2024-06-10 15:08:48 +00:00
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using Godot;
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namespace ColdMint.scripts.item;
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//Todo: Merge this with IItem (and, then change this ugly name
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public interface IItem_New
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{
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/// <summary>
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/// <para>ID of current item</para>
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/// </summary>
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string Id { get; }
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/// <summary>
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/// <para>Icon of current item</para>
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/// </summary>
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Texture2D Icon { get; }
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/// <summary>
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/// <para>Display name of current item</para>
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/// </summary>
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string Name { get; }
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/// <summary>
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/// <para>Description of current item, which may show in inventory</para>
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/// </summary>
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string? Description { get; }
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2024-06-11 17:57:55 +00:00
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/// <summary>
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/// <para>Execute when current item is used <br/> e.g. when player clicks left mouse button with current item in hand</para>
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/// </summary>
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/// <param name="owner">Owner of current item, if any</param>
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/// <param name="targetGlobalPosition">Target position, such as the position of the cursor when used by the player</param>
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void Use(Node2D? owner, Vector2 targetGlobalPosition);
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2024-06-12 09:57:38 +00:00
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/// <summary>
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/// <para>Execute when current item be removed from game.</para>
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/// </summary>
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void Destroy();
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2024-06-10 15:08:48 +00:00
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}
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