2024-10-04 12:53:34 +00:00
|
|
|
using ColdMint.scripts.weapon;
|
|
|
|
using Godot;
|
|
|
|
|
2024-10-04 02:21:09 +00:00
|
|
|
namespace ColdMint.scripts.projectile;
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// <para>Magic</para>
|
|
|
|
/// <para>法术</para>
|
|
|
|
/// </summary>
|
|
|
|
/// <remarks>
|
|
|
|
///<para>For projectile weapons</para>
|
|
|
|
///<para>用于抛射体武器</para>
|
|
|
|
/// </remarks>
|
|
|
|
public interface IMagic
|
|
|
|
{
|
2024-10-04 12:53:34 +00:00
|
|
|
/// <summary>
|
|
|
|
/// <para>GetProjectile</para>
|
|
|
|
/// <para>获取抛射体</para>
|
|
|
|
/// </summary>
|
|
|
|
/// <returns></returns>
|
|
|
|
PackedScene? GetProjectile();
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// <para>Modify Weapon</para>
|
|
|
|
/// <para>修改武器</para>
|
|
|
|
/// </summary>
|
|
|
|
/// <param name="projectileWeapon"></param>
|
|
|
|
void ModifyWeapon(ProjectileWeapon projectileWeapon);
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// <para>Restores the modified weapon properties</para>
|
|
|
|
/// <para>还原修改的武器属性</para>
|
|
|
|
/// </summary>
|
|
|
|
/// <param name="projectileWeapon"></param>
|
|
|
|
void RestoreWeapon(ProjectileWeapon projectileWeapon);
|
2024-10-04 02:21:09 +00:00
|
|
|
|
2024-10-04 12:53:34 +00:00
|
|
|
/// <summary>
|
|
|
|
/// <para>Modify the projectile</para>
|
|
|
|
/// <para>修改抛射体</para>
|
|
|
|
/// </summary>
|
|
|
|
/// <param name="projectile"></param>
|
|
|
|
void ModifyProjectile(Projectile projectile);
|
|
|
|
|
2024-10-04 02:21:09 +00:00
|
|
|
}
|