Traveller/scripts/inventory/PacksackUi.cs

60 lines
1.6 KiB
C#
Raw Normal View History

using ColdMint.scripts.utils;
using Godot;
namespace ColdMint.scripts.inventory;
/// <summary>
/// <para>Backpack UI</para>
/// <para>背包UI</para>
/// </summary>
public partial class PacksackUi : Control
{
private IItemContainer? _itemContainer;
private PackedScene? _packedScene;
private GridContainer? _gridContainer;
/// <summary>
/// <para>Packsack</para>
/// <para>背包</para>
/// </summary>
public IItemContainer? ItemContainer
{
get => _itemContainer;
set
{
_itemContainer = value;
PlaceItemSlot(value);
}
}
/// <summary>
/// <para>Place item slots according to item information</para>
/// <para>根据物品信息放置物品槽</para>
/// </summary>
/// <param name="itemContainer"></param>
private void PlaceItemSlot(IItemContainer? itemContainer)
{
if (_gridContainer == null || itemContainer == null)
{
return;
}
NodeUtils.DeleteAllChild(_gridContainer);
foreach (var itemSlotNode in itemContainer)
{
itemSlotNode.Reparent(_gridContainer);
}
}
public override void _Ready()
{
_packedScene = GD.Load<PackedScene>("res://prefab/ui/ItemSlot.tscn");
_gridContainer = GetNode<GridContainer>("GridContainer");
_gridContainer.Columns = Config.HotBarSize;
//If the item container was set before this node was placed in the node tree, load it here.
//若物品容器在此节点放置到节点树之前被设置了,那么在这里加载。
PlaceItemSlot(_itemContainer);
}
}