Support for loading module directories now.

支持加载模组目录了。
This commit is contained in:
Cold-Mint 2024-07-23 23:03:03 +08:00
parent d218109354
commit 015efbc271
Signed by: Cold-Mint
GPG Key ID: C5A9BF8A98E0CE99
12 changed files with 266 additions and 73 deletions

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@ -52,6 +52,10 @@ You need to fill in the Export Presets > Resources > Filter to export non-resour
data/*
```
#### Custom feature
- **disableVersionIsolation** Disable version isolation.
## Configuring Openobserve
> This is optional, and the game will work even if you do not configure Openobserve.

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@ -50,6 +50,10 @@ git clone https://github.com/Cold-Mint/Traveller.git
data/*
```
#### 風習特徴
- **disableVersionIsolation** 版孤立を無効化する。
## はいちOpenobserve
> これはオプションなので、Openobserveを設定しなくてもゲームは正常に動作します。

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@ -52,6 +52,10 @@ git clone https://github.com/Cold-Mint/Traveller.git
data/*
```
#### 自定义特性
- **disableVersionIsolation** 禁用版本隔离。
## 配置Openobserve
> 这是可选的操作即使您不配置Openobserve游戏也能正常运行。

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@ -98,3 +98,7 @@ log_load_dll_file_load_exception,加载DLL文件{0}失败。,Failed to load the
log_load_dll_bad_image_format_exception,{0}不是有效的程序集。,{0} is not a valid assembly.,{0}は有効なアセンブリではありません。
log_load_dll_success,成功加载位于{0}的dll文件。,Successfully loaded the dll file located at {0}.,{0}にあるDLLファイルを正常にロードしました。
log_mod_folder_does_not_exist,位于{0}的模组文件夹不存在。,The module folder at {0} does not exist.,{0}に位置するモジュールフォルダは存在しません。
log_mod_not_contain_dll,模组{0}不包含DLL文件。,The module {0} does not contain a DLL file.,モジュール{0}にDLLファイルが含まれていません。
log_mod_not_contain_pck,模组{0}不包含PCK文件。,The module {0} does not contain a PCK file.,モジュール{0}にPCKファイルが含まれていません。
log_load_pck_success,成功加载位于{0}的PCK文件。,Successfully loaded the PCK file located at {0}.,{0}にあるPCKファイルを正常にロードしました。
log_load_pck_failed,加载PCK文件{0}失败。,Failed to load the PCK file {0}.,PCKファイル{0}のロードに失敗しました。
1 id zh en ja
98 log_load_dll_bad_image_format_exception {0}不是有效的程序集。 {0} is not a valid assembly. {0}は有効なアセンブリではありません。
99 log_load_dll_success 成功加载位于{0}的dll文件。 Successfully loaded the dll file located at {0}. {0}にあるDLLファイルを正常にロードしました。
100 log_mod_folder_does_not_exist 位于{0}的模组文件夹不存在。 The module folder at {0} does not exist. {0}に位置するモジュールフォルダは存在しません。
101 log_mod_not_contain_dll 模组{0}不包含DLL文件。 The module {0} does not contain a DLL file. モジュール{0}にDLLファイルが含まれていません。
102 log_mod_not_contain_pck 模组{0}不包含PCK文件。 The module {0} does not contain a PCK file. モジュール{0}にPCKファイルが含まれていません。
103 log_load_pck_success 成功加载位于{0}的PCK文件。 Successfully loaded the PCK file located at {0}. {0}にあるPCKファイルを正常にロードしました。
104 log_load_pck_failed 加载PCK文件{0}失败。 Failed to load the PCK file {0}. PCKファイル{0}のロードに失敗しました。

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@ -119,7 +119,12 @@ public static class Config
/// <para>Whether version isolation is enabled</para>
/// <para>是否启用版本隔离</para>
/// </summary>
public const bool EnableVersionIsolation = true;
public static bool EnableVersionIsolation()
{
//By default, we enable version isolation, but special feature identifiers can be set to disable version isolation.
