Traveller/scripts/item/SingleItemStack.cs

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939 B
C#
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using System;
using ColdMint.scripts.inventory;
using Godot;
namespace ColdMint.scripts.item;
/// <summary>
/// <para>Item stack of single item</para>
/// </summary>
//maybe we'd move this into inventory namespace
public struct SingleItemStack(IItem_New item) : IItemStack
{
public IItem_New Item { get; init; } = item;
public string Id => Item.Id;
public int MaxQuantity => 1;
public int Quantity { get; set; } = 1;
public Texture2D Icon => Item.Icon;
public string Name => Item.Name;
public string? Description => Item.Description;
public bool CanAddItem(IItem_New item) => false;
public bool AddItem(IItem_New item) => false;
public int CanTakeFrom(IItemStack itemStack) => 0;
public int TakeFrom(IItemStack itemStack) => 0;
public int RemoveItem(int number)
{
}
public void ClearStack()
{
throw new System.NotImplementedException();
}
}