2024-04-29 15:25:03 +00:00
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[gd_scene load_steps=6 format=3 uid="uid://dnnn2xyayiehk"]
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2024-04-28 13:55:19 +00:00
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[ext_resource type="Texture2D" uid="uid://e6670ykyq145" path="res://sprites/weapon/staffOfTheUndead.png" id="1_ms3us"]
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2024-06-22 11:21:06 +00:00
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[ext_resource type="Script" path="res://scripts/weapon/ProjectileWeapon.cs" id="1_w8hhv"]
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2024-06-13 03:14:24 +00:00
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[ext_resource type="PackedScene" uid="uid://c01av43yk1q71" path="res://prefab/projectile/curseOfTheUndead.tscn" id="2_34250"]
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2024-04-28 13:55:19 +00:00
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_obcq2"]
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size = Vector2(49, 5)
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_14m1g"]
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size = Vector2(49, 5.25)
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[node name="StaffOfTheUndead" type="RigidBody2D"]
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collision_layer = 8
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collision_mask = 34
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script = ExtResource("1_w8hhv")
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2024-06-13 03:14:24 +00:00
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ProjectileScenes = [ExtResource("2_34250")]
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2024-06-15 09:16:41 +00:00
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FiringIntervalAsMillisecond = 300
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2024-07-10 15:23:04 +00:00
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_recoil = null
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2024-06-16 10:35:00 +00:00
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Id = "staff_of_the_undead"
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2024-07-10 15:23:04 +00:00
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UniqueName = null
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UniqueDescription = null
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_minContactInjury = null
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_maxContactInjury = null
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2024-04-28 13:55:19 +00:00
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2024-06-11 14:16:10 +00:00
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[node name="DamageArea2D" type="Area2D" parent="."]
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2024-04-28 13:55:19 +00:00
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collision_layer = 8
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2024-06-16 07:28:16 +00:00
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collision_mask = 70
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2024-04-28 13:55:19 +00:00
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2024-06-11 14:16:10 +00:00
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[node name="CollisionShape2D" type="CollisionShape2D" parent="DamageArea2D"]
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2024-04-28 13:55:19 +00:00
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position = Vector2(25.5, 0.5)
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shape = SubResource("RectangleShape2D_obcq2")
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[node name="StaffOfTheUndead2" type="Sprite2D" parent="."]
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position = Vector2(30, 0)
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texture = ExtResource("1_ms3us")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2(25.5, 0.375)
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shape = SubResource("RectangleShape2D_14m1g")
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[node name="Marker2D" type="Marker2D" parent="."]
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position = Vector2(65, 0)
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