Traveller/scripts/inventory/Packsack.cs

40 lines
1.2 KiB
C#
Raw Normal View History

using System;
using ColdMint.scripts.debug;
using Godot;
namespace ColdMint.scripts.inventory;
/// <summary>
/// <para>packsack</para>
/// <para>背包</para>
/// </summary>
public partial class Packsack : RigidBody2D, IItem
{
public string? Id { get; set; }
public int Quantity { get; set; }
public int MaxStackQuantity { get; set; }
public Texture2D? Icon { get; set; }
public new string? Name { get; set; }
public string? Description { get; set; }
public Action<IItem>? OnUse { get; set; }
public Func<IItem, Node>? OnInstantiation { get; set; }
private IItemContainer? _itemContainer;
public override void _Ready()
{
base._Ready();
Id = GetMeta("ID", "1").AsString();
Quantity = GetMeta("Quantity", "1").AsInt32();
MaxStackQuantity = GetMeta("MaxStackQuantity", Config.MaxStackQuantity).AsInt32();
Icon = GetMeta("Icon", "").As<Texture2D>();
Name = GetMeta("Name", "").AsString();
Description = GetMeta("Description", "").AsString();
_itemContainer = new UniversalItemContainer();
}
public IItemContainer? GetItemContainer()
{
return _itemContainer;
}
}