Support for loading module directories now.
支持加载模组目录了。
This commit is contained in:
parent
d218109354
commit
015efbc271
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@ -52,6 +52,10 @@ You need to fill in the Export Presets > Resources > Filter to export non-resour
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data/*
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```
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#### Custom feature
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- **disableVersionIsolation** Disable version isolation.
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## Configuring Openobserve
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> This is optional, and the game will work even if you do not configure Openobserve.
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@ -50,6 +50,10 @@ git clone https://github.com/Cold-Mint/Traveller.git
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data/*
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```
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#### 風習特徴
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- **disableVersionIsolation** 版孤立を無効化する。
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## はいちOpenobserve
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> これはオプションなので、Openobserveを設定しなくてもゲームは正常に動作します。
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@ -52,6 +52,10 @@ git clone https://github.com/Cold-Mint/Traveller.git
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data/*
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```
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#### 自定义特性
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- **disableVersionIsolation** 禁用版本隔离。
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## 配置Openobserve
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> 这是可选的操作,即使您不配置Openobserve,游戏也能正常运行。
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@ -98,3 +98,7 @@ log_load_dll_file_load_exception,加载DLL文件{0}失败。,Failed to load the
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log_load_dll_bad_image_format_exception,{0}不是有效的程序集。,{0} is not a valid assembly.,{0}は有効なアセンブリではありません。
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log_load_dll_success,成功加载位于{0}的dll文件。,Successfully loaded the dll file located at {0}.,{0}にあるDLLファイルを正常にロードしました。
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log_mod_folder_does_not_exist,位于{0}的模组文件夹不存在。,The module folder at {0} does not exist.,{0}に位置するモジュールフォルダは存在しません。
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log_mod_not_contain_dll,模组{0}不包含DLL文件。,The module {0} does not contain a DLL file.,モジュール{0}にDLLファイルが含まれていません。
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log_mod_not_contain_pck,模组{0}不包含PCK文件。,The module {0} does not contain a PCK file.,モジュール{0}にPCKファイルが含まれていません。
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log_load_pck_success,成功加载位于{0}的PCK文件。,Successfully loaded the PCK file located at {0}.,{0}にあるPCKファイルを正常にロードしました。
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log_load_pck_failed,加载PCK文件{0}失败。,Failed to load the PCK file {0}.,PCKファイル{0}のロードに失敗しました。
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@ -119,7 +119,12 @@ public static class Config
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/// <para>Whether version isolation is enabled</para>
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/// <para>是否启用版本隔离</para>
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/// </summary>
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public const bool EnableVersionIsolation = true;
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public static bool EnableVersionIsolation()
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{
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//By default, we enable version isolation, but special feature identifiers can be set to disable version isolation.
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//默认情况,我们启用版本隔离,但是可以设置特殊的功能标识来禁用版本隔离。
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return !OS.HasFeature("disableVersionIsolation");
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}
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/// <summary>
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/// <para>Default version name</para>
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@ -210,10 +215,14 @@ public static class Config
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/// <para>Get what platform is currently running on</para>
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/// <para>获取当前在什么平台上运行</para>
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/// </summary>
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/// <param name="containEditor">
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///<para>Whether to include an editor environment</para>
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///<para>是否包含编辑器环境</para>
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/// </param>
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/// <returns></returns>
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public static OsEnum GetOs()
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public static OsEnum GetOs(bool containEditor = false)
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{
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if (OS.HasFeature("editor"))
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if (containEditor && OS.HasFeature("editor"))
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{
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return OsEnum.Editor;
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}
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@ -271,7 +280,7 @@ public static class Config
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/// <returns></returns>
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public static string GetGameDataDirectory()
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{
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if (EnableVersionIsolation)
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if (EnableVersionIsolation())
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{
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return Path.Join(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), CompanyName,
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ProjectSettings.GetSetting("application/config/name").AsString(), UserId,
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}
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}
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/// <summary>
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/// <para>GetModDataDirectory</para>
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/// <para>获取模组文件夹</para>
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/// </summary>
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/// <returns></returns>
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public static string GetModDataDirectory()
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{
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return Path.Join(GetGameDataDirectory(), "Mods");
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}
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/// <summary>
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/// <para>Get the export directory for the level graph</para>
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@ -69,7 +69,7 @@ public static class ItemTypeRegister
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/// </summary>
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/// <param name="filePath"></param>
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/// <returns></returns>
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private static IList<ItemTypeInfo> ParseFile(string filePath)
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private static IList<ItemTypeInfo>? ParseFile(string filePath)
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{
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var yamlFile = FileAccess.Open(filePath, FileAccess.ModeFlags.Read);
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@ -82,7 +82,6 @@ public partial class SplashScreenLoader : UiLoaderTemplate
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//Disable all logs in the release version.
