Traveller/scripts/item/ItemTypeManager.cs

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using System.Collections.Generic;
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using ColdMint.scripts.utils;
using Godot;
namespace ColdMint.scripts.item;
public static class ItemTypeManager
{
// Register items statically here
public static void StaticRegister()
{
var staffOfTheUndeadScene = ResourceLoader.Load<PackedScene>("res://prefab/weapons/staffOfTheUndead.tscn");
var staffOfTheUndead = new ItemType("staff_of_the_undead", () => staffOfTheUndeadScene.Instantiate<IItem_New>(), null, 1);
Register(staffOfTheUndead);
}
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private static Dictionary<string, ItemType> Registry { get; } = [];
private static Texture2D DefaultTexture { get; } = new PlaceholderTexture2D();
/// <summary>
/// Register an item type.
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/// Return false if the item id already exist.
/// </summary>
/// <returns>Whether the registration was successful.</returns>
public static bool Register(ItemType itemType) => Registry.TryAdd(itemType.Id, itemType);
/// <summary>
/// <para>Creates a new instance of the item registered to the given id.</para>
/// <para>Returns null when the id is not registered.</para>
/// </summary>
public static IItem_New? NewItem(string id) =>
Registry.TryGetValue(id, out var itemType) ? itemType.NewItemFunc() : null;
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/// <summary>
/// Get the translated default name of the item type for the given id
/// </summary>
/// <returns>
/// Translated default name of the item id if it exists. Else, return the id itself
/// </returns>
public static string DefaultNameOf(string id) => TranslationServerUtils.Translate($"item_{id}") ?? id;
/// <summary>
/// Get the translated default description of the item type for the given id
/// </summary>
/// <returns>
/// Translated default description of the item id if it exists. Else, return null
/// </returns>
public static string? DefaultDescriptionOf(string id) => TranslationServerUtils.Translate($"item_{id}_desc");
/// <summary>
/// Get the default icon of the item type for the given id
/// </summary>
/// <returns>
/// Translated default icon of the item id if it exists. Else, return a placeholder
/// </returns>
public static Texture2D DefaultIconOf(string id) =>
Registry.TryGetValue(id, out var itemType)
? itemType.Icon ?? DefaultTexture
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: DefaultTexture;
public static int MaxStackQuantityOf(string id) => Registry.TryGetValue(id, out var itemType) ? itemType.MaxStackQuantity : 0;
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}