
## 配置Openobserve
> 这是可选的操作即使您不配置Openobserve游戏也能正常运行。
openobserve用于在游戏发布后持续收集日志和报警信息。
#### 搭建openobserve服务器
请见:[openobserve](https://github.com/openobserve/openobserve)
#### 编写配置
在您搭建完毕openobserve的服务器后按如下步骤配置文件
1. 在项目的根目录创建名为**AppConfig.yaml**的配置文件。
2. 填入远程服务器的信息。
```yaml
open_observe:
address: [address]
access_token: [token]
```
address 服务器的地址,格式为 http(s)://www.example.com。支持http和https
## 参与翻译
此项目在编写之初就为本地化做好了准备。您可以编辑locals目录下的csv文件。来修改和添加新的翻译。