Traveller/scripts/inventory/Packsack.cs

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using System;
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using ColdMint.scripts.debug;
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using ColdMint.scripts.item;
using Godot;
namespace ColdMint.scripts.inventory;
/// <summary>
/// <para>packsack</para>
/// <para>背包</para>
/// </summary>
public partial class Packsack : RigidBody2D, IItem
{
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[Export] public string Id { get; protected set; } = "place_holder_id";
protected Texture2D? UniqueIcon { get; set; }
public Texture2D Icon => UniqueIcon ?? ItemTypeManager.DefaultIconOf(Id);
protected string? UniqueName { get; set; }
public new string Name => UniqueName ?? ItemTypeManager.DefaultNameOf(Id);
protected string? UniqueDescription { get; set; }
public string? Description => UniqueDescription ?? ItemTypeManager.DefaultDescriptionOf(Id);
public void Use(Node2D? owner, Vector2 targetGlobalPosition) { }
public void Destroy()
{
if (_itemContainer == null) return;
foreach (var itemSlot in _itemContainer)
{
itemSlot.ClearSlot();
}
QueueFree();
}
public bool CanStackWith(IItem item) => false;
private IItemContainer? _itemContainer;
public override void _Ready()
{
base._Ready();
_itemContainer = new UniversalItemContainer();
}
public IItemContainer? GetItemContainer()
{
return _itemContainer;
}
}