215 lines
7.3 KiB
C#
215 lines
7.3 KiB
C#
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using System.Collections.Generic;
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using System.Threading.Tasks;
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using ColdMint.scripts.levelGraphEditor;
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namespace ColdMint.scripts.map.LayoutParsingStrategy;
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/// <summary>
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/// <para>Sequential layout diagram parsing strategy</para>
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/// <para>顺序的布局图解析策略</para>
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/// </summary>
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/// <remarks>
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///<para>Traverse from the start element to the end element according to the ConnectionDataList. This policy considers the first element of the ConnectionDataList to be the fixed starting room information.</para>
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///<para>按照ConnectionDataList从起始元素遍历到末项元素。本策略认为ConnectionDataList的首个元素为固定的起始房间信息。</para>
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/// <para></para>
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/// <para>This policy's Next() method does not return rooms that are not connected except for the start room</para>
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/// <para>本策略Next()方法不会返回除了起始房间外,没有连接的房间</para>
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/// </remarks>
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public class SequenceLayoutParsingStrategy : ILayoutParsingStrategy
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{
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private LevelGraphEditorSaveData? _levelGraphEditorSaveData;
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//Check whether data Settings are valid
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//设置数据时,是否检查合法了
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private bool _checkLegality;
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//A special marker for the starting room.
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//特殊标记,代表起始房间。
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private const int StartingRoomIndex = -1;
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//The connection index of the query
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//查询的连接索引
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private int _index = StartingRoomIndex;
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private int _maxIndex;
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private Dictionary<string, RoomNodeData> _roomNodeDataDictionary = new Dictionary<string, RoomNodeData>();
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public void SetLevelGraph(LevelGraphEditorSaveData levelGraphEditorSaveData)
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{
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_index = StartingRoomIndex;
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_levelGraphEditorSaveData = levelGraphEditorSaveData;
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if (_levelGraphEditorSaveData.RoomNodeDataList == null || _levelGraphEditorSaveData.RoomNodeDataList.Count == 0)
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{
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//No room data, unable to parse.
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//没有房间数据,无法解析。
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return;
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}
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if (_levelGraphEditorSaveData.ConnectionDataList == null ||
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_levelGraphEditorSaveData.ConnectionDataList.Count == 0)
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{
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_maxIndex = 0;
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}
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else
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{
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_maxIndex = _levelGraphEditorSaveData.ConnectionDataList.Count - 1;
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}
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_roomNodeDataDictionary.Clear();
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foreach (var roomNodeData in _levelGraphEditorSaveData.RoomNodeDataList)
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{
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if (roomNodeData.Id == null)
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{
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continue;
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}
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_roomNodeDataDictionary.Add(roomNodeData.Id, roomNodeData);
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}
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//Check that the first room is the starting room.
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//检查首个房间是否为起始房间。
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var firstRoom = GetFirstRoom(_levelGraphEditorSaveData);
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if (firstRoom == null)
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{
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return;
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}
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_checkLegality = firstRoom.HasTag(Config.RoomDataTag.StartingRoom);
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}
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/// <summary>
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/// <para>Get the first room</para>
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/// <para>获取第一个房间</para>
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/// </summary>
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/// <param name="levelGraphEditorSaveData"></param>
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/// <returns></returns>
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private RoomNodeData? GetFirstRoom(LevelGraphEditorSaveData? levelGraphEditorSaveData)
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{
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if (levelGraphEditorSaveData == null || levelGraphEditorSaveData.RoomNodeDataList == null ||
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levelGraphEditorSaveData.RoomNodeDataList.Count == 0)
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{
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return null;
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}
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RoomNodeData? firstRoom = null;
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if (levelGraphEditorSaveData.ConnectionDataList == null ||
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levelGraphEditorSaveData.ConnectionDataList.Count == 0)
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{
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//If there is no connection information, then fetch the first room in the RoomNodeDataList.
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//如果没有连接信息,那么在RoomNodeDataList内取出第一个房间。
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firstRoom = levelGraphEditorSaveData.RoomNodeDataList[0];
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}
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else
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{
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//If there is connection information, then fetch the first connected From room in the ConnectionDataList.
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//如果有连接信息,那么在ConnectionDataList内取出第一个连接的From房间。
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var firstConnection = levelGraphEditorSaveData.ConnectionDataList[0];
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if (firstConnection.FromId == null)
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{
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return firstRoom;
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}
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if (_roomNodeDataDictionary.TryGetValue(firstConnection.FromId, out var value))
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{
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firstRoom = value;
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}
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}
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return firstRoom;
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}
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public Task<RoomNodeData?> Next()
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{
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if (_index == StartingRoomIndex)
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{
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return Task.FromResult(GetFirstRoom(_levelGraphEditorSaveData));
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}
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var connectionData = GetIndexOfConnectionData(_index);
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if (connectionData == null)
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{
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return Task.FromResult<RoomNodeData?>(null);
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}
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if (connectionData.ToId == null)
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{
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return Task.FromResult<RoomNodeData?>(null);
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}
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if (_roomNodeDataDictionary.TryGetValue(connectionData.ToId, out var value))
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{
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return Task.FromResult<RoomNodeData?>(value);
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}
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return Task.FromResult<RoomNodeData?>(null);
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}
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/// <summary>
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/// <para>Gets connection information for the specified location</para>
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/// <para>获取指定位置的连接信息</para>
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/// </summary>
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/// <param name="index"></param>
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/// <returns></returns>
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private ConnectionData? GetIndexOfConnectionData(int index)
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{
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if (_levelGraphEditorSaveData == null)
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{
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return null;
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}
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if (_levelGraphEditorSaveData.ConnectionDataList == null ||
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_levelGraphEditorSaveData.ConnectionDataList.Count == 0)
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{
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return null;
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}
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return _levelGraphEditorSaveData.ConnectionDataList[index];
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}
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public Task<string?> GetNextParentNodeId()
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{
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if (_index == StartingRoomIndex)
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{
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//The start room will not have a parent node.
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//起始房间不会有父节点。
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return Task.FromResult<string?>(null);
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}
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var connectionData = GetIndexOfConnectionData(_index);
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if (connectionData == null)
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{
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return Task.FromResult<string?>(null);
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}
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if (connectionData.FromId == null)
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{
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return Task.FromResult<string?>(null);
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}
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if (_roomNodeDataDictionary.ContainsKey(connectionData.FromId))
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{
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return Task.FromResult<string?>(connectionData.FromId);
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}
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return Task.FromResult<string?>(null);
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}
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public Task<bool> HasNext()
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{
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if (!_checkLegality)
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{
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//If the check is not valid, then simply return false
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//如果检查不合法,那么直接返回false
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return Task.FromResult(false);
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}
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if (_index == StartingRoomIndex)
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{
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//The start room is always considered to have the next room, in order to handle situations where levelGraphEditorSaveData has only room data and no connection data.
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//起始房间始终被认为有下一个房间,这是为了处理levelGraphEditorSaveData仅有房间数据,没有连接数据的情况。
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_index++;
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return Task.FromResult(true);
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}
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return Task.FromResult(_index < _maxIndex);
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}
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}
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