2024-05-26 03:10:21 +00:00
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using System;
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namespace ColdMint.scripts.utils;
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2024-05-26 11:09:43 +00:00
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/// <summary>
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/// <para>ResUtils</para>
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/// <para>资源文件工具类</para>
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/// </summary>
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public static class ResUtils
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{
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2024-05-26 11:09:43 +00:00
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/// <summary>
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/// <para>The suffix that the game engine adds to the resource file while the game is running</para>
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/// <para>游戏运行时,游戏引擎为资源文件添加的后缀</para>
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/// </summary>
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private const string Suffix = ".remap";
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2024-05-26 03:10:21 +00:00
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/// <summary>
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/// <para>The game returns the res directory with a.remap suffix at runtime, causing an error while loading the resource</para>
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/// <para>游戏在运行时返回res目录后带有.remap后缀,导致加载资源时出错</para>
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/// </summary>
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/// <param name="path"></param>
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/// <returns></returns>
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public static string GetEditorResPath(string path)
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{
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if (Config.IsEditor())
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{
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return path;
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}
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var index = path.LastIndexOf(Suffix, StringComparison.Ordinal);
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return index > -1 ? path[..index] : path;
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}
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2024-05-26 11:09:43 +00:00
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/// <summary>
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/// <para>Gets the runtime path of the resource file</para>
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/// <para>获取资源文件运行时路径</para>
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/// </summary>
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/// <param name="path"></param>
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/// <returns></returns>
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public static string GetRunTimeResPath(string path)
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{
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if (Config.IsEditor())
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{
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return path;
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}
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//Determine whether the path is a file path
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//判断路径是否为文件路径
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var symbolIndex = path.LastIndexOf('.');
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if (symbolIndex > -1)
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{
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//Found the file symbol
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//找到了文件符号
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var index = path.LastIndexOf(Suffix, StringComparison.Ordinal);
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return index > -1 ? path : path + Suffix;
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}
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else
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{
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return path;
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}
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}
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2024-05-26 03:10:21 +00:00
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}
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