//默认情况,我们启用版本隔离,但是可以设置特殊的功能标识来禁用版本隔离。
return !OS.HasFeature("disableVersionIsolation");
}
/// <summary>
/// <para>Default version name</para>
@ -210,10 +215,14 @@ public static class Config
/// <para>Get what platform is currently running on</para>
/// <para>获取当前在什么平台上运行</para>
/// </summary>
/// <param name="containEditor">
///<para>Whether to include an editor environment</para>
///<para>是否包含编辑器环境</para>
/// </param>
/// <returns></returns>
public static OsEnum GetOs()
public static OsEnum GetOs(bool containEditor = false)
{
if (OS.HasFeature("editor"))
if (containEditor && OS.HasFeature("editor"))
{
return OsEnum.Editor;
}
@ -271,7 +280,7 @@ public static class Config
/// <returns></returns>
public static string GetGameDataDirectory()
{
if (EnableVersionIsolation)
if (EnableVersionIsolation())
{
return Path.Join(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), CompanyName,
ProjectSettings.GetSetting("application/config/name").AsString(), UserId,
@ -285,6 +294,15 @@ public static class Config
}
}
/// <summary>
/// <para>GetModDataDirectory</para>
/// <para>获取模组文件夹</para>
/// </summary>
/// <returns></returns>
public static string GetModDataDirectory()
{
return Path.Join(GetGameDataDirectory(), "Mods");
}
/// <summary>
/// <para>Get the export directory for the level graph</para>

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@ -69,7 +69,7 @@ public static class ItemTypeRegister
/// </summary>
/// <param name="filePath"></param>
/// <returns></returns>
private static IList<ItemTypeInfo> ParseFile(string filePath)
private static IList<ItemTypeInfo>? ParseFile(string filePath)
{
var yamlFile = FileAccess.Open(filePath, FileAccess.ModeFlags.Read);

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@ -82,7 +82,6 @@ public partial class SplashScreenLoader : UiLoaderTemplate
//Disable all logs in the release version.
//在发行版禁用所有日志。
LogCat.MinLogLevel = Config.IsDebug() ? LogCat.InfoLogLevel : LogCat.DisableAllLogLevel;
ModLoader.Init();
ContributorDataManager.RegisterAllContributorData();
DeathInfoGenerator.RegisterDeathInfoHandler(new SelfDeathInfoHandler());
MapGenerator.RegisterRoomInjectionProcessor(new ChanceRoomInjectionProcessor());
@ -97,6 +96,14 @@ public partial class SplashScreenLoader : UiLoaderTemplate
Directory.CreateDirectory(dataPath);
}
ModLoader.Init();
var modPath = Config.GetModDataDirectory();
if (!Directory.Exists(modPath))
{
Directory.CreateDirectory(modPath);
}
ModLoader.LoadAllMods(modPath);
//Registered camp
//注册阵营
var defaultCamp = new Camp(Config.CampId.Default)

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@ -1,8 +1,10 @@
using System;
using System.Data;
using System.IO;
using System.Runtime.Loader;
using ColdMint.scripts.debug;
using ColdMint.scripts.utils;
using Godot;
namespace ColdMint.scripts.mod;
@ -18,8 +20,16 @@ public class ModLoader
/// </summary>
private static AssemblyLoadContext? _assemblyLoadContext;
private static string[] _requiredDllList = new[] { Config.SolutionName };
private static readonly string[] RequiredDllList = [Config.SolutionName];
/// <summary>
/// <para>Initializes the mod loader</para>
/// <para>初始化模组加载器</para>
/// </summary>
/// <exception cref="FileNotFoundException">
///<para>This exception is thrown if the built-in dll file cannot be found when it is loaded.</para>
///<para>如果加载内置dll文件时找不到文件则抛出此异常。</para>
/// </exception>
public static void Init()
{
//Initialize the context.
@ -39,7 +49,7 @@ public class ModLoader
return;
}
foreach (var requiredDll in _requiredDllList)
foreach (var requiredDll in RequiredDllList)
{
var dllPath = Path.Join(dllFolder, requiredDll + ".dll");
//Load the necessary dll files.
@ -49,7 +59,30 @@ public class ModLoader
//When the dll that must be loaded does not exist, an error is reported immediately.
