Traveller/scripts/utils/ParabolicUtils.cs

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using Godot;
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namespace ColdMint.scripts.utils;
/// <summary>
/// <para>ParabolicUtils</para>
/// <para>抛物线工具</para>
/// </summary>
public static class ParabolicUtils
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{
/// <summary>
/// <para>Calculated parabola</para>
/// <para>计算抛物线</para>
/// </summary>
/// <param name="origin">
///<para>Origin of coordinates</para>
///<para>坐标的原点</para>
/// </param>
/// <param name="velocityVector">
///<para>speed</para>
///<para>速度</para>
/// <para>Represents the distance traveled per second</para>
/// <para>表示每秒移动的距离</para>
/// </param>
/// <param name="gravity">
///<para>gravity</para>
///<para>重力</para>
/// </param>
/// <param name="steps">
///<para>Sampling step size</para>
///<para>采样步长</para>
/// <para>How many seconds to take a point</para>
/// <para>多少秒取一次点</para>
/// </param>
/// <returns></returns>
public static Vector2[] ComputeParabolic(Vector2 origin, Vector2 velocityVector, float gravity, float steps)
{
// 计算采样点数量
var numSteps = Mathf.CeilToInt(1f / steps);
// 初始化结果数组
var points = new Vector2[numSteps];
// 计算每个采样点的位置
for (var i = 0; i < numSteps; i++)
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{
// 计算当前时间
var t = i * steps;
// 计算当前位置
var x = origin.X + velocityVector.X * t;
var y = origin.Y + velocityVector.Y * t + 0.5f * gravity * t * t;
// 将位置添加到结果数组中
points[i] = new Vector2(x, y);
}
return points;
}
}