Traveller/scripts/EventManager.cs

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1.4 KiB
C#
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using System;
using ColdMint.scripts.map.events;
namespace ColdMint.scripts;
/// <summary>
/// <para>EventManager</para>
/// <para>事件管理器</para>
/// </summary>
public static class EventManager
{
/// <summary>
/// <para>Event when the AI character is generated</para>
/// <para>AI角色生成事件</para>
/// </summary>
public static Action<AiCharacterGenerateEvent>? AiCharacterGenerateEvent;
/// <summary>
/// <para>Game Over Event</para>
/// <para>游戏结束事件</para>
/// </summary>
public static Action<GameOverEvent>? GameOverEvent;
/// <summary>
/// <para>Events when the game is replayed</para>
/// <para>游戏重玩时的事件</para>
/// </summary>
public static Action<GameReplayEvent>? GameReplayEvent;
/// <summary>
/// <para>Map starts generating events</para>
/// <para>地图开始生成的事件</para>
/// </summary>
public static Action<MapGenerationStartEvent>? MapGenerationStartEvent;
/// <summary>
/// <para>Map generation completion event</para>
/// <para>地图生成完成事件</para>
/// </summary>
public static Action<MapGenerationCompleteEvent>? MapGenerationCompleteEvent;
/// <summary>
/// <para>Player Instance Change Event</para>
/// <para>玩家实例改变事件</para>
/// </summary>
public static Action<PlayerInstanceChangeEvent>? PlayerInstanceChangeEvent;
}