Traveller/scripts/projectile/IMagic.cs

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using ColdMint.scripts.weapon;
using Godot;
namespace ColdMint.scripts.projectile;
/// <summary>
/// <para>Magic</para>
/// <para>法术</para>
/// </summary>
/// <remarks>
///<para>For projectile weapons</para>
///<para>用于抛射体武器</para>
/// </remarks>
public interface IMagic
{
/// <summary>
/// <para>GetProjectile</para>
/// <para>获取抛射体</para>
/// </summary>
/// <returns></returns>
PackedScene? GetProjectile();
/// <summary>
/// <para>Modify Weapon</para>
/// <para>修改武器</para>
/// </summary>
/// <param name="projectileWeapon"></param>
void ModifyWeapon(ProjectileWeapon projectileWeapon);
/// <summary>
/// <para>Restores the modified weapon properties</para>
/// <para>还原修改的武器属性</para>
/// </summary>
/// <param name="projectileWeapon"></param>
void RestoreWeapon(ProjectileWeapon projectileWeapon);
/// <summary>
/// <para>Modify the projectile</para>
/// <para>修改抛射体</para>
/// </summary>
/// <param name="projectile"></param>
void ModifyProjectile(Projectile projectile);
}