Traveller/scripts/item/ItemType.cs

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using System;
using Godot;
namespace ColdMint.scripts.item;
public readonly struct ItemType(string id, Func<IItem_New> newItemFunc, Texture2D? icon, int maxStackQuantity)
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{
/// <summary>
/// <para>Item id of this type</para>
/// </summary>
public string Id { get; init; } = id;
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/// <summary>
/// <para>A function returns a new item instance of this type</para>
/// </summary>
public Func<IItem_New> NewItemFunc { get; init; } = newItemFunc;
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/// <summary>
/// <para>Default icon of items of this type</para>
/// </summary>
public Texture2D? Icon { get; init; } = icon;
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/// <summary>
/// <para>Max number in item stack of this type</para>
/// </summary>
public int MaxStackQuantity { get; init; } = maxStackQuantity;
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}