2024-08-27 15:06:33 +00:00
|
|
|
|
namespace ColdMint.scripts.map.preview;
|
|
|
|
|
|
|
|
|
|
using Godot;
|
|
|
|
|
|
|
|
|
|
public static class RoomPreview
|
|
|
|
|
{
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// <para>Create Image</para>
|
|
|
|
|
/// <para>创建图像</para>
|
|
|
|
|
/// </summary>
|
|
|
|
|
/// <param name="groundTileMapLayer"></param>
|
|
|
|
|
/// <returns></returns>
|
|
|
|
|
public static ImageTexture? CreateImage(TileMapLayer? groundTileMapLayer)
|
|
|
|
|
{
|
|
|
|
|
if (groundTileMapLayer == null)
|
|
|
|
|
{
|
|
|
|
|
return null;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//Calculate the size of the image.
|
|
|
|
|
//计算图像的尺寸。
|
|
|
|
|
//The width is maxX minX and the height is maxY minY.
|
|
|
|
|
//宽度为maxX-minX,高度为maxY-minY。
|
|
|
|
|
var maxY = int.MinValue;
|
|
|
|
|
var maxX = int.MinValue;
|
|
|
|
|
var minY = int.MaxValue;
|
|
|
|
|
var minX = int.MaxValue;
|
|
|
|
|
var cellsArray = groundTileMapLayer.GetUsedCells();
|
|
|
|
|
foreach (var vector2I in cellsArray)
|
|
|
|
|
{
|
|
|
|
|
if (vector2I.Y > maxY)
|
|
|
|
|
{
|
|
|
|
|
maxY = vector2I.Y;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (vector2I.Y < minY)
|
|
|
|
|
{
|
|
|
|
|
minY = vector2I.Y;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (vector2I.X > maxX)
|
|
|
|
|
{
|
|
|
|
|
maxX = vector2I.X;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (vector2I.X < minX)
|
|
|
|
|
{
|
|
|
|
|
minX = vector2I.X;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
var height = maxY - minY;
|
|
|
|
|
var width = maxX - minX;
|
|
|
|
|
var offsetVector2 = Vector2I.Zero - new Vector2I(minX, minY);
|
|
|
|
|
//Create an image.
|
|
|
|
|
//创建image。
|
|
|
|
|
var image = Image.CreateEmpty(width + 1, height + 1, false, Image.Format.Rgba8);
|
2024-09-05 03:50:05 +00:00
|
|
|
|
image.Fill(Colors.Green);
|
2024-08-27 15:06:33 +00:00
|
|
|
|
//Fill in pixels
|
|
|
|
|
//填充像素点
|
|
|
|
|
foreach (var vector2I in cellsArray)
|
|
|
|
|
{
|
2024-09-01 15:24:35 +00:00
|
|
|
|
image.SetPixel(vector2I.X + offsetVector2.X, vector2I.Y + offsetVector2.Y, Colors.Blue);
|
2024-08-27 15:06:33 +00:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//Create texture.
|
|
|
|
|
//创建texture
|
|
|
|
|
return ImageTexture.CreateFromImage(image);
|
|
|
|
|
}
|
|
|
|
|
}
|