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//在发行版禁用所有日志。
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LogCat.MinLogLevel = Config.IsDebug() ? LogCat.InfoLogLevel : LogCat.DisableAllLogLevel;
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ModLoader.Init();
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ContributorDataManager.RegisterAllContributorData();
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DeathInfoGenerator.RegisterDeathInfoHandler(new SelfDeathInfoHandler());
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MapGenerator.RegisterRoomInjectionProcessor(new ChanceRoomInjectionProcessor());
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@ -97,6 +96,14 @@ public partial class SplashScreenLoader : UiLoaderTemplate
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Directory.CreateDirectory(dataPath);
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}
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ModLoader.Init();
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var modPath = Config.GetModDataDirectory();
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if (!Directory.Exists(modPath))
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{
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Directory.CreateDirectory(modPath);
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}
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ModLoader.LoadAllMods(modPath);
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//Registered camp
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//注册阵营
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var defaultCamp = new Camp(Config.CampId.Default)
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@ -1,8 +1,10 @@
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using System;
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using System.Data;
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using System.IO;
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using System.Runtime.Loader;
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using ColdMint.scripts.debug;
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using ColdMint.scripts.utils;
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using Godot;
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namespace ColdMint.scripts.mod;
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/// </summary>
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private static AssemblyLoadContext? _assemblyLoadContext;
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private static string[] _requiredDllList = new[] { Config.SolutionName };
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private static readonly string[] RequiredDllList = [Config.SolutionName];
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/// <summary>
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/// <para>Initializes the mod loader</para>
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/// <para>初始化模组加载器</para>
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/// </summary>
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/// <exception cref="FileNotFoundException">
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///<para>This exception is thrown if the built-in dll file cannot be found when it is loaded.</para>
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///<para>如果加载内置dll文件时,找不到文件,则抛出此异常。</para>
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/// </exception>
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public static void Init()
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{
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//Initialize the context.
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return;
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}
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foreach (var requiredDll in _requiredDllList)
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foreach (var requiredDll in RequiredDllList)
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{
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var dllPath = Path.Join(dllFolder, requiredDll + ".dll");
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//Load the necessary dll files.
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//When the dll that must be loaded does not exist, an error is reported immediately.
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//当必须加载的dll不存在时,立即报错。
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LogCat.LogErrorWithFormat("dll_not_exist", LogCat.LogLabel.ModLoader, true, dllPath);
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throw new NullReferenceException("dll not exist:" + dllPath);
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throw new FileNotFoundException("dll not exist:" + dllPath);
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}
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LoadDllFile(dllPath);
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}
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}
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/// <summary>
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/// <para>Load Dll file</para>
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/// <para>加载Dll文件</para>
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/// </summary>
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/// <param name="dllPath">
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///<para>dll file path</para>
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///<para>dll的文件路径</para>
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/// </param>
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/// <exception cref="NullReferenceException">
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///<para>Throw this error if the assemblyLoadContext has not been initialized.</para>
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///<para>如果assemblyLoadContext尚未初始化,那么抛出此错误。</para>
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/// </exception>
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private static void LoadDllFile(string dllPath)
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{
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if (_assemblyLoadContext == null)
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{
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throw new NullReferenceException("assemblyLoadContext is null.");
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}
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//Load the dll.
