Traveller/prefab/projectile/magicMissile.tscn

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[gd_scene load_steps=4 format=3 uid="uid://dmt5gpklx8efc"]
[ext_resource type="Script" path="res://scripts/projectile/Projectile.cs" id="1_cp6hg"]
[ext_resource type="Texture2D" uid="uid://ca3paw31aubkd" path="res://sprites/projectile/magicMissile.png" id="2_6mikr"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_vfvxd"]
size = Vector2(20, 14)
[node name="MagicMissile" type="CharacterBody2D"]
collision_layer = 0
collision_mask = 0
script = ExtResource("1_cp6hg")
_life = 5000
_durability = 1.0
_maxDamage = 7
_minDamage = 3
_damageType = 2
Speed = 500.0
_targetDiesDestroyProjectile = true
_repelStrength = 2.5
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(1, 0)
shape = SubResource("RectangleShape2D_vfvxd")
[node name="AudioStreamPlayer2D" type="AudioStreamPlayer2D" parent="."]
bus = &"SoundEffect"
area_mask = 16
[node name="MagicMissile" type="Sprite2D" parent="."]
position = Vector2(1, 0)
texture = ExtResource("2_6mikr")