Traveller/scripts/utils/TileMapUtils.cs

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using Godot;
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namespace ColdMint.scripts.utils;
/// <summary>
/// <para>TileMapUtils</para>
/// <para>TileMap工具</para>
/// </summary>
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public static class TileMapUtils
{
/// <summary>
/// <para>Get the layer number corresponding to LayerName in TileMap</para>
/// <para>在TileMap内获取LayerName所对应的图层序号</para>
/// </summary>
/// <param name="tileMap"></param>
/// <param name="layerName"></param>
/// <returns>
///<para> 1 is returned after obtaining failure</para>
///<para>获取失败返回-1</para>
/// </returns>
public static int GetTileMapLayer(TileMap tileMap, string layerName)
{
var count = tileMap.GetLayersCount();
for (var i = 0; i < count; i++)
{
var currentLayerName = tileMap.GetLayerName(i);
if (currentLayerName == layerName)
{
return i;
}
}
return -1;
}
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}