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//加载dll成功。
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LogCat.LogWithFormat("load_dll_success", LogCat.LogLabel.ModLoader, true, dllPath);
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}
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/// <summary>
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/// <para>Load all mods</para>
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/// <para>加载全部模组</para>
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/// </summary>
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/// <remarks>
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///<para>This method scans the incoming subfolders and loads them as module folders.</para>
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///<para>此方法会将扫描传入的子文件夹,并将其子文件夹看作模组文件夹加载。</para>
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/// </remarks>
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/// <param name="modFolder">
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///<para>Mod folder</para>
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///<para>模组文件夹</para>
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/// </param>
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/// <exception cref="DirectoryNotFoundException">
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///<para>If the given folder does not exist, throw this exception.</para>
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///<para>如果给定的文件夹不存在,则抛出此异常。</para>
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/// </exception>
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public static void LoadAllMods(string modFolder)
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{
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if (!Directory.Exists(modFolder))
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{
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//The mod directory does not exist.
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//模组目录不存在。
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throw new DirectoryNotFoundException("mod folder not exist:" + modFolder);
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}
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var directoryInfo = new DirectoryInfo(modFolder);
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foreach (var directory in directoryInfo.GetDirectories())
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{
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LoadSingleMod(directory.FullName);
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}
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}
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/// <summary>
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/// <para>Load a module for a directory</para>
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/// <para>加载某个目录的模组</para>
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/// <para>Load a single mod</para>
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/// <para>加载单个模组</para>
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/// </summary>
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/// <param name="modFolderPath">
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///<para>Mod path</para>
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///<para>模组路径</para>
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/// </param>
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public static void LoadMod(string modFolderPath)
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/// <exception cref="DirectoryNotFoundException">
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/// <para>If the given directory does not exist, throw this exception.</para>
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///<para>如果给定的目录不存在,那么抛出此异常。</para>
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/// </exception>
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/// <exception cref="NullReferenceException">
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///<para>Throw this exception if the manifest file creation deserialization fails.</para>
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///<para>如果清单文件创建反序列化失败,则抛出此异常。</para>
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/// </exception>
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private static void LoadSingleMod(string modFolderPath)
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{
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if (!Directory.Exists(modFolderPath))
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{
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//The module folder does not exist.
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//模组文件夹不存在。
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LogCat.LogErrorWithFormat("mod_folder_does_not_exist", LogCat.LogLabel.ModLoader, true, modFolderPath);
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return;
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throw new DirectoryNotFoundException("Mod folder does not exist:" + modFolderPath);
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}
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try
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{
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var modManifestPath = Path.Join(modFolderPath, Config.ModManifestFileName);
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var modManifest =
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ModManifest.CreateModManifestFromPath(Path.Join(modFolderPath, Config.ModManifestFileName));
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}
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catch (FileNotFoundException fileNotFoundException)
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ModManifest.CreateModManifestFromPath(modManifestPath);
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if (modManifest == null)
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{
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//Do not continue to load the file when it does not exist.
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//当文件不存在时就不要继续加载了。
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LogCat.WhenCaughtException(fileNotFoundException, LogCat.LogLabel.ModLoader);
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return;
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throw new NullReferenceException("mod manifest is null:" + modManifestPath);
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}
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var dllList = modManifest.DllList;
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if (dllList == null || dllList.Length == 0)
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{
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//The module does not contain a dll file.
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//模组不包含dll文件。
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LogCat.LogWarningWithFormat("mod_not_contain_dll", true, LogCat.LogLabel.ModLoader, modFolderPath);
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}
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else
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{
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//The module contains dll files, load the dll files.
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//包含dll文件,加载dll文件。
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foreach (var dll in dllList)
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{
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var dllPath = Path.GetFullPath(dll, modFolderPath);
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LoadDllFile(dllPath);
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}
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}
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var pakList = modManifest.PckList;
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if (pakList == null || pakList.Length == 0)
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{
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//The module does not contain a pck file.
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//模组不包含pck文件。
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LogCat.LogWarningWithFormat("mod_not_contain_pck", true, LogCat.LogLabel.ModLoader, modFolderPath);
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}
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else
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{
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//The module contains pck files, load the pck files.
