Traveller/scripts/debug/LogCat.cs

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using System;
using System.Text;
using ColdMint.scripts.utils;
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using Godot;
namespace ColdMint.scripts.debug;
public static class LogCat
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{
/// <summary>
/// <para>Information log level</para>
/// <para>信息日志等级</para>
/// </summary>
public const int InfoLogLevel = 0;
/// <summary>
/// <para>Warning level</para>
/// <para>警告等级</para>
/// </summary>
public const int WarningLogLevel = 1;
/// <summary>
/// <para>Error log level</para>
/// <para>错误日志等级</para>
/// </summary>
public const int ErrorLogLevel = 2;
/// <summary>
///<para>Disable all logs</para>
///<para>禁用所有日志</para>
/// </summary>
public const int DisableAllLogLevel = int.MaxValue;
private static int _minLogLevel = InfoLogLevel;
/// <summary>
/// <para>Set the minimum log level</para>
/// <para>设置最小日志等级</para>
/// </summary>
/// <remarks>
///<para>Set a value for it so that LogCat only prints logs with a level higher than the set value.</para>
///<para>为其设置一个值使LogCat仅打印等级高于设定值的日志。</para>
/// </remarks>
public static int MinLogLevel
{
get => _minLogLevel;
set => _minLogLevel = value;
}
private static readonly StringBuilder StringBuilder = new StringBuilder();
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private static StringBuilder HandleMessage(int level, string message)
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{
StringBuilder.Clear();
switch (level)
{
case InfoLogLevel:
StringBuilder.Append("INFO");
break;
case WarningLogLevel:
StringBuilder.Append("WARNING");
break;
case ErrorLogLevel:
StringBuilder.Append("ERROR");
break;
default:
StringBuilder.Append("INFO");
break;
}
StringBuilder.Append(DateTime.Now.ToString(" yyyy-M-d HH:mm:ss : "));
StringBuilder.Append(TranslationServerUtils.Translate(message));
return StringBuilder;
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}
/// <summary>
/// <para>Print log</para>
/// <para>打印日志</para>
/// </summary>
/// <param name="message">
///<para>message</para>
///<para>消息</para>
/// <para>This message supports localized output, assuming there is already a translation key, Hello = 你好, passing hello will output 你好.</para>
/// <para>这个消息支持本地化输出假设已存在翻译keyHello = 你好传入Hello则会输出你好。</para>
/// </param>
public static void Log(string message)
{
if (_minLogLevel > InfoLogLevel)
{
return;
}
GD.Print(HandleMessage(InfoLogLevel, message));
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}
/// <summary>
/// <para>Print error log</para>
/// <para>打印错误日志</para>
/// </summary>
/// <param name="message">
///<para>message</para>
///<para>消息</para>
/// <para>This message supports localized output, assuming there is already a translation key, Hello = 你好, passing hello will output 你好.</para>
/// <para>这个消息支持本地化输出假设已存在翻译keyHello = 你好传入Hello则会输出你好。</para>
/// </param>
public static void LogError(string message)
{
if (_minLogLevel > ErrorLogLevel)
{
return;
}
GD.PrintErr(HandleMessage(ErrorLogLevel, message));
}
public static void LogWarning(string message)
{
if (_minLogLevel > WarningLogLevel)
{
return;
}
GD.Print(HandleMessage(WarningLogLevel, message));
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}
public static void LogErrorWithFormat(string message, params object?[] args)
{
if (_minLogLevel > ErrorLogLevel)
{
return;
}
GD.PrintErr(string.Format(HandleMessage(ErrorLogLevel, message).ToString(), args));
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}
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public static void LogWithFormat(string message, params object?[] args)
{
if (_minLogLevel > InfoLogLevel)
{
return;
}
GD.Print(string.Format(HandleMessage(InfoLogLevel, message).ToString(), args));
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}
public static void LogWarningWithFormat(string message, params object?[] args)
{
if (_minLogLevel > InfoLogLevel)
{
return;
}
GD.Print(string.Format(HandleMessage(WarningLogLevel, message).ToString(), args));
}
/// <summary>
/// <para>This method is called when an exception is caught</para>
/// <para>当捕获异常后调用此方法</para>
/// </summary>
/// <param name="e"></param>
public static void WhenCaughtException(Exception e)
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{
//Log an exception here or send it to the server.
//请在这里记录异常或将异常发送至服务器。
GD.PrintErr(HandleMessage(ErrorLogLevel, e.Message).Append('\n').Append(e.StackTrace));
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}
}