Traveller/scripts/utils/ExplorerUtils.cs

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using System.Diagnostics;
namespace ColdMint.scripts.utils;
/// <summary>
/// <para>Explorer Utils</para>
/// <para>资源管理器工具</para>
/// </summary>
public class ExplorerUtils
{
/// <summary>
/// <para>Call Explorer to open the directory</para>
/// <para>调用资源管理器打开目录</para>
/// </summary>
/// <param name="path">
///<para>要打开的目录路径</para>
///<para>The path of the directory to open</para>
/// </param>
public static void OpenFolder(string path)
{
var osEnum = Config.GetOs();
switch (osEnum)
{
case Config.OsEnum.Windows:
var startInfoWindows = new ProcessStartInfo
{
Arguments = path,
FileName = "explorer.exe"
};
Process.Start(startInfoWindows);
break;
case Config.OsEnum.Linux:
// Use the xdg-open command to open the directory on Linux
// 使用xdg-open命令在Linux上打开目录
var startInfoLinux = new ProcessStartInfo
{
Arguments = path,
FileName = "xdg-open"
};
Process.Start(startInfoLinux);
break;
case Config.OsEnum.Android:
// A different approach may be required on Android, as there is usually no desktop environment
// A general Intent is used here to open the file manager, but a specific implementation may be required
// The following code is only an indication, the actual implementation may need to be adjusted according to the Android API
// Android上可能需要使用不同的方法因为通常没有桌面环境
// 这里使用一个通用的Intent来打开文件管理器但可能需要具体的实现
// 以下代码只是一个示意实际的实现可能需要根据Android API进行调整
var startInfoAndroid = new ProcessStartInfo
{
Arguments = "VIEW",
FileName = "content://com.android.externalstorage.documents/tree/primary%3ADocuments"
};
Process.Start(startInfoAndroid);
break;
}
}
/// <summary>
/// <para>Whether opening directories using Explorer is supported on the current system</para>
/// <para>在当前系统上是否支持使用资源管理器打开目录</para>
/// </summary>
/// <returns></returns>
public static bool SupportOpenDirectory()
{
var osEnum = Config.GetOs();
switch (osEnum)
{
case Config.OsEnum.Windows:
case Config.OsEnum.Linux:
case Config.OsEnum.Android:
return true;
default:
return false;
}
}
}