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//包含pck文件,加载pck文件。
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foreach (var pak in pakList)
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{
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var pakPath = Path.GetFullPath(pak, modFolderPath);
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LoadPckFile(pakPath);
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}
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}
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}
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/// <summary>
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/// <para>Load the Pck file</para>
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/// <para>加载Pck文件</para>
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/// </summary>
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/// <param name="pckPath">
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///<para>Pck path</para>
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///<para>Pck路径</para>
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/// </param>
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/// <exception cref="FileNotFoundException">
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///<para>If the given path does not exist, throw this exception.</para>
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///<para>如果给定的路径不存在,那么抛出此异常。</para>
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/// </exception>
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/// <exception cref="Exception">
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///<para>Throw this exception if the pck package fails to load.</para>
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///<para>如果pck包加载失败了,抛出此异常。</para>
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/// </exception>
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private static void LoadPckFile(string pckPath)
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{
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if (!File.Exists(pckPath))
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{
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throw new FileNotFoundException("pck file not exist:" + pckPath);
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}
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var success = ProjectSettings.LoadResourcePack(pckPath);
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if (success)
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{
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LogCat.LogWithFormat("load_pck_success", LogCat.LogLabel.ModLoader, true, pckPath);
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}
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else
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{
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LogCat.LogErrorWithFormat("load_pck_failed", LogCat.LogLabel.ModLoader, true, pckPath);
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//Throw a suitable exception here for handling at the caller.
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//为这里抛出合适的异常,以便在调用方处理。
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throw new DataException("load pck failed:" + pckPath);
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}
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}
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}
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@ -25,12 +25,20 @@ public class ModManifest
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/// <para>Dll path list of the mod</para>
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/// <para>模组的Dll路径列表</para>
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/// </summary>
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/// <remarks>
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///<para>Allow relative paths, such as:... / Points to the parent directory.</para>
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///<para>允许使用相对路径,例如: ../指向上级目录。</para>
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/// </remarks>
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public string[]? DllList { get; set; }
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/// <summary>
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/// <para>Pck path list of mod</para>
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/// <para>模组的Pck路径列表</para>
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/// </summary>
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/// <remarks>
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///<para>Allow relative paths, such as:... / Points to the parent directory.</para>
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///<para>允许使用相对路径,例如: ../指向上级目录。</para>
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/// </remarks>
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public string[]? PckList { get; set; }
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/// <summary>
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@ -50,7 +58,7 @@ public class ModManifest
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///<para>当给定的路径不存在时,抛出此异常。</para>
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/// </exception>
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/// <returns></returns>
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public static ModManifest CreateModManifestFromPath(string filePath)
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public static ModManifest? CreateModManifestFromPath(string filePath)
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{
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if (!filePath.EndsWith(Config.ModManifestFileName))
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{
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|
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@ -51,8 +51,10 @@ public static class YamlSerialization
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/// <param name="yaml"></param>
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/// <typeparam name="T"></typeparam>
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/// <returns></returns>
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public static T Deserialize<T>(string yaml)
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// ReSharper disable ReturnTypeCanBeNotNullable
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public static T? Deserialize<T>(string yaml)
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{
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return YamlDeserializer.Deserialize<T>(yaml);
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}
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// ReSharper restore ReturnTypeCanBeNotNullable
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}
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@ -58,6 +58,7 @@ public static class ExplorerUtils
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case Config.OsEnum.Macos:
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case Config.OsEnum.Ios:
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case Config.OsEnum.Web:
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case Config.OsEnum.Editor:
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default:
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throw new ArgumentOutOfRangeException();
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}
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|
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@ -23,20 +23,22 @@ public static class ResUtils
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public static string? GetSelfDllFolder()
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{
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var currentDirectory = Environment.CurrentDirectory;
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if (Config.GetOs() == Config.OsEnum.Editor)
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var osEnum = Config.GetOs(true);
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if (osEnum == Config.OsEnum.Editor)
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{
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return Path.Join(currentDirectory, ".godot", "mono", "temp", "bin", "Debug");
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}
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if (Config.GetOs() == Config.OsEnum.Windows)
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if (osEnum == Config.OsEnum.Windows)
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{
|
||||
return Path.Join(currentDirectory, "data_" + Config.SolutionName + "_windows_x86_64");
|
||||
}
|
||||
|
||||
if (Config.GetOs() == Config.OsEnum.Linux)
|
||||
if (osEnum == Config.OsEnum.Linux)
|
||||
{
|
||||
return Path.Join(currentDirectory, "data_" + Config.SolutionName + "_linuxbsd_x86_64");
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue
Block a user