Traveller/scripts/loader/uiLoader/GameOverLoaderMenuLoader.cs

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C#
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using ColdMint.scripts.map.events;
using Godot;
namespace ColdMint.scripts.loader.uiLoader;
/// <summary>
/// <para>GameOverLoaderMenuLoader</para>
/// <para>游戏结束菜单加载器</para>
/// </summary>
public partial class GameOverLoaderMenuLoader : UiLoaderTemplate
{
private Label? _deathInfoLabel;
public override void InitializeUi()
{
Hide();
}
public override void InitializeData()
{
_deathInfoLabel =
GetNode<Label>("CenterContainer/VBoxContainer/MarginContainer/CenterContainer2/DeathInfoLabel");
EventBus.GameOverEvent += OnGameOver;
EventBus.GameReplayEvent += OnGameReplayEvent;
}
private void OnGameReplayEvent(GameReplayEvent obj)
{
Hide();
}
public override void LoadUiActions()
{
}
private void OnGameOver(GameOverEvent gameOverEvent)
{
if (_deathInfoLabel == null)
{
return;
}
Show();
_deathInfoLabel.Text = gameOverEvent.DeathInfo;
}
public override void _ExitTree()
{
base._ExitTree();
EventBus.GameOverEvent -= OnGameOver;
EventBus.GameReplayEvent -= OnGameReplayEvent;
}
}