Traveller/scripts/utils/CoordinateUtils.cs

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2024-04-28 13:55:19 +00:00
using Godot;
namespace ColdMint.scripts.utils;
public class CoordinateUtils
{
/// <summary>
/// <para>方向描述</para>
/// </summary>
public enum OrientationDescribe
{
//上
UP,
//下
DOWN,
//左
LEFT,
//右
RIGHT,
//原点
ORIGIN
}
/// <summary>
/// <para>Vector to direction description(Relative to the origin)</para>
/// <para>向量到方向描述(相对原点而言)</para>
/// </summary>
/// <param name="origin">
///<para>origin</para>
///<para>原点坐标</para>
/// </param>
/// <param name="position">
///<para>position</para>
///<para>位置</para>
/// </param>
/// <returns></returns>
public static OrientationDescribe[] VectorToOrientationArray(Vector2 origin, Vector2 position)
{
var vector2 = position - origin;
var orientationDescribes = new OrientationDescribe[2];
if (vector2.X < 0)
{
orientationDescribes[0] = OrientationDescribe.LEFT;
}
else if (vector2.X == 0)
{
orientationDescribes[0] = OrientationDescribe.ORIGIN;
}
else
{
orientationDescribes[0] = OrientationDescribe.RIGHT;
}
if (vector2.Y > 0)
{
orientationDescribes[1] = OrientationDescribe.DOWN;
}
else if (vector2.Y == 0)
{
orientationDescribes[0] = OrientationDescribe.ORIGIN;
}
else
{
orientationDescribes[1] = OrientationDescribe.UP;
}
return orientationDescribes;
}
}