51 lines
1.3 KiB
C#
51 lines
1.3 KiB
C#
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using System.Collections.Generic;
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using ColdMint.scripts.utils;
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using Godot;
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namespace ColdMint.scripts.loot;
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/// <summary>
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/// <para>LootListManager</para>
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/// <para>战利品表管理器</para>
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/// </summary>
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public static class LootListManager
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{
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private static Dictionary<string, LootList> LootListDictionary { get; } = [];
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/// <summary>
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/// <para>Register loot table</para>
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/// <para>注册战利品表</para>
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/// </summary>
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/// <param name="lootList"></param>
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public static bool RegisterLootList(LootList lootList)
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{
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var id = lootList.Id;
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if (id is "") return false;
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return LootListDictionary.TryAdd(id, lootList);
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}
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/// <summary>
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/// <para>Remove loot list</para>
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/// <para>移除战利品表</para>
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/// </summary>
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/// <param name="id"></param>
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/// <returns></returns>
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public static bool UnregisterLootList(string id)
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{
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return LootListDictionary.Remove(id);
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}
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/// <summary>
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/// <para>Generate an loot data.</para>
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/// <para>获取掉落物品</para>
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/// </summary>
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/// <param name="id"></param>
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/// <returns></returns>
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public static IEnumerable<LootDatum> GenerateLootData(string id)
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{
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if (!LootListDictionary.TryGetValue(id, out var list)) return [];
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return list.GenerateLootData();
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}
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}
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