Traveller/scripts/map/room/RoomEventManager.cs

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3.5 KiB
C#
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using System.Collections.Generic;
namespace ColdMint.scripts.map.room;
/// <summary>
/// <para>Room event Manager</para>
/// <para>房间事件管理器</para>
/// </summary>
public static class RoomEventManager
{
/// <summary>
/// <para>The event of entering the room</para>
/// <para>进入房间的事件</para>
/// </summary>
private static Dictionary<string, IEnterRoomEventHandler>? _enterRoomEventHandlers;
/// <summary>
/// <para>Exit the room event</para>
/// <para>退出房间的事件</para>
/// </summary>
private static Dictionary<string, IExitRoomEventHandler>? _exitRoomEventHandlers;
/// <summary>
/// <para>Register the event handler that enters the room</para>
/// <para>注册进入房间的事件处理器</para>
/// </summary>
/// <param name="enterRoomEventHandler"></param>
/// <returns></returns>
public static bool RegisterEnterRoomEventHandler(IEnterRoomEventHandler enterRoomEventHandler)
{
var id = enterRoomEventHandler.GetId();
if (_enterRoomEventHandlers != null) return _enterRoomEventHandlers.TryAdd(id, enterRoomEventHandler);
_enterRoomEventHandlers = new Dictionary<string, IEnterRoomEventHandler> { { id, enterRoomEventHandler } };
return true;
}
/// <summary>
/// <para>Gets the event that entered the room</para>
/// <para>获取进入房间的事件</para>
/// </summary>
/// <param name="id"></param>
/// <returns></returns>
public static IEnterRoomEventHandler? GetEnterRoomEventHandler(string id)
{
return _enterRoomEventHandlers != null && _enterRoomEventHandlers.TryGetValue(id, out var enterRoomEventHandler)
? enterRoomEventHandler
: null;
}
/// <summary>
/// <para>Unregister the room entry event</para>
/// <para>取消注册进入房间事件</para>
/// </summary>
/// <param name="id"></param>
/// <returns></returns>
public static bool UnRegisterEnterRoomEventHandler(string id)
{
return _enterRoomEventHandlers != null && _enterRoomEventHandlers.Remove(id);
}
/// <summary>
/// <para>Unregister for exit room events</para>
/// <para>取消注册退出房间事件</para>
/// </summary>
/// <param name="id"></param>
/// <returns></returns>
public static bool UnRegisterExitRoomEventHandler(string id)
{
return _exitRoomEventHandlers != null && _exitRoomEventHandlers.Remove(id);
}
/// <summary>
/// <para>Gets the event to exit the room</para>
/// <para>获取退出房间的事件</para>
/// </summary>
/// <param name="id"></param>
/// <returns></returns>
public static IExitRoomEventHandler? GetExitRoomEventHandler(string id)
{
return _exitRoomEventHandlers != null && _exitRoomEventHandlers.TryGetValue(id, out var exitRoomEventHandler)
? exitRoomEventHandler
: null;
}
/// <summary>
/// <para>Sign up to exit the room's event handler</para>
/// <para>注册退出房间的事件处理器</para>
/// </summary>
/// <param name="exitRoomEventHandler"></param>
/// <returns></returns>
public static bool RegisterExitRoomEventHandler(IExitRoomEventHandler exitRoomEventHandler)
{
var id = exitRoomEventHandler.GetId();
if (_exitRoomEventHandlers != null) return _exitRoomEventHandlers.TryAdd(id, exitRoomEventHandler);
_exitRoomEventHandlers = new Dictionary<string, IExitRoomEventHandler> { { id, exitRoomEventHandler } };
return true;
}
}