146 lines
4.1 KiB
C#
146 lines
4.1 KiB
C#
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using ColdMint.scripts.levelGraphEditor;
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using Godot;
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namespace ColdMint.scripts.loader.uiLoader;
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/// <summary>
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/// <para>Level graph editor</para>
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/// <para>关卡图编辑器</para>
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/// </summary>
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public partial class LevelGraphEditorLoader : UiLoaderTemplate
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{
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private GraphEdit? _graphEdit;
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/// <summary>
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/// <para>Button to display the room creation panel.</para>
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/// <para>用于展示房间创建面板的按钮。</para>
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/// </summary>
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private Button? _showCreateRoomPanelButton;
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private PackedScene? _roomNodeScene;
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private Panel? _createOrEditorPanel;
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private Button? _hideCreateRoomPanelButton;
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private LineEdit? _roomNameLineEdit;
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private LineEdit? _roomDescriptionLineEdit;
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private Button? _createRoomButton;
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public override void InitializeData()
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{
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base.InitializeData();
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_roomNodeScene = (PackedScene)GD.Load("res://prefab/ui/RoomNode.tscn");
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}
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public override void InitializeUi()
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{
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base.InitializeUi();
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_graphEdit = GetNode<GraphEdit>("GraphEdit");
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_showCreateRoomPanelButton = GetNode<Button>("ShowCreateRoomPanelButton");
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_createOrEditorPanel = GetNode<Panel>("CreateOrEditorPanel");
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_hideCreateRoomPanelButton = GetNode<Button>("CreateOrEditorPanel/HideCreateRoomPanelButton");
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_roomNameLineEdit = GetNode<LineEdit>("CreateOrEditorPanel/RoomNameLineEdit");
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_roomDescriptionLineEdit = GetNode<LineEdit>("CreateOrEditorPanel/RoomDescriptionLineEdit");
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_createRoomButton = GetNode<Button>("CreateOrEditorPanel/CreateRoomButton");
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}
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/// <summary>
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/// <para>Creating room node</para>
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/// <para>创建房间节点</para>
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/// </summary>
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/// <param name="roomNodeData"></param>
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/// <returns></returns>
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private bool CreateRoomNode(IRoomNodeData roomNodeData)
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{
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if (_roomNodeScene == null || _graphEdit == null)
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{
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return false;
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}
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var node = _roomNodeScene.Instantiate();
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if (node == null)
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{
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return false;
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}
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_graphEdit?.AddChild(node);
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if (node is not RoomNode roomNode)
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{
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return false;
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}
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roomNode.Title = roomNodeData.Title;
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return true;
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}
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public override void LoadUiActions()
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{
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base.LoadUiActions();
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if (_showCreateRoomPanelButton != null)
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{
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_showCreateRoomPanelButton.Pressed += () =>
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{
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if (_graphEdit != null)
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{
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_graphEdit.Visible = false;
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}
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if (_createOrEditorPanel != null)
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{
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_createOrEditorPanel.Visible = true;
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}
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_showCreateRoomPanelButton.Visible = false;
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};
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}
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if (_hideCreateRoomPanelButton != null)
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{
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_hideCreateRoomPanelButton.Pressed += HideCreateRoomPanel;
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}
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if (_createRoomButton != null)
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{
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_createRoomButton.Pressed += () =>
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{
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if (_roomNameLineEdit == null || _roomDescriptionLineEdit == null)
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{
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return;
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}
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var roomNodeData = new RoomNodeData
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{
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Title = _roomNameLineEdit.Text,
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Description = _roomDescriptionLineEdit.Text
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};
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var result = CreateRoomNode(roomNodeData);
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if (result)
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{
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HideCreateRoomPanel();
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}
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};
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}
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}
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/// <summary>
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/// <para>Hide the Create Room panel</para>
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/// <para>隐藏创建房间面板</para>
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/// </summary>
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private void HideCreateRoomPanel()
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{
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if (_graphEdit != null)
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{
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_graphEdit.Visible = true;
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}
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if (_createOrEditorPanel != null)
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{
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_createOrEditorPanel.Visible = false;
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}
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if (_showCreateRoomPanelButton != null)
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{
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_showCreateRoomPanelButton.Visible = true;
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}
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}
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}
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