Traveller/scenes/splashScreen.tscn

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[gd_scene load_steps=7 format=3 uid="uid://rx7t26ldvonc"]
[ext_resource type="Script" path="res://scripts/loader/uiLoader/SplashScreenLoader.cs" id="1_3pcuw"]
[ext_resource type="Texture2D" uid="uid://cb3gn8xb5r4gm" path="res://sprites/icons/coldmint.png" id="1_0333i"]
[ext_resource type="Texture2D" uid="uid://b877262di2jp5" path="res://sprites/icons/godot.png" id="2_y25sr"]
[sub_resource type="Animation" id="Animation_bisl3"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("ColdMintTextureRect:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Color(1, 1, 1, 0)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("ColdMintLabel:modulate")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Color(1, 1, 1, 0)]
}
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("GodotLabel:modulate")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Color(1, 1, 1, 0)]
}
tracks/3/type = "value"
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/path = NodePath("GodotTextureRect:modulate")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Color(1, 1, 1, 0)]
}
tracks/4/type = "value"
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/path = NodePath("loadingStateLabel:modulate")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Color(1, 1, 1, 0)]
}
tracks/5/type = "value"
tracks/5/imported = false
tracks/5/enabled = true
tracks/5/path = NodePath("NameLabel:modulate")
tracks/5/interp = 1
tracks/5/loop_wrap = true
tracks/5/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Color(1, 1, 1, 0)]
}
[sub_resource type="Animation" id="Animation_j4ppv"]
resource_name = "startup"
length = 4.5
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("ColdMintTextureRect:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.5, 1.5, 2),
"transitions": PackedFloat32Array(1, 1, 1, 1),
"update": 0,
"values": [Color(1, 1, 1, 0), Color(1, 1, 1, 1), Color(1, 1, 1, 1), Color(1, 1, 1, 0)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("ColdMintLabel:modulate")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0, 0.5, 1.5, 2),
"transitions": PackedFloat32Array(1, 1, 1, 1),
"update": 0,
"values": [Color(1, 1, 1, 0), Color(1, 1, 1, 1), Color(1, 1, 1, 1), Color(1, 1, 1, 0)]
}
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("GodotLabel:modulate")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(2.5, 3, 3.5, 4),
"transitions": PackedFloat32Array(1, 1, 1, 1),
"update": 0,
"values": [Color(1, 1, 1, 0), Color(1, 1, 1, 1), Color(1, 1, 1, 1), Color(1, 1, 1, 0)]
}
tracks/3/type = "value"
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/path = NodePath("GodotTextureRect:modulate")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/keys = {
"times": PackedFloat32Array(2.5, 3, 3.5, 4),
"transitions": PackedFloat32Array(1, 1, 1, 1),
"update": 0,
"values": [Color(1, 1, 1, 0), Color(1, 1, 1, 1), Color(1, 1, 1, 1), Color(1, 1, 1, 0)]
}
tracks/4/type = "value"
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/path = NodePath("loadingStateLabel:modulate")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/keys = {
"times": PackedFloat32Array(4, 4.5),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Color(1, 1, 1, 0), Color(1, 1, 1, 1)]
}
tracks/5/type = "value"
tracks/5/imported = false
tracks/5/enabled = true
tracks/5/path = NodePath("NameLabel:modulate")
tracks/5/interp = 1
tracks/5/loop_wrap = true
tracks/5/keys = {
"times": PackedFloat32Array(4, 4.5),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Color(1, 1, 1, 0), Color(1, 1, 1, 1)]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_mraly"]
_data = {
"RESET": SubResource("Animation_bisl3"),
"startup": SubResource("Animation_j4ppv")
}
[node name="SplashScreen" type="Control"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_3pcuw")
[node name="ColorRect" type="ColorRect" parent="."]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
color = Color(0.129412, 0.129412, 0.129412, 1)
[node name="ColdMintTextureRect" type="TextureRect" parent="."]
modulate = Color(1, 1, 1, 0)
layout_mode = 1
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -96.0
offset_top = -196.0
offset_right = 96.0002
offset_bottom = -3.99969
grow_horizontal = 2
grow_vertical = 2
texture = ExtResource("1_0333i")
[node name="GodotTextureRect" type="TextureRect" parent="."]
modulate = Color(1, 1, 1, 0)
layout_mode = 1
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -96.0
offset_top = -196.0
offset_right = 96.0
offset_bottom = -4.0
grow_horizontal = 2
grow_vertical = 2
texture = ExtResource("2_y25sr")
[node name="ColdMintLabel" type="Label" parent="."]
modulate = Color(1, 1, 1, 0)
layout_mode = 1
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -64.5
offset_top = 25.5
offset_right = 64.5
offset_bottom = 74.5
grow_horizontal = 2
grow_vertical = 2
theme_override_font_sizes/font_size = 32
text = "ColdMint"
[node name="GodotLabel" type="Label" parent="."]
modulate = Color(1, 1, 1, 0)
layout_mode = 1
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -95.0
offset_top = 25.5
offset_right = 95.0
offset_bottom = 74.5
grow_horizontal = 2
grow_vertical = 2
theme_override_font_sizes/font_size = 32
text = "Godot Engine"
[node name="loadingStateLabel" type="Label" parent="."]
modulate = Color(1, 1, 1, 0)
layout_mode = 1
anchors_preset = 14
anchor_top = 0.5
anchor_right = 1.0
anchor_bottom = 0.5
offset_top = 53.0
offset_bottom = 98.0
grow_horizontal = 2
grow_vertical = 2
theme_override_font_sizes/font_size = 24
text = "ui_loading"
horizontal_alignment = 1
vertical_alignment = 1
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
libraries = {
"": SubResource("AnimationLibrary_mraly")
}
[node name="NameLabel" type="Label" parent="."]
modulate = Color(1, 1, 1, 0)
layout_mode = 1
anchors_preset = 14
anchor_top = 0.5
anchor_right = 1.0
anchor_bottom = 0.5
offset_left = 1.0
offset_top = -141.0
offset_right = 1.0
offset_bottom = -94.0
grow_horizontal = 2
grow_vertical = 2
theme_override_font_sizes/font_size = 34
text = "ui_product_name"
horizontal_alignment = 1
vertical_alignment = 1