Traveller/scripts/stateMachine/IStateProcessor.cs

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namespace ColdMint.scripts.stateMachine;
/// <summary>
/// <para>IStateProcessor</para>
/// <para>状态处理器</para>
/// </summary>
public interface IStateProcessor
{
/// <summary>
/// <para>Enter the current state</para>
/// <para>进入当前状态时</para>
/// </summary>
/// <param name="context"></param>
void Enter(StateContext context);
/// <summary>
/// <para>Execution processor</para>
/// <para>执行处理器</para>
/// </summary>
/// <param name="context"></param>
void Execute(StateContext context);
/// <summary>
/// <para>When exiting a state</para>
/// <para>退出某个状态时</para>
/// </summary>
/// <param name="context"></param>
void Exit(StateContext context);
/// <summary>
/// <para>Gets the state to be processed by this processor</para>
/// <para>获取此处理器要处理的状态</para>
/// </summary>
State State { get; }
}