25 lines
839 B
C#
25 lines
839 B
C#
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using System.Threading.Tasks;
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using ColdMint.scripts.character;
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using ColdMint.scripts.utils;
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using Godot;
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namespace ColdMint.scripts.deathInfo;
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/// <summary>
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/// <para>Deal with the message that your game failed due to accidental injury</para>
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/// <para>处理自己误伤导致游戏失败的信息</para>
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/// </summary>
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public class SelfDeathInfoHandler : IDeathInfoHandler
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{
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private const string Prefix = "death_info_self_";
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private const int Length = 2;
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public Task<string?> GenerateDeathInfo(string victimName, string killerName, Player victim, Node killer)
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{
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if (victim != killer) return Task.FromResult<string?>(null);
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var index = GD.Randi() % Length + 1;
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return Task.FromResult(
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TranslationServerUtils.TranslateWithFormat(Prefix + index, victimName, killerName));
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}
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}
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