//当必须加载的dll不存在时立即报错。
LogCat.LogErrorWithFormat("dll_not_exist", LogCat.LogLabel.ModLoader, true, dllPath);
throw new NullReferenceException("dll not exist:" + dllPath);
throw new FileNotFoundException("dll not exist:" + dllPath);
}
LoadDllFile(dllPath);
}
}
/// <summary>
/// <para>Load Dll file</para>
/// <para>加载Dll文件</para>
/// </summary>
/// <param name="dllPath">
///<para>dll file path</para>
///<para>dll的文件路径</para>
/// </param>
/// <exception cref="NullReferenceException">
///<para>Throw this error if the assemblyLoadContext has not been initialized.</para>
///<para>如果assemblyLoadContext尚未初始化那么抛出此错误。</para>
/// </exception>
private static void LoadDllFile(string dllPath)
{
if (_assemblyLoadContext == null)
{
throw new NullReferenceException("assemblyLoadContext is null.");
}
//Load the dll.
@ -97,37 +130,143 @@ public class ModLoader
//加载dll成功。
LogCat.LogWithFormat("load_dll_success", LogCat.LogLabel.ModLoader, true, dllPath);
}
/// <summary>
/// <para>Load all mods</para>
/// <para>加载全部模组</para>
/// </summary>
/// <remarks>
///<para>This method scans the incoming subfolders and loads them as module folders.</para>
///<para>此方法会将扫描传入的子文件夹,并将其子文件夹看作模组文件夹加载。</para>
/// </remarks>
/// <param name="modFolder">
///<para>Mod folder</para>
///<para>模组文件夹</para>
/// </param>
/// <exception cref="DirectoryNotFoundException">
///<para>If the given folder does not exist, throw this exception.</para>
///<para>如果给定的文件夹不存在,则抛出此异常。</para>
/// </exception>
public static void LoadAllMods(string modFolder)
{
if (!Directory.Exists(modFolder))
{
//The mod directory does not exist.
//模组目录不存在。
throw new DirectoryNotFoundException("mod folder not exist:" + modFolder);
}
var directoryInfo = new DirectoryInfo(modFolder);
foreach (var directory in directoryInfo.GetDirectories())
{
LoadSingleMod(directory.FullName);
}
}
/// <summary>
/// <para>Load a module for a directory</para>
/// <para>加载某个目录的模组</para>
/// <para>Load a single mod</para>
/// <para>加载单个模组</para>
/// </summary>
/// <param name="modFolderPath">
///<para>Mod path</para>
///<para>模组路径</para>
/// </param>
public static void LoadMod(string modFolderPath)
/// <exception cref="DirectoryNotFoundException">
/// <para>If the given directory does not exist, throw this exception.</para>
///<para>如果给定的目录不存在,那么抛出此异常。</para>
/// </exception>
/// <exception cref="NullReferenceException">
///<para>Throw this exception if the manifest file creation deserialization fails.</para>
///<para>如果清单文件创建反序列化失败,则抛出此异常。</para>
/// </exception>
private static void LoadSingleMod(string modFolderPath)
{
if (!Directory.Exists(modFolderPath))
{
//The module folder does not exist.
//模组文件夹不存在。
LogCat.LogErrorWithFormat("mod_folder_does_not_exist", LogCat.LogLabel.ModLoader, true, modFolderPath);
return;
throw new DirectoryNotFoundException("Mod folder does not exist:" + modFolderPath);
}
try
{
var modManifestPath = Path.Join(modFolderPath, Config.ModManifestFileName);
var modManifest =
ModManifest.CreateModManifestFromPath(Path.Join(modFolderPath, Config.ModManifestFileName));
}
catch (FileNotFoundException fileNotFoundException)
ModManifest.CreateModManifestFromPath(modManifestPath);
if (modManifest == null)
{
//Do not continue to load the file when it does not exist.
//当文件不存在时就不要继续加载了。
LogCat.WhenCaughtException(fileNotFoundException, LogCat.LogLabel.ModLoader);
return;
throw new NullReferenceException("mod manifest is null:" + modManifestPath);
}
var dllList = modManifest.DllList;
if (dllList == null || dllList.Length == 0)
{
//The module does not contain a dll file.
//模组不包含dll文件。
LogCat.LogWarningWithFormat("mod_not_contain_dll", true, LogCat.LogLabel.ModLoader, modFolderPath);
}
else
{
//The module contains dll files, load the dll files.
//包含dll文件加载dll文件。
foreach (var dll in dllList)
{
var dllPath = Path.GetFullPath(dll, modFolderPath);
LoadDllFile(dllPath);
}
}
var pakList = modManifest.PckList;
if (pakList == null || pakList.Length == 0)
{
//The module does not contain a pck file.
