Traveller/scripts/inventory/Packsack.cs

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using ColdMint.scripts.pickable;
using ColdMint.scripts.utils;
using Godot;
using PacksackUi = ColdMint.scripts.loader.uiLoader.PacksackUi;
namespace ColdMint.scripts.inventory;
/// <summary>
/// <para>packsack</para>
/// <para>背包</para>
/// </summary>
public partial class Packsack : PickAbleTemplate
{
private const string Path = "res://prefab/ui/packsackUI.tscn";
public override int ItemType
{
get => Config.ItemType.Packsack;
}
[Export] public int NumberSlots { get; set; }
public override bool Use(Node2D? owner, Vector2 targetGlobalPosition)
{
if (GameSceneDepend.DynamicUiGroup == null)
{
return false;
}
return GameSceneDepend.DynamicUiGroup.ShowControl(Path, control =>
{
if (control is PacksackUi packsackUi)
{
packsackUi.Title = Name;
packsackUi.ItemContainer = SelfItemContainer;
}
});
}
protected override void OnSelectChange(bool isSelected)
{
if (isSelected)
{
return;
}
GameSceneDepend.DynamicUiGroup?.HideControl(Path);
}
public override void OnThrow(Vector2 velocity)
{
GameSceneDepend.DynamicUiGroup?.HideControl(Path);
}
public override void _Ready()
{
base._Ready();
if (SelfItemContainer == null)
{
var universalItemContainer = new UniversalItemContainer(NumberSlots);
universalItemContainer.AllowItemTypesExceptPlaceholder();
universalItemContainer.DisallowAddingItemByType(Config.ItemType.Packsack);
SelfItemContainer = universalItemContainer;
SelfItemContainer.SupportSelect = false;
}
GameSceneDepend.DynamicUiGroup?.RegisterControl(Path, () =>
{
var packedScene = GD.Load<PackedScene>(Path);
return NodeUtils.InstantiatePackedScene<PacksackUi>(packedScene);
});
}
}