2024-04-28 13:55:19 +00:00
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using System;
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using System.IO;
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using System.Text;
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using ColdMint.scripts.camp;
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using ColdMint.scripts.debug;
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2024-04-29 15:25:03 +00:00
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using ColdMint.scripts.inventory;
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2024-04-28 13:55:19 +00:00
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using Godot;
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namespace ColdMint.scripts.loader.uiLoader;
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/// <summary>
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/// <para>UI loader for the main menu</para>
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/// <para>主菜单的UI加载器</para>
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/// </summary>
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public partial class MainMenuLoader : UiLoaderTemplate
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{
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private Button _startGameButton;
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private Label _copyrightLabel;
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private StringBuilder _copyrightBuilder;
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private PackedScene _gameScene;
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private Label _sloganLabel;
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private Label _versionLabel;
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public override async void InitializeData()
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{
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//Register the corresponding encoding provider to solve the problem of garbled Chinese path of the compressed package
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//注册对应的编码提供程序,解决压缩包中文路径乱码问题
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2024-05-02 08:28:22 +00:00
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Encoding.RegisterProvider(CodePagesEncodingProvider.Instance);
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2024-04-28 13:55:19 +00:00
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//创建游戏数据文件夹
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var dataPath = Config.GetGameDataDirectory();
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if (dataPath != null && !Directory.Exists(dataPath))
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{
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Directory.CreateDirectory(dataPath);
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}
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2024-04-29 15:25:03 +00:00
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//Registered article
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//注册物品
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// var staffOfTheUndead = new CommonItem();
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// staffOfTheUndead.Name = "item_staff_of_the_undead";
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// staffOfTheUndead.Id = "staff_of_the_undead";
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// staffOfTheUndead.Description = "";
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2024-04-28 13:55:19 +00:00
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//Registered camp
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//注册阵营
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var defaultCamp = new Camp(Config.CampId.Default);
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defaultCamp.FriendInjury = true;
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CampManager.SetDefaultCamp(defaultCamp);
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var mazoku = new Camp(Config.CampId.Mazoku);
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CampManager.AddCamp(mazoku);
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var aborigines = new Camp(Config.CampId.Aborigines);
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CampManager.AddCamp(aborigines);
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_gameScene = (PackedScene)GD.Load("res://scenes/game.tscn");
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}
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public override void InitializeUI()
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{
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_startGameButton = GetNode<Button>("StartGameButton");
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2024-05-03 14:35:54 +00:00
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_startGameButton.GrabFocus();
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2024-04-28 13:55:19 +00:00
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_versionLabel = GetNode<Label>("VBoxContainer2/VersionLabel");
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//Generative copyright
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//生成版权
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_copyrightLabel = GetNode<Label>("VBoxContainer/CopyrightLabel");
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_sloganLabel = GetNode<Label>("CenterContainer2/SloganLabel");
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_copyrightBuilder = new StringBuilder();
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_copyrightBuilder.Append('\u00a9');
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var currentYear = DateTime.Now.Year;
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_copyrightBuilder.Append(Config.CreationYear);
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if (currentYear != Config.CreationYear)
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{
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_copyrightBuilder.Append('-');
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_copyrightBuilder.Append(currentYear);
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}
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_copyrightBuilder.Append(' ');
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_copyrightBuilder.Append(Config.CompanyName);
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_copyrightBuilder.Append(" all rights reserved.");
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_copyrightLabel.Text = _copyrightBuilder.ToString();
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2024-05-02 08:28:22 +00:00
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_versionLabel.Text = "ver." + Config.GetVersion();
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2024-04-28 13:55:19 +00:00
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_sloganLabel.Text = SloganProvider.GetSlogan();
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}
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public override void LoadUIActions()
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{
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_startGameButton.Pressed += () =>
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{
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LogCat.Log("start_game");
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GetTree().ChangeSceneToPacked(_gameScene);
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};
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}
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}
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