//模组不包含pck文件。
LogCat.LogWarningWithFormat("mod_not_contain_pck", true, LogCat.LogLabel.ModLoader, modFolderPath);
}
else
{
//The module contains pck files, load the pck files.
//包含pck文件加载pck文件。
foreach (var pak in pakList)
{
var pakPath = Path.GetFullPath(pak, modFolderPath);
LoadPckFile(pakPath);
}
}
}
/// <summary>
/// <para>Load the Pck file</para>
/// <para>加载Pck文件</para>
/// </summary>
/// <param name="pckPath">
///<para>Pck path</para>
///<para>Pck路径</para>
/// </param>
/// <exception cref="FileNotFoundException">
///<para>If the given path does not exist, throw this exception.</para>
///<para>如果给定的路径不存在,那么抛出此异常。</para>
/// </exception>
/// <exception cref="Exception">
///<para>Throw this exception if the pck package fails to load.</para>
///<para>如果pck包加载失败了抛出此异常。</para>
/// </exception>
private static void LoadPckFile(string pckPath)
{
if (!File.Exists(pckPath))
{
throw new FileNotFoundException("pck file not exist:" + pckPath);
}
var success = ProjectSettings.LoadResourcePack(pckPath);
if (success)
{
LogCat.LogWithFormat("load_pck_success", LogCat.LogLabel.ModLoader, true, pckPath);
}
else
{
LogCat.LogErrorWithFormat("load_pck_failed", LogCat.LogLabel.ModLoader, true, pckPath);
//Throw a suitable exception here for handling at the caller.
//为这里抛出合适的异常,以便在调用方处理。
throw new DataException("load pck failed:" + pckPath);
}
}
}

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@ -25,12 +25,20 @@ public class ModManifest
/// <para>Dll path list of the mod</para>
/// <para>模组的Dll路径列表</para>
/// </summary>
/// <remarks>
///<para>Allow relative paths, such as:... / Points to the parent directory.</para>
///<para>允许使用相对路径,例如: ../指向上级目录。</para>
/// </remarks>
public string[]? DllList { get; set; }
/// <summary>
/// <para>Pck path list of mod</para>
/// <para>模组的Pck路径列表</para>
/// </summary>
/// <remarks>
///<para>Allow relative paths, such as:... / Points to the parent directory.</para>
///<para>允许使用相对路径,例如: ../指向上级目录。</para>
/// </remarks>
public string[]? PckList { get; set; }
/// <summary>
@ -50,7 +58,7 @@ public class ModManifest
///<para>当给定的路径不存在时,抛出此异常。</para>
/// </exception>
/// <returns></returns>
public static ModManifest CreateModManifestFromPath(string filePath)
public static ModManifest? CreateModManifestFromPath(string filePath)
{
if (!filePath.EndsWith(Config.ModManifestFileName))
{

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@ -51,8 +51,10 @@ public static class YamlSerialization
/// <param name="yaml"></param>
/// <typeparam name="T"></typeparam>
/// <returns></returns>
public static T Deserialize<T>(string yaml)
// ReSharper disable ReturnTypeCanBeNotNullable
public static T? Deserialize<T>(string yaml)
{
return YamlDeserializer.Deserialize<T>(yaml);
}
// ReSharper restore ReturnTypeCanBeNotNullable
}

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@ -58,6 +58,7 @@ public static class ExplorerUtils
case Config.OsEnum.Macos:
case Config.OsEnum.Ios:
case Config.OsEnum.Web:
case Config.OsEnum.Editor:
default:
throw new ArgumentOutOfRangeException();
}

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@ -23,20 +23,22 @@ public static class ResUtils
public static string? GetSelfDllFolder()
{
var currentDirectory = Environment.CurrentDirectory;
if (Config.GetOs() == Config.OsEnum.Editor)
var osEnum = Config.GetOs(true);
if (osEnum == Config.OsEnum.Editor)
{
return Path.Join(currentDirectory, ".godot", "mono", "temp", "bin", "Debug");
}
if (Config.GetOs() == Config.OsEnum.Windows)
if (osEnum == Config.OsEnum.Windows)
{
return Path.Join(currentDirectory, "data_" + Config.SolutionName + "_windows_x86_64");
}
if (Config.GetOs() == Config.OsEnum.Linux)
if (osEnum == Config.OsEnum.Linux)
{
return Path.Join(currentDirectory, "data_" + Config.SolutionName + "_linuxbsd_x86_64");
}
return null;
}