Traveller/scripts/GameSceneNodeHolder.cs

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using ColdMint.scripts.character;
using ColdMint.scripts.inventory;
using ColdMint.scripts.map.events;
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using Godot;
namespace ColdMint.scripts;
/// <summary>
/// <para>The node holder within the game scene</para>
/// <para>游戏场景内的节点持有者</para>
/// </summary>
public static class GameSceneNodeHolder
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{
private static Player? _player;
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/// <summary>
/// <para>Player instances within the game scene</para>
/// <para>游戏场景内的玩家实例</para>
/// </summary>
public static Player? Player
{
get => _player;
set
{
_player = value;
//Broadcast the event to the outside when the player instance changes.
//当玩家实例改变时,向外广播事件。
var playerInstanceChangeEvent = new PlayerInstanceChangeEvent
{
PlayerInstance = _player
};
EventManager.PlayerInstanceChangeEvent?.Invoke(playerInstanceChangeEvent);
}
}
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/// <summary>
/// <para>WeaponContainer</para>
/// <para>武器容器</para>
/// </summary>
public static Node2D? WeaponContainer { get; set; }
/// <summary>
/// <para>PacksackContainer</para>
/// <para>背包容器</para>
/// </summary>
public static Node2D? PacksackContainer { get; set; }
/// <summary>
/// <para>PlayerContainer</para>
/// <para>玩家容器</para>
/// </summary>
public static Node2D? PlayerContainer { get; set; }
/// <summary>
/// <para>AICharacterContainer</para>
/// <para>AICharacter角色</para>
/// </summary>
public static Node2D? AiCharacterContainer { get; set; }
/// <summary>
/// <para>HotBar</para>
/// <para>快捷栏</para>
/// </summary>
public static HotBar? HotBar { get; set; }
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/// <summary>
/// <para>Health Bar UI</para>
/// <para>健康条UI</para>
/// </summary>
public static HealthBarUi? HealthBarUi { get; set; }
/// <summary>
/// <para>operation tip</para>
/// <para>操作提示</para>
/// </summary>
public static RichTextLabel? OperationTipLabel { get; set; }
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}