2024-09-06 15:36:21 +00:00
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using ColdMint.scripts.debug;
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using ColdMint.scripts.map.dateBean;
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using ColdMint.scripts.map.events;
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using ColdMint.scripts.map.preview;
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using ColdMint.scripts.utils;
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2024-09-06 14:56:36 +00:00
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using Godot;
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namespace ColdMint.scripts.map.miniMap;
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/// <summary>
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/// <para>Mini Map</para>
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/// <para>迷你地图</para>
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/// </summary>
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public partial class MiniMap : NinePatchRect
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{
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private Node2D? _roomPreviewContainer;
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private Vector2 _miniMapMidpointCoordinate;
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/// <summary>
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/// <para>The midpoint coordinates of the mini map</para>
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/// <para>迷你地图的中点坐标</para>
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/// </summary>
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public Vector2 MiniMapMidpointCoordinate => _miniMapMidpointCoordinate;
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/// <summary>
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/// <para>The master node of the map</para>
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/// <para>地图的主人节点</para>
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/// </summary>
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public Node2D? OwnerNode { get; set; }
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public override void _Ready()
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{
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_roomPreviewContainer = GetNode<Node2D>("RoomPreviewContainer");
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_miniMapMidpointCoordinate = Size / 2;
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2024-09-06 15:36:21 +00:00
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EventBus.MapGenerationPlaceRoomFinishEvent += MapGenerationPlaceRoomFinishEvent;
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}
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/// <summary>
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/// <para>After the map generator completes placing the room</para>
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/// <para>地图生成器放置房间完成后</para>
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/// </summary>
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/// <param name="mapGenerationPlaceRoomFinishEvent"></param>
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private void MapGenerationPlaceRoomFinishEvent(MapGenerationPlaceRoomFinishEvent mapGenerationPlaceRoomFinishEvent)
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{
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var roomPlacementData = mapGenerationPlaceRoomFinishEvent.RoomPlacementData;
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if (roomPlacementData?.NewRoom == null || mapGenerationPlaceRoomFinishEvent.RoomNodeDataId == null)
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{
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return;
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}
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var tileMapLayer = roomPlacementData.NewRoom.GetTileMapLayer(Config.TileMapLayerName.Ground);
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if (!CreateRoomPreview(tileMapLayer,
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CalculateRelativePositionOnTheMinimap(tileMapLayer, roomPlacementData)))
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{
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LogCat.LogWithFormat("failed_to_create_room_preview", LogCat.LogLabel.Default, LogCat.UploadFormat,
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mapGenerationPlaceRoomFinishEvent.RoomNodeDataId);
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}
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}
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/// <summary>
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/// <para>CalculateRelativePositionOnTheMinimap</para>
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/// <para>计算在迷你地图上的相对位置</para>
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/// </summary>
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/// <returns>
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///<para>Returns the position relative to the point in the minimap container</para>
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///<para>返回相对对于迷你地图容器中点的位置</para>
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/// </returns>
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private Vector2? CalculateRelativePositionOnTheMinimap(TileMapLayer? groundTileMapLayer,
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RoomPlacementData roomPlacementData)
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{
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if (groundTileMapLayer == null || roomPlacementData.Position == null)
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{
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return null;
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}
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return roomPlacementData.Position.Value / Config.CellSize * Config.RoomPreviewScale;
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}
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/// <summary>
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/// <para>Create a room preview image.</para>
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/// <para>创建房间预览图</para>
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/// </summary>
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/// <param name="groundTileMapLayer">
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///<para>Layers that need to be drawn onto a minimap</para>
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///<para>需要绘制到迷你地图上的图层</para>
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/// </param>
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/// <param name="position">
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///<para>Relative to the position of the point in the minimap container</para>
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///<para>相对于迷你地图容器中点的位置</para>
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/// </param>
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/// <returns></returns>
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private bool CreateRoomPreview(TileMapLayer? groundTileMapLayer, Vector2? position)
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{
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if (GameSceneDepend.MiniMapContainerNode == null || position == null)
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{
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return false;
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}
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var image = RoomPreview.CreateImage(groundTileMapLayer);
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if (image == null)
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{
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return false;
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}
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var sprite = new TextureRect();
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sprite.Scale = new Vector2(Config.RoomPreviewScale, Config.RoomPreviewScale);
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sprite.Texture = image;
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if (GameSceneDepend.MiniMap != null)
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{
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sprite.Position = GameSceneDepend.MiniMap.MiniMapMidpointCoordinate + position.Value;
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}
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NodeUtils.CallDeferredAddChild(GameSceneDepend.MiniMapContainerNode, sprite);
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return true;
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2024-09-06 14:56:36 +00:00
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}
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public override void _Process(double delta)
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{
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if (_roomPreviewContainer == null)
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{
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return;
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}
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if (OwnerNode != null)
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{
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_roomPreviewContainer.Position = -OwnerNode.GlobalPosition / Config.CellSize * Config.RoomPreviewScale;
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}
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}
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2024-09-06 15:36:21 +00:00
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public override void _ExitTree()
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{
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EventBus.MapGenerationPlaceRoomFinishEvent -= MapGenerationPlaceRoomFinishEvent;
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}
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2024-09-06 14:56:36 +00:00
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}
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