Traveller/scripts/map/MapGeneratorConfig.cs

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using ColdMint.scripts.debug;
using ColdMint.scripts.map.interfaces;
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using Godot;
namespace ColdMint.scripts.map;
public class MapGeneratorConfig : IMapGeneratorConfig
{
/// <summary>
/// <para>At least how many rooms are generated</para>
/// <para>至少生成多少个房间</para>
/// </summary>
public const int MinRoomCount = 15;
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/// <summary>
/// <para>Maximum number of rooms generated</para>
/// <para>最多生成多少个房间</para>
/// </summary>
public const int MaxRoomCount = 30;
public const int MinBranchCount = 3;
public const int MaxBranchCount = 5;
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private int _roomCount;
private int _branchCount;
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public MapGeneratorConfig(Node2D mapRoot, ulong seed)
{
MapRoot = mapRoot;
Seed = seed;
RandomNumberGenerator = new RandomNumberGenerator();
RandomNumberGenerator.Seed = seed;
_roomCount = RandomNumberGenerator.RandiRange(MinRoomCount, MaxRoomCount);
_branchCount = RandomNumberGenerator.RandiRange(MinBranchCount, MaxBranchCount);
LogCat.Log("Seed:" + seed + " RoomCount:" + _roomCount);
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}
public Node2D MapRoot { get; }
public int RoomCount => _roomCount;
public int BranchCount => _branchCount;
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public ulong Seed { get; }
public RandomNumberGenerator RandomNumberGenerator